screwdriver = screwdriver or {}
-local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
-
-local function sit(pos, node, clicker)
- local player = clicker:get_player_name()
- if default.player_attached[player] == true then
- pos.y = pos.y - 0.5
- clicker:setpos(pos)
- clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
- clicker:set_physics_override(1, 1, 1)
- default.player_attached[player] = false
- default.player_set_animation(clicker, "stand", 30)
- elseif default.player_attached[player] ~= true and
- clicker:get_player_velocity().x == 0 and
- clicker:get_player_velocity().y == 0 and
- clicker:get_player_velocity().z == 0 and node.param2 <= 3 then
-
- clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
- clicker:set_physics_override(0, 0, 0)
- clicker:setpos(pos)
- default.player_attached[player] = true
- default.player_set_animation(clicker, "sit", 30)
-
- if node.param2 == 0 then
- clicker:set_look_yaw(3.15)
- elseif node.param2 == 1 then
- clicker:set_look_yaw(7.9)
- elseif node.param2 == 2 then
- clicker:set_look_yaw(6.28)
- elseif node.param2 == 3 then
- clicker:set_look_yaw(4.75)
- end
- end
-end
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
}
})
-xdecor.register("cauldron", {
- description = "Cauldron",
- groups = {cracky=2, oddly_breakable_by_hand=1},
+xdecor.register("chair", {
+ description = "Chair",
+ tiles = {"xdecor_wood.png"},
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
on_rotate = screwdriver.rotate_simple,
- tiles = {
- { name = "xdecor_cauldron_top_anim.png",
- animation = {type="vertical_frames", length=3.0} },
- "xdecor_cauldron_sides.png"
- }
-})
-
-if minetest.get_modpath("bucket") then
- local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
- minetest.override_item("bucket:bucket_empty", {
- on_use = function(itemstack, user, pointed_thing)
- local inv = user:get_inventory()
- if pointed_thing.type == "node" and minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
- if inv:room_for_item("main", "bucket:bucket_water 1") then
- itemstack:take_item()
- inv:add_item("main", "bucket:bucket_water 1")
- else
- minetest.chat_send_player(user:get_player_name(), "No room in your inventory to add a filled bucket!")
- end
- return itemstack
- else if original_bucket_on_use then
- return original_bucket_on_use(itemstack, user, pointed_thing)
- end
- end
+ node_box = xdecor.pixelbox(16, {
+ {3, 0, 11, 2, 16, 2},
+ {11, 0, 11, 2, 16, 2},
+ {5, 9, 11.5, 6, 6, 1},
+ {3, 0, 3, 2, 6, 2},
+ {11, 0, 3, 2, 6, 2},
+ {3, 6, 3, 10, 2, 8}
+ }),
+ can_dig = xdecor.sit_dig,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ pos.y = pos.y + 0 -- Sitting position.
+ xdecor.sit(pos, node, clicker, pointed_thing)
end
- })
-end
+})
xpanes.register_pane("chainlink", {
description = "Chain Link",
}
})
-xdecor.register("chair", {
- description = "Chair",
- tiles = {"xdecor_wood.png"},
- sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
- on_rotate = screwdriver.rotate_simple,
- node_box = {
- type = "fixed",
- fixed = {{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}}
- },
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
- pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
- end
- end
- return true
- end
-})
-
+-- The following nodedef is licensed under WTFPL for granting a possible re-use
+-- in Minetest Game (https://github.com/minetest/minetest_game).
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
sounds = default.node_sound_leaves_defaults()
})
-local colors = {"red"} -- Add more curtains colors simply here.
-
-for _, c in pairs(colors) do
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
walkable = false,
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
- on_rightclick = function(pos, node, _, _)
+ on_rightclick = function(pos, node)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
end
})
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
- on_rightclick = function(pos, node, _, _)
+ on_rightclick = function(pos, node)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
end
})
})
end
-xdecor.register("crate", {
- description = "Crate",
- inventory = {size=24},
- infotext = "Crate",
- tiles = {"xdecor_crate.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
- sounds = default.node_sound_wood_defaults()
-})
+minetest.register_alias("xdecor:crate", "default:chess")
xdecor.register("cushion", {
description = "Cushion",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5),
- on_rightclick = function(pos, node, clicker)
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
- for _, p in pairs(objs) do
- if p:get_player_name() ~= clicker:get_player_name() then return end
- end
+ node_box = xdecor.nodebox.slab_y(0.5),
+ can_dig = xdecor.sit_dig,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0
- sit(pos, node, clicker)
- end,
- can_dig = function(pos, player)
- local pname = player:get_player_name()
- local objs = minetest.get_objects_inside_radius(pos, 0.5)
-
- for _, p in pairs(objs) do
- if p:get_player_name() ~= nil or
- default.player_attached[pname] == true or not
- player or not player:is_player() then
- return false
+ xdecor.sit(pos, node, clicker, pointed_thing)
+
+ local wield_item = clicker:get_wielded_item():get_name()
+ if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
+ local player_name = clicker:get_player_name()
+ if minetest.is_protected(pos, player_name) then
+ minetest.record_protection_violation(pos, player_name) return
end
+
+ minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
+
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
end
- return true
end
})
-local function door_access(door)
- return door:find("prison")
-end
+xdecor.register("cushion_block", {
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1},
+ drop = "xdecor:cushion 2"
+})
-local door_types = {
- {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
- {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
-}
+local function door_access(door) return door:find("prison") end
-for _, d in pairs(door_types) do
- doors.register_door("xdecor:"..d[1].."_door", {
- description = string.gsub(d[1]:gsub("^%l", string.upper), "_r", " R").." Door",
- inventory_image = "xdecor_"..d[1].."_door_inv.png",
+for _, d in pairs({"japanese", "prison", "rusty_prison",
+ "screen", "slide", "woodglass"}) do
+ doors.register(d.."_door", {
+ tiles = {{name = "xdecor_"..d.."_door.png", backface_culling=true}},
+ description = string.gsub(" "..d, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
+ inventory_image = "xdecor_"..d.."_door_inv.png",
+ protected = door_access(d),
groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
- tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
- tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
- only_placer_can_open = door_access(d[1]),
- sounds = default.node_sound_wood_defaults(),
- sunlight = false
+ material = ""
})
+ minetest.register_alias("xdecor:"..d.."_door", "doors:"..d.."_door")
end
+minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
+
xdecor.register("empty_shelf", {
description = "Empty Shelf",
inventory = {size=24},
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[8,9]"..xbg..default.get_hotbar_bg(0,5)..
- "list[current_player;enderchest;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]"..
- "listring[current_player;enderchest]"..
- "listring[current_player;main]")
+ meta:set_string("formspec", [[ size[8,9]
+ list[current_player;enderchest;0,0;8,4;]
+ list[current_player;main;0,5;8,4;]
+ listring[current_player;enderchest]
+ listring[current_player;main] ]]
+ ..xbg..default.get_hotbar_bg(0,5))
meta:set_string("infotext", "Ender Chest")
end
})
{ name = "xdecor_fire_anim.png",
animation = {type="vertical_frames", length=1.5} }
},
- damage_per_second = 2,
+ damage_per_second = 4,
drop = "",
selection_box = {
type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
})
-minetest.register_tool("xdecor:flint_steel", {
- description = "Flint & Steel",
- inventory_image = "xdecor_flint_steel.png",
- tool_capabilities = {
- groupcaps = { igniter = {uses=10, maxlevel=1} }
- },
- on_use = function(itemstack, user, pointed_thing)
- local player = user:get_player_name()
- if pointed_thing.type == "node" and
- minetest.get_node(pointed_thing.above).name == "air" then
- if not minetest.is_protected(pointed_thing.above, player) then
- minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
- else
- minetest.chat_send_player(player, "This area is protected.")
- end
- end
-
- itemstack:add_wear(1000)
- return itemstack
- end
-})
-
-minetest.register_tool("xdecor:hammer", {
- description = "Hammer",
- inventory_image = "xdecor_hammer.png",
- wield_image = "xdecor_hammer.png",
- on_use = function(...) do return end end
-})
-
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
}
})
-xdecor.register("lightbox", {
- description = "Light Box",
- tiles = {"xdecor_lightbox.png"},
- groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
- light_source = 13,
- sounds = default.node_sound_glass_defaults()
-})
+for _, l in pairs({"iron", "wooden"}) do
+ xdecor.register(l.."_lightbox", {
+ description = l:gsub("^%l", string.upper).." Light Box",
+ tiles = {"xdecor_"..l.."_lightbox.png"},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
+ light_source = 13,
+ sounds = default.node_sound_glass_defaults()
+ })
+end
+
+minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
xdecor.register("packed_ice", {
drawtype = "normal",
sounds = default.node_sound_glass_defaults()
})
-local flowers = {"dandelion_white", "dandelion_yellow", "geranium",
- "rose", "tulip", "viola"}
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
+ "tulip", "viola"}
for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
xdecor.register("painting_1", {
description = "Painting",
- drawtype = "signlike",
tiles = {"xdecor_painting_1.png"},
- inventory_image = "xdecor_painting_1.png",
+ inventory_image = "xdecor_painting_empty.png",
+ wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- on_rotate = screwdriver.rotate_simple,
- wield_image = "xdecor_painting_1.png",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=3, attached_node=1},
- after_place_node = function(pos, _, _, _)
+ wield_image = "xdecor_painting_empty.png",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ },
+ on_construct = function(pos)
local node = minetest.get_node(pos)
- minetest.set_node(pos, {name = "xdecor:painting_"..math.random(1,4), param2 = node.param2})
+ local random = math.random(4)
+ if random == 1 then return end
+ minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
end
})
-minetest.register_alias("xdecor:painting", "xdecor:painting_1")
-
for i = 2, 4 do
xdecor.register("painting_"..i, {
- drawtype = "signlike",
tiles = {"xdecor_painting_"..i..".png"},
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- on_rotate = screwdriver.rotate_simple,
drop = "xdecor:painting_1",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=3, attached_node=1, not_in_creative_inventory=1}
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ }
})
end
sounds = default.node_sound_wood_defaults()
})
-xpanes.register_pane("rust_bar", {
- description = "Rust Bars",
- tiles = {"xdecor_rust_bars.png"},
+xpanes.register_pane("rusty_bar", {
+ description = "Rusty Iron Bars",
+ tiles = {"xdecor_rusty_bars.png"},
drawtype = "airlike",
paramtype = "light",
- textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
- inventory_image = "xdecor_rust_bars.png",
- wield_image = "xdecor_rust_bars.png",
+ textures = {"xdecor_rusty_bars.png", "xdecor_rusty_bars.png", "xpanes_space.png"},
+ inventory_image = "xdecor_rusty_bars.png",
+ wield_image = "xdecor_rusty_bars.png",
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
+minetest.register_alias("xpanes:rust_bar", "xpanes:rusty_bar")
+for i = 1, 15 do
+ minetest.register_alias("xpanes:rust_bar_"..i, "xpanes:rusty_bar_"..i)
+end
xdecor.register("stonepath", {
description = "Garden Stone Path",
on_rotate = screwdriver.rotate_simple,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
- node_box = {
- type = "fixed",
- fixed = {{0, -0.5, 0, 0.375, -0.47, 0.375},
- {-0.4375, -0.5, -0.4375, -0.0625, -0.47, -0.0625},
- {-0.4375, -0.5, 0.125, -0.125, -0.47, 0.4375},
- {0.125, -0.5, -0.375, 0.375, -0.47, -0.125}}
- },
+ node_box = xdecor.pixelbox(16, {
+ {8, 0, 8, 6, .5, 6},
+ {1, 0, 1, 6, .5, 6},
+ {1, 0, 10, 5, .5, 5},
+ {10, 0, 2, 4, .5, 4}
+ }),
selection_box = xdecor.nodebox.slab_y(0.05)
})
for _, t in pairs(stonish) do
xdecor.register(t, {
drawtype = "normal",
- description = string.sub(t:gsub("^%l", string.upper), 1, -6)
- .." "..t:sub(-4):gsub("^%l", string.upper),
+ description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
tiles = {"xdecor_"..t..".png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults()
tiles = {"xdecor_wood.png"},
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
sounds = default.node_sound_wood_defaults(),
- node_box = {
- type = "fixed",
- fixed = {{-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
- {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}}
- }
+ node_box = xdecor.pixelbox(16, {
+ {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
+ })
})
xdecor.register("tatami", {
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy=3, flammable=3},
- node_box = {
- type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}}
- }
+ node_box = xdecor.nodebox.slab_y(0.0625)
})
xdecor.register("tv", {