-local sound = {}
-sound.wood = default.node_sound_wood_defaults()
-sound.glass = default.node_sound_glass_defaults()
-sound.leaves = default.node_sound_leaves_defaults()
-sound.stone = default.node_sound_stone_defaults()
+screwdriver = screwdriver or {}
xpanes.register_pane("bamboo_frame", {
description = "Bamboo Frame",
tiles = {"xdecor_bamboo_frame.png"},
drawtype = "airlike",
paramtype = "light",
- textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png",
- "xpanes_space.png"},
+ textures = {"xdecor_bamboo_frame.png", "xdecor_bamboo_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_bamboo_frame.png",
wield_image = "xdecor_bamboo_frame.png",
- groups = {snappy=3, pane=1, flammable=2},
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
recipe = {
{"default:papyrus", "default:papyrus", "default:papyrus"},
{"default:papyrus", "farming:cotton", "default:papyrus"},
walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
- groups = {snappy=3, flammable=2},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {choppy=3, flammable=2},
- sounds = sound.wood
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
})
xdecor.register("cabinet", {
- description = "Cabinet",
+ description = "Wood Cabinet",
inventory = {size=24},
- infotext = "Cabinet",
- groups = {choppy=3, flammable=2},
- sounds = sound.wood,
+ infotext = "Wood Cabinet",
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple,
tiles = {
- "default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png", "xdecor_cabinet_front.png"
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
}
})
xdecor.register("cabinet_half", {
- description = "Half Cabinet",
+ description = "Half Wood Cabinet",
inventory = {size=8},
- infotext = "Half Cabinet",
- groups = {choppy=3, flammable=3},
- sounds = sound.wood,
+ infotext = "Half Wood Cabinet",
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {
- "default_wood.png", "default_wood.png",
- "default_wood.png", "default_wood.png",
- "default_wood.png", "xdecor_cabinet_half_front.png"
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
}
})
tiles = {
{ name = "xdecor_candle_floor.png",
animation = {type="vertical_frames", length=1.5} },
+ { name = "xdecor_candle_ceiling.png",
+ animation = {type="vertical_frames", length=1.5} },
{ name = "xdecor_candle_wall.png",
animation = {type="vertical_frames", length=1.5} }
},
selection_box = {
type = "wallmounted",
+ wall_top = {-0.3, -0.4, -0.3, 0.3, 0.5, 0.3},
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
}
})
-xdecor.register("cardboard_box", {
- description = "Cardboard Box",
- inventory = {size=8},
- infotext = "Cardboard Box",
- sunlight_propagates = true,
- groups = {snappy=3, flammable=3},
- tiles = {"xdecor_cardbox_top.png", "xdecor_cardbox_top.png",
- "xdecor_cardbox_sides.png"},
- node_box = {
- type = "fixed",
- fixed = {
- {-0.3125, -0.5, -0.3125, 0.3125, 0, 0.3125}
- }
- }
-})
-
-xdecor.register("cauldron", {
- description = "Cauldron",
- groups = {cracky=1},
- tiles = {
- { name = "xdecor_cauldron_top_anim.png",
- animation = {type="vertical_frames", length=3.0} },
- "xdecor_cauldron_sides.png"
- }
-})
-
-if minetest.get_modpath("bucket") then
- local original_bucket_on_use = minetest.registered_items["bucket:bucket_empty"].on_use
- minetest.override_item("bucket:bucket_empty", {
- on_use = function(itemstack, user, pointed_thing)
- local inv = user:get_inventory()
- local player = user:get_player_name()
-
- if pointed_thing.type == "node" and
- minetest.get_node(pointed_thing.under).name == "xdecor:cauldron" then
- if inv:room_for_item("main", "bucket:bucket_water 1") then
- itemstack:take_item()
- inv:add_item("main", "bucket:bucket_water 1")
- else
- minetest.chat_send_player(player, "No enough room in your inventory.")
- end
- return itemstack
- else if original_bucket_on_use then
- return original_bucket_on_use(itemstack, user, pointed_thing)
- else return end
- end
- end
- })
-end
-
xpanes.register_pane("chainlink", {
description = "Chain Link",
tiles = {"xdecor_chainlink.png"},
drawtype = "airlike",
paramtype = "light",
- textures = {"xdecor_chainlink.png", "xdecor_chainlink.png",
- "xpanes_space.png"},
+ textures = {"xdecor_chainlink.png", "xdecor_chainlink.png", "xpanes_space.png"},
inventory_image = "xdecor_chainlink.png",
wield_image = "xdecor_chainlink.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"default:steel_ingot", "", "default:steel_ingot"},
{"", "default:steel_ingot", ""},
}
})
-xdecor.register("chair", {
- description = "Chair",
- tiles = {"xdecor_wood.png"},
- sounds = sound.wood,
- groups = {choppy=3, flammable=2},
- sunlight_propagates = true,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
- {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
- {-0.1875, 0.025, 0.22, 0.1875, 0.45, 0.28},
- {-0.3125, -0.5, -0.3125, -0.1875, -0.125, -0.1875},
- {0.1875, -0.5, -0.3125, 0.3125, -0.125, -0.1875},
- {-0.3125, -0.125, -0.3125, 0.3125, 0, 0.1875}
- }
- }
-})
-
-xdecor.register("chandelier", {
- description = "Chandelier",
- drawtype = "plantlike",
- walkable = false,
- inventory_image = "xdecor_chandelier.png",
- tiles = {"xdecor_chandelier.png"},
- groups = {dig_immediate=3},
- light_source = 14,
- selection_box = xdecor.nodebox.slab_y(0.5, 0.5)
-})
-
+-- The following nodedef is licensed under WTFPL for granting a possible re-use
+-- in Minetest Game (https://github.com/minetest/minetest_game).
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
walkable = false,
selection_box = {type = "regular"},
groups = {dig_immediate=3, liquid=3, flammable=3},
- sounds = sound.leaves
+ sounds = default.node_sound_leaves_defaults()
})
-local colors = {"red"} -- Add more curtains colors simply here.
-
-for _, c in pairs(colors) do
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here.
xdecor.register("curtain_"..c, {
description = c:gsub("^%l", string.upper).." Curtain",
- use_texture_alpha = true,
walkable = false,
- tiles = {"xdecor_curtain.png^[colorize:"..c..":130"},
- inventory_image = "xdecor_curtain_open.png^[colorize:"..c..":130",
- wield_image = "xdecor_curtain.png^[colorize:"..c..":130",
+ tiles = {"wool_white.png^[colorize:"..c..":170"},
+ inventory_image = "wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+ wield_image = "wool_white.png^[colorize:"..c..":170",
drawtype = "signlike",
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
- on_rightclick = function(pos, node, _, _)
+ on_rightclick = function(pos, node)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
end
})
xdecor.register("curtain_open_"..c, {
- tiles = {"xdecor_curtain_open.png^[colorize:"..c..":130"},
+ tiles = {"wool_white.png^[colorize:"..c..":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
drawtype = "signlike",
paramtype2 = "wallmounted",
- use_texture_alpha = true,
walkable = false,
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
- on_rightclick = function(pos, node, _, _)
+ on_rightclick = function(pos, node)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
end
})
})
end
-xdecor.register("cushion", {
- description = "Cushion",
+xdecor.register("crate", {
+ description = "Crate",
+ inventory = {size=24},
+ infotext = "Crate",
+ tiles = {"xdecor_crate.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
+})
+
+xdecor.register("cushion_block", {
tiles = {"xdecor_cushion.png"},
- groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
- on_place = minetest.rotate_node,
- node_box = xdecor.nodebox.slab_y(-0.5, 0.5)
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1},
+ drop = "xdecor:cushion 2"
})
local function door_access(door)
- if door:find("prison") then return true end
- return false
+ return door:find("prison")
end
local door_types = {
- {"japanese", "brown"},
- {"prison", "grey"},
- {"prison_rust", "rust"},
- {"screen", "brownb"},
- {"slide", "brownc"},
- {"woodglass", "brown"}
+ {"japanese", "brown"}, {"prison", "grey"}, {"prison_rust", "rust"},
+ {"screen", "brownb"}, {"slide", "brownc"}, {"woodglass", "brown"}
}
for _, d in pairs(door_types) do
doors.register_door("xdecor:"..d[1].."_door", {
- description = d[1]:gsub("^%l", string.upper).." Door",
+ description = string.gsub(" "..d[1], "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
inventory_image = "xdecor_"..d[1].."_door_inv.png",
- groups = {choppy=3, flammable=2, door=1},
+ groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"xdecor_"..d[1].."_door_b.png", "xdecor_"..d[2]..".png"},
tiles_top = {"xdecor_"..d[1].."_door_a.png", "xdecor_"..d[2]..".png"},
only_placer_can_open = door_access(d[1]),
- sounds = sound.wood,
+ sounds = default.node_sound_wood_defaults(),
sunlight = false
})
end
description = "Empty Shelf",
inventory = {size=24},
infotext = "Empty Shelf",
- tiles = {"default_wood.png", "xdecor_empty_shelf.png"},
- groups = {choppy=3, flammable=2},
- sounds = sound.wood
+ tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.rotate_simple
})
xdecor.register("enderchest", {
description = "Ender Chest",
tiles = {
- "xdecor_enderchest_top.png",
- "xdecor_enderchest_top.png",
- "xdecor_enderchest_side.png",
- "xdecor_enderchest_side.png",
- "xdecor_enderchest_side.png",
- "xdecor_enderchest_front.png"
+ "xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
},
- groups = {cracky=2},
- sounds = sound.stone,
+ groups = {cracky=1, choppy=1, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- local xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
- meta:set_string("formspec",
- "size[8,9]"..xbg..
- "list[current_player;enderchest;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
+ meta:set_string("formspec", [[ size[8,9]
+ list[current_player;enderchest;0,0;8,4;]
+ list[current_player;main;0,5;8,4;]
+ listring[current_player;enderchest]
+ listring[current_player;main] ]]
+ ..xbg..default.get_hotbar_bg(0,5))
meta:set_string("infotext", "Ender Chest")
end
})
inv:set_size("enderchest", 8*4)
end)
-xdecor.register("fence_wrought_iron", {
- description = "Wrought Iron Fence",
- drawtype = "fencelike",
- groups = {cracky=2},
- tiles = {"xdecor_wrought_iron.png"},
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}
- },
- inventory_image = "default_fence_overlay.png^xdecor_wrought_iron.png^default_fence_overlay.png^[makealpha:255,126,126"
-})
-
xdecor.register("fire", {
description = "Fancy Fire",
drawtype = "plantlike",
{ name = "xdecor_fire_anim.png",
animation = {type="vertical_frames", length=1.5} }
},
- damage_per_second = 2,
+ damage_per_second = 4,
drop = "",
selection_box = {
- type = "fixed",
- fixed = {-1/3.5, -1/2, -1/3.5, 1/3.5, -1/2+2/16, 1/3.5}
+ type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, -0.3, 0.3}
},
groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
})
-minetest.register_tool("xdecor:flint_steel", {
- description = "Flint & Steel",
- inventory_image = "xdecor_flint_steel.png",
- tool_capabilities = {
- groupcaps = { igniter = {uses=10, maxlevel=1} }
- },
- on_use = function(itemstack, user, pointed_thing)
- local player = user:get_player_name()
- if pointed_thing.type == "node" and
- minetest.get_node(pointed_thing.above).name == "air" then
- if not minetest.is_protected(pointed_thing.above, player) then
- minetest.set_node(pointed_thing.above, {name="xdecor:fire"})
- else
- minetest.chat_send_player(player, "This area is protected.")
