xdecor.register("baricade", {
description = "Baricade",
drawtype = "plantlike",
- walkable = false,
+ paramtype2 = "facedir",
inventory_image = "xdecor_baricade.png",
tiles = {"xdecor_baricade.png"},
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
damage_per_second = 4,
- selection_box = xdecor.nodebox.slab_y(0.3)
+ selection_box = xdecor.nodebox.slab_y(0.3),
+ collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
+})
+
+xdecor.register("barrel", {
+ description = "Barrel",
+ tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
+ on_place = minetest.rotate_node,
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
})
function xdecor.register_storage(name, desc, def)
})
end
-xdecor.register_storage("barrel", "Barrel", {
- tiles = {"xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
- on_place = minetest.rotate_node
-})
-
xdecor.register_storage("cabinet", "Wooden Cabinet", {
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y + 0 -- Sitting position.
xdecor.sit(pos, node, clicker, pointed_thing)
+ return itemstack
end
})
liquid_range = 0,
walkable = false,
selection_box = {type = "regular"},
- groups = {dig_immediate=3, liquid=3, flammable=3},
+ groups = {snappy=3, liquid=3, flammable=3},
sounds = default.node_sound_leaves_defaults()
})
paramtype2 = "wallmounted",
groups = {dig_immediate=3, flammable=3},
selection_box = {type="wallmounted"},
- on_rightclick = function(pos, node)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
+ return itemstack
end
})
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
selection_box = {type="wallmounted"},
drop = "xdecor:curtain_"..c,
- on_rightclick = function(pos, node)
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
+ return itemstack
end
})
node_box = xdecor.nodebox.slab_y(0.5),
can_dig = xdecor.sit_dig,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- pos.y = pos.y + 0
+ pos.y = pos.y + 0 -- Sitting position.
xdecor.sit(pos, node, clicker, pointed_thing)
-
- local wield_item = clicker:get_wielded_item():get_name()
- if wield_item == "xdecor:cushion" and clicker:get_player_control().sneak then
- local player_name = clicker:get_player_name()
- if minetest.is_protected(pos, player_name) then
- minetest.record_protection_violation(pos, player_name) return
- end
-
- minetest.set_node(pos, {name="xdecor:cushion_block", param2=node.param2})
-
- if not minetest.setting_getbool("creative_mode") then
- itemstack:take_item()
- end
- return itemstack
- end
+ return itemstack
end
})
xdecor.register("cushion_block", {
+ description = "Cushion Block",
tiles = {"xdecor_cushion.png"},
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
})
groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
recipe = recipe
})
- minetest.register_alias("xdecor:"..name.."_door", "doors:"..name.."_door")
- minetest.register_alias("xdecor:"..name.."_door_t_1", "air")
- minetest.register_alias("xdecor:"..name.."_door_t_2", "air")
- minetest.register_alias("xdecor:"..name.."_door_b_1", "doors:"..name.."_door_a")
- minetest.register_alias("xdecor:"..name.."_door_b_2", "doors:"..name.."_door_b")
end
-minetest.register_alias("xdecor:prison_rust_door", "doors:rusty_prison_door")
-minetest.register_alias("xdecor:prison_rust_door_t_1", "air")
-minetest.register_alias("xdecor:prison_rust_door_t_2", "air")
-minetest.register_alias("xdecor:prison_rust_door_b_1", "doors:rusty_prison_door_a")
-minetest.register_alias("xdecor:prison_rust_door_b_2", "doors:rusty_prison_door_b")
xdecor.register("enderchest", {
description = "Ender Chest",
inv:set_size("enderchest", 8*4)
end)
-if rawget(_G, "fire") then
- minetest.register_alias("xdecor:fire", "fire:basic_flame")
-else
- minetest.register_alias("xdecor:fire", "air")
-end
-
xdecor.register("ivy", {
description = "Ivy",
drawtype = "signlike",
walkable = false,
climbable = true,
- groups = {dig_immediate=3, flammable=3, plant=1},
+ groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
paramtype2 = "wallmounted",
selection_box = {type="wallmounted"},
tiles = {"xdecor_ivy.png"},
wield_image = "xdecor_lantern_inv.png",
paramtype2 = "wallmounted",
walkable = false,
- groups = {dig_immediate=3, attached_node=1},
+ groups = {snappy=3, attached_node=1},
tiles = {{name = "xdecor_lantern.png", animation = {type="vertical_frames", length=1.5}}},
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
})
xdecor.register("potted_"..f, {
description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
walkable = false,
- groups = {dig_immediate=3, flammable=3, plant=1, flower=1},
+ groups = {snappy=3, flammable=3, plant=1, flower=1},
tiles = {"xdecor_"..f.."_pot.png"},
inventory_image = "xdecor_"..f.."_pot.png",
drawtype = "plantlike",
inventory_image = "xdecor_painting_empty.png",
wield_image = "xdecor_painting_empty.png",
paramtype2 = "wallmounted",
- wield_image = "xdecor_painting_empty.png",
sunlight_propagates = true,
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
sounds = default.node_sound_wood_defaults(),
node_box = painting_box,
- on_construct = function(pos)
- local node = minetest.get_node(pos)
- local random = math.random(4)
- if random == 1 then return end
- minetest.set_node(pos, {name="xdecor:painting_"..random, param2=node.param2})
+ node_placement_prediction = "",
+ on_place = function(itemstack, placer, pointed_thing)
+ local player_name = placer:get_player_name()
+ local pos = pointed_thing.above
+
+ if not minetest.is_protected(pos, player_name) then
+ local num = math.random(4)
+ local dir = minetest.dir_to_wallmounted(placer:get_look_dir())
+ minetest.set_node(pos, {name="xdecor:painting_"..num, param2=dir})
+ else
+ minetest.chat_send_player(player_name, "This area is protected")
+ end
+ if not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
end
})
tiles = {"xdecor_tatami.png"},
wield_image = "xdecor_tatami.png",
groups = {snappy=3, flammable=3},
+ sunlight_propagates = true,
node_box = xdecor.nodebox.slab_y(0.0625)
})
+xdecor.register("trampoline", {
+ description = "Trampoline",
+ tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
+ node_box = xdecor.nodebox.slab_y(0.5),
+ sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
+})
+
xdecor.register("tv", {
description = "Television",
light_source = 11,
- groups = {snappy=3},
+ groups = {cracky=3, oddly_breakable_by_hand=2},
on_rotate = screwdriver.rotate_simple,
tiles = {"xdecor_television_left.png^[transformR270",
"xdecor_television_left.png^[transformR90",
animation = {type="vertical_frames", length=80.0}} }
})
-for _, n in pairs({"c0", "c1", "c2", "c3", "c4", "ln"}) do
- minetest.register_alias("xdecor:cobble_wall_"..n, "walls:cobble")
- minetest.register_alias("xdecor:mossycobble_wall_"..n, "walls:cobble")
-end
-
xdecor.register("woodframed_glass", {
description = "Wood Framed Glass",
drawtype = "glasslike_framed",
+ sunlight_propagates = true,
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
groups = {cracky=2, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults()