walkable = false,
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
selection_box = xdecor.nodebox.slab_y(0.3)
})
inventory = {size=24},
infotext = "Barrel",
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
description = "Wood Cabinet",
inventory = {size=24},
infotext = "Wood Cabinet",
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
description = "Half Wood Cabinet",
inventory = {size=8},
infotext = "Half Wood Cabinet",
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
description = "Chair",
tiles = {"xdecor_wood.png"},
sounds = default.node_sound_wood_defaults(),
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
on_rotate = screwdriver.rotate_simple,
node_box = xdecor.pixelbox(16, {
{3, 0, 11, 2, 16, 2},
{"default:steel_ingot", "", "default:steel_ingot"} }
})
--- The following nodedef is licensed under WTFPL for granting a possible re-use
--- in Minetest Game (https://github.com/minetest/minetest_game).
xdecor.register("cobweb", {
description = "Cobweb",
drawtype = "plantlike",
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
})
-local function door_access(door) return door:find("prison") end
-
-for _, d in pairs({"japanese", "prison", "rusty_prison",
- "screen", "slide", "woodglass"}) do
- if not doors.register then return end
- doors.register(d.."_door", {
- tiles = {{name = "xdecor_"..d.."_door.png", backface_culling=true}},
- description = string.gsub(" "..d, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
- inventory_image = "xdecor_"..d.."_door_inv.png",
- protected = door_access(d),
- groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
- material = ""
+local function door_access(name) return name:find("prison") end
+local xdecor_doors = {
+ japanese = {
+ {"group:wood", "default:paper"},
+ {"default:paper", "group:wood"},
+ {"group:wood", "default:paper"}
+ },
+ prison = {
+ {"xpanes:bar", "xpanes:bar"},
+ {"xpanes:bar", "xpanes:bar"},
+ {"xpanes:bar", "xpanes:bar"}
+ },
+ rusty_prison = {
+ {"xpanes:rusty_bar", "xpanes:rusty_bar"},
+ {"xpanes:rusty_bar", "xpanes:rusty_bar"},
+ {"xpanes:rusty_bar", "xpanes:rusty_bar"}
+ },
+ screen = {
+ {"group:wood", "group:wood"},
+ {"xpanes:chainlink", "xpanes:chainlink"},
+ {"group:wood", "group:wood"}
+ },
+ slide = {
+ {"default:paper", "default:paper"},
+ {"default:paper", "default:paper"},
+ {"group:wood", "group:wood"}
+ },
+ woodglass = {
+ {"default:glass", "default:glass"},
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"}
+ }
+}
+
+for name, recipe in pairs(xdecor_doors) do
+ if not doors.register then break end
+ doors.register(name.."_door", {
+ tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
+ description = string.gsub(" "..name, "%W%l", string.upper):sub(2):gsub("_", " ").." Door",
+ inventory_image = "xdecor_"..name.."_door_inv.png",
+ protected = door_access(name),
+ groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
+ recipe = recipe
})
- minetest.register_alias("xdecor:"..d.."_door", "doors:"..d.."_door")
- minetest.register_alias("xdecor:"..d.."_door_a", "air")
- minetest.register_alias("xdecor:"..d.."_door_b", "doors:"..d.."_door")
+ minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
+ minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
+ minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
+ minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
+ minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
end
-
minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
+minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
+minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
+minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
+minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
xdecor.register("empty_shelf", {
description = "Empty Shelf",
inventory = {size=24},
infotext = "Empty Shelf",
tiles = {"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple
})
inv:set_size("enderchest", 8*4)
end)
-xdecor.register("fire", {
- description = "Fancy Fire",
- drawtype = "plantlike",
- light_source = 14,
- walkable = false,
- tiles = {{ name = "xdecor_fire_anim.png",
- animation = {type="vertical_frames", length=1.5 }}},
- damage_per_second = 4,
- drop = "",
- selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 3, 8}}),
- groups = {dig_immediate=3, hot=3, not_in_creative_inventory=1}
-})
+if rawget(_G, "fire") then
+ minetest.register_alias("xdecor:fire", "fire:basic_flame")
+else
+ minetest.register_alias("xdecor:fire", "air")
+end
xdecor.register("ivy", {
description = "Ivy",
legacy_wallmounted = true,
wield_image = "xdecor_painting_empty.png",
sunlight_propagates = true,
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
legacy_wallmounted = true,
drop = "xdecor:painting_1",
sunlight_propagates = true,
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3, attached_node=1, not_in_creative_inventory=1},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1, not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "wallmounted",
})
minetest.register_craft({
- output = "xdecor:"..b[1].."brick",
- recipe = {
- {"default:brick", "default:"..b[2]}
- }
-})
+ output = "xdecor:"..b[1].."brick",
+ type = "shapeless",
+ recipe = {"default:brick", "default:"..b[2]}
+ })
end
xdecor.register("multishelf", {
infotext = "Multi Shelf",
on_rotate = screwdriver.rotate_simple,
tiles = {"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
- groups = {choppy=2, oddly_breakable_by_hand=1, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
textures = {"xdecor_rusty_bars.png", "xdecor_rusty_bars.png", "xpanes_space.png"},
inventory_image = "xdecor_rusty_bars.png",
wield_image = "xdecor_rusty_bars.png",
- groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+ groups = {cracky=2, pane=1},
recipe = { {"", "default:dirt", ""},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"} }
xdecor.register("table", {
description = "Table",
tiles = {"xdecor_wood.png"},
- groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
node_box = xdecor.pixelbox(16, {
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
animation = {type="vertical_frames", length=80.0}} }
})
+for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
+ minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
+ minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
+end
+
xpanes.register_pane("wood_frame", {
description = "Wood Frame",
tiles = {"xdecor_wood_frame.png"},
textures = {"xdecor_wood_frame.png", "xdecor_wood_frame.png", "xpanes_space.png"},
inventory_image = "xdecor_wood_frame.png",
wield_image = "xdecor_wood_frame.png",
- groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=3},
+ groups = {choppy=2, pane=1, flammable=2},
sounds = default.node_sound_wood_defaults(),
recipe = { {"group:wood", "group:stick", "group:wood"},
{"group:stick", "group:stick", "group:stick"},
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
- groups = {cracky=3, oddly_breakable_by_hand=2},
+ groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()
})
description = "Wood Tile",
tiles = {"xdecor_wood_tile.png"},
drawtype = "normal",
- groups = {choppy=1, oddly_breakable_by_hand=1, wood=1, flammable=2},
+ groups = {choppy=1, wood=1, flammable=2},
sounds = default.node_sound_wood_defaults()
})
+