- end
- else return end
-
- itemstack:add_wear(1000)
- return itemstack
- end
-})
-
-minetest.register_tool("xdecor:hammer", {
- description = "Hammer",
- inventory_image = "xdecor_hammer.png",
- wield_image = "xdecor_hammer.png",
- on_use = function(...) do return end end
-})
-
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
walkable = false,
climbable = true,
- groups = {dig_immediate=3, flammable=2, plant=1},
+ groups = {dig_immediate=3, flammable=3, plant=1},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
legacy_wallmounted = true,
tiles = {"xdecor_ivy.png"},
inventory_image = "xdecor_ivy.png",
wield_image = "xdecor_ivy.png",
- sounds = sound.leaves
+ sounds = default.node_sound_leaves_defaults()
})
xdecor.register("lantern", {
walkable = false,
groups = {dig_immediate=3, attached_node=1},
tiles = {"xdecor_lantern_floor.png", "xdecor_lantern_ceiling.png",
- "xdecor_lantern.png"},
+ "xdecor_lantern.png"},
selection_box = {
type = "wallmounted",
wall_top = {-0.25, -0.4, -0.25, 0.25, 0.5, 0.25},
}
})
-xdecor.register("lightbox", {
- description = "Light Box",
- tiles = {"xdecor_lightbox.png"},
- groups = {cracky=3},
- light_source = 13,
- sounds = sound.glass
-})
+for _, l in pairs({"iron", "wooden"}) do
+ xdecor.register(l.."_lightbox", {
+ description = l:gsub("^%l", string.upper).." Light Box",
+ tiles = {"xdecor_"..l.."_lightbox.png"},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
+ light_source = 13,
+ sounds = default.node_sound_glass_defaults()
+ })
+end
+
+minetest.register_alias("xdecor:lightbox", "xdecor:wooden_lightbox")
xdecor.register("packed_ice", {
drawtype = "normal",
description = "Packed Ice",
tiles = {"xdecor_packed_ice.png"},
- groups = {cracky=2},
- sounds = sound.glass
+ groups = {cracky=1, puts_out_fire=1},
+ sounds = default.node_sound_glass_defaults()
})
-local flowerstype = { "dandelion_white", "dandelion_yellow", "geranium",
- "rose", "tulip", "viola" }
+local flowers = {"dandelion_white", "dandelion_yellow", "geranium", "rose",
+ "tulip", "viola"}
-for _, f in pairs(flowerstype) do
+for _, f in pairs(flowers) do
xdecor.register("potted_"..f, {
- description = "Potted Flowers ("..f..")",
+ description = string.gsub("Potted Flowers ("..f..")", "_", " "),
walkable = false,
groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
inventory_image = "xdecor_"..f.."_pot.png",
drawtype = "plantlike",
- sounds = sound.leaves,
+ sounds = default.node_sound_leaves_defaults(),
selection_box = xdecor.nodebox.slab_y(0.3)
})
minetest.register_craft({
output = "xdecor:potted_"..f,
recipe = {
- {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
- {"", "default:clay_brick", ""}
+ {"default:clay_brick", "flowers:"..f, "default:clay_brick"},
+ {"", "default:clay_brick", ""}
}
})
end
-xdecor.register("painting", {
+xdecor.register("painting_1", {
description = "Painting",
- drawtype = "signlike",
- tiles = {"xdecor_painting.png"},
- inventory_image = "xdecor_painting.png",
+ tiles = {"xdecor_painting_1.png"},
+ inventory_image = "xdecor_painting_empty.png",
+ wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
legacy_wallmounted = true,
- walkable = false,
- wield_image = "xdecor_painting.png",
- selection_box = {type="wallmounted"},
- groups = {dig_immediate=3, flammable=2, attached_node=1}
+ wield_image = "xdecor_painting_empty.png",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ },
+ on_construct = function(pos)
+ local node = minetest.get_node(pos)
+ local random = math.random(4)
+ if random == 1 then return end
+ minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
+ end
})
-xdecor.register("plant_pot", {
- description = "Plant Pot",
- groups = {snappy=3},
- tiles = {"xdecor_plant_pot_top.png", "xdecor_plant_pot_bottom.png",
- "xdecor_plant_pot_sides.png"}
-})
+for i = 2, 4 do
+ xdecor.register("painting_"..i, {
+ tiles = {"xdecor_painting_"..i..".png"},
+ paramtype2 = "wallmounted",
+ legacy_wallmounted = true,
+ drop = "xdecor:painting_1",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+ }
+ })
+end
-xdecor.register("metal_cabinet", {
- description = "Metal Cabinet",
- inventory = {size=24},
- groups = {snappy=3},
- infotext = "Metal Cabinet",
- tiles = {
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_sides.png",
- "xdecor_metal_cabinet_sides.png", "xdecor_metal_cabinet_front.png"
+for _, b in pairs({{"cactus", "cactus"}, {"moon", "stone"}}) do
+ xdecor.register(b[1].."brick", {
+ drawtype = "normal",
+ description = b[1]:gsub("^%l", string.upper).." Brick",
+ tiles = {"xdecor_"..b[1].."brick.png"},
+ groups = {cracky=2},
+ sounds = default.node_sound_stone_defaults(),
+ })
+
+ minetest.register_craft({
+ output = "xdecor:"..b[1].."brick",
+ recipe = {
+ {"default:brick", "default:"..b[2]}
}
})
-
-xdecor.register("moonbrick", {
- drawtype = "normal",
- description = "Moon Brick",
- tiles = {"xdecor_moonbrick.png"},
- groups = {cracky=2},
- sounds = sound.stone
-})
+end
xdecor.register("multishelf", {
description = "Multi Shelf",
inventory = {size=24},
infotext = "Multi Shelf",
- tiles = {"default_wood.png", "xdecor_multishelf.png"},
- groups = {choppy=3, flammable=2},
- sounds = sound.wood
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ sounds = default.node_sound_wood_defaults()
})
xpanes.register_pane("rust_bar", {
tiles = {"xdecor_rust_bars.png"},
drawtype = "airlike",
paramtype = "light",
- textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png",
- "xpanes_space.png"},
+ textures = {"xdecor_rust_bars.png", "xdecor_rust_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rust_bars.png",
wield_image = "xdecor_rust_bars.png",
- groups = {snappy=3, pane=1},
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
recipe = {
{"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-xdecor.register("stereo", {
- description = "Stereo",
- groups = {snappy=3},
- tiles = {
- "xdecor_stereo_top.png", "xdecor_stereo_bottom.png",
- "xdecor_stereo_left.png^[transformFX", "xdecor_stereo_left.png",
- "xdecor_stereo_back.png", "xdecor_stereo_front.png"
- }
-})
-
xdecor.register("stonepath", {
description = "Garden Stone Path",
tiles = {"default_stone.png"},
- groups = {snappy=3, stone=1},
- sounds = sound.stone,
+ groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
+ sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.4375, -0.5, 0.3125, -0.3125, -0.48, 0.4375},
- {-0.25, -0.5, 0.125, 0, -0.48, 0.375},
- {0.125, -0.5, 0.125, 0.4375, -0.48, 0.4375},
- {-0.4375, -0.5, -0.125, -0.25, -0.48, 0.0625},
- {-0.0625, -0.5, -0.25, 0.25, -0.48, 0.0625},
- {0.3125, -0.5, -0.25, 0.4375, -0.48, -0.125},
- {-0.3125, -0.5, -0.375, -0.125, -0.48, -0.1875},
- {0.125, -0.5, -0.4375, 0.25, -0.48, -0.3125}
- }
- },
+ node_box = xdecor.pixelnodebox(16, {
+ {8, 0, 8, 6, 0.5, 6},
+ {1, 0, 1, 6, 0.5, 6},
+ {1, 0, 10, 5, 0.5, 5},
+ {10, 0, 2, 4, 0.5, 4}
+ }),
selection_box = xdecor.nodebox.slab_y(0.05)
})
"coalstone_tile", "hard_clay"}
for _, t in pairs(stonish) do
-xdecor.register(t, {
- drawtype = "normal",
- description = string.sub(t:gsub("^%l", string.upper), 1, -6)
- .." "..t:sub(-4):gsub("^%l", string.upper),
- tiles = {"xdecor_"..t..".png"},
- groups = {cracky=2},
- sounds = sound.stone
-})
+ xdecor.register(t, {
+ drawtype = "normal",
+ description = string.gsub(" "..t, "%W%l", string.upper):sub(2):gsub("_", " "),
+ tiles = {"xdecor_"..t..".png"},
+ groups = {cracky=1},
+ sounds = default.node_sound_stone_defaults()
+ })
end
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
- groups = {choppy=3, flammable=2},
- sounds = sound.wood,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, 0.4, -0.5, 0.5, 0.5, 0.5},
- {-0.15, -0.5, -0.15, 0.15, 0.4, 0.15}
- }
- }
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = xdecor.pixelnodebox(16, {
+ {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
+ })
})
xdecor.register("tatami", {
description = "Tatami",
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
- groups = {snappy=3, flammable=2},
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}
- }
- }
-})
-
-xdecor.register("trash_can", {
- description = "Trash Can",
- tiles = {"xdecor_wood.png"},
- groups = {choppy=3, flammable=2},
- sunlight_propagates = true,
- sounds = sound.wood,
- node_box = {
- type = "fixed",
- fixed = {
- {-0.3125, -0.5, 0.3125, 0.3125, 0.5, 0.375},
- {0.3125, -0.5, -0.375, 0.375, 0.5, 0.375},
- {-0.3125, -0.5, -0.375, 0.3125, 0.5, -0.3125},
- {-0.375, -0.5, -0.375, -0.3125, 0.5, 0.375},
- {-0.3125, -0.5, -0.3125, 0.3125, -0.4375, 0.3125}
- }
- },
- collision_box = {
- type = "fixed",
- fixed = {
- {-0.375, -0.5, -0.375, 0.375, 0.19, 0.375}
- }
- },
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Trash Can - throw your waste here.")
- end
+ groups = {snappy=3, flammable=3},
+ node_box = xdecor.nodebox.slab_y(0.0625)
})
--- Thanks to Evergreen for this code.
-local old_on_step = minetest.registered_entities["__builtin:item"].on_step
-minetest.registered_entities["__builtin:item"].on_step = function(self, dtime)
- if minetest.get_node(self.object:getpos()).name == "xdecor:trash_can" then
- self.object:remove()
- return
- end
- old_on_step(self, dtime)
-end
-
xdecor.register("tv", {
description = "Television",
light_source = 11,
groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
tiles = {
"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
}
})
+xpanes.register_pane("wood_frame", {
+ description = "Wood Frame",
+ tiles = {"xdecor_wood_frame.png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
+ inventory_image = "xdecor_wood_frame.png",
+ wield_image = "xdecor_wood_frame.png",
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ recipe = {
+ {"group:wood", "group:stick", "group:wood"},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:wood", "group:stick", "group:wood"}
+ }
+})
+
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
- tiles = {"xdecor_framed_glass.png", "xdecor_framed_glass_detail.png"},
- groups = {cracky=3},
- sounds = sound.glass
+ tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_glass_defaults()
})
xdecor.register("wood_tile", {
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
- groups = {choppy=2, wood=1, flammable=2},
- sounds = sound.wood
+ groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
})