+local minetest,math,name = minetest,math,minetest.localplayer:get_name()
+local nether = minetest.mod_channel_join(name..":nether_teleporters")
+
--nether teleporters are animation based
--the animation must finish before the teleport is initialized
-
-local hud_id = nil --foreground (portal)
-local hud_bg_id = nil --black background
-local cool_off_timer = 0 --use this to stop players teleporting back and forth
+local hud_bg_id = nil --aether portal bg
+local nether_cool_off_timer = 0 --use this to stop players teleporting back and forth
local init_sound = nil
local teleport_sound = nil
+local opacity = 0
+
minetest.register_globalstep(function(dtime)
if not minetest.localplayer or not minetest.camera then
return
end
--use this for player cooloff timer also to not overload server
- if cool_off_timer > 0 then
- cool_off_timer = cool_off_timer - dtime
- if cool_off_timer <= 0 then
- cool_off_timer = 0
+ if nether_cool_off_timer > 0 then
+ nether_cool_off_timer = nether_cool_off_timer - dtime
+ if nether_cool_off_timer <= 0 then
+ nether_cool_off_timer = 0
end
end
local node = minetest.get_node_or_nil(pos)
- if node and node.name == "nether:portal" and cool_off_timer == 0 then
+ if node and node.name == "nether:portal" and nether_cool_off_timer == 0 then
+ if init_sound == nil then
+ init_sound = minetest.sound_play("portal_initialize",{gain=0})
+ minetest.sound_fade(init_sound, 0.34, 1)
+ end
if hud_bg_id == nil then
hud_bg_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-100, y=-100}, -- default {x=0,y=0}
- text = "darkness.png", -- default ""
- })
- hud_id = minetest.localplayer:hud_add({
- hud_elem_type = "image", -- see HUD element types, default "text"
- position = {x=0.5, y=0.5},
- name = "", -- default ""
- scale = {x=-1, y=-1}, -- default {x=0,y=0}
- text = "nether_portal_gui.png", -- default ""
+ text = "nether_portal_gui.png^[opacity:"..opacity, -- default ""
})
- init_sound = minetest.sound_play("portal_initialize",{gain=0,pitch=math.random(70,90)/100})
- minetest.sound_fade(init_sound, 0.34, 1)
- else
- --make the hud zoom in
+ elseif opacity < 255 then
+ --make the hud fade in
+ opacity = opacity + (dtime*100)
- local scale = minetest.localplayer:hud_get(hud_id).scale.x
- if scale > -100 then
- scale = scale - ((scale/-(1/dtime))*2)
- elseif scale < -100 then
- scale = -100
- end
- minetest.localplayer:hud_change(hud_id, "scale", {x=scale,y=scale})
+ minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
end
- elseif hud_bg_id and hud_id then
- --play spooky sounds
- if init_sound then
- minetest.sound_fade(init_sound, -0.25, 0)
+ elseif hud_bg_id then
+ --play heavenly sounds
+
+ if init_sound and node and node.name == "nether:portal" then
+ minetest.sound_fade(init_sound, -0.4, 0)
init_sound = nil
- teleport_sound = minetest.sound_play("portal_teleported",{gain=1,pitch=math.random(70,90)/100})
+ teleport_sound = minetest.sound_play("portal_teleported",{gain=1})
minetest.sound_fade(teleport_sound, -0.1, 0)
teleport_sound = nil
end
- --make the hud zoom out
- local scale = minetest.localplayer:hud_get(hud_id).scale.x
- if scale < -1 then
- scale = scale + ((scale/-(1/dtime))*2)
- elseif scale > -1 then
- scale = -1
- end
- minetest.localplayer:hud_change(hud_id, "scale", {x=scale,y=scale})
- if scale == -1 then
- minetest.localplayer:hud_remove(hud_bg_id)
- minetest.localplayer:hud_remove(hud_id)
- hud_bg_id = nil
- hud_id = nil
+ --player left portal before teleporting
+ if nether_cool_off_timer == 0 then
+ opacity = opacity - (dtime*100)
+ minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
+
+ if init_sound then
+ minetest.sound_fade(init_sound, -0.4, 0)
+ init_sound = nil
+ end
+
+ if opacity <= 0 then
+ minetest.localplayer:hud_remove(hud_bg_id)
+ hud_bg_id = nil
+ opacity = 0
+ end
+ --teleport complete animation
+ elseif nether_cool_off_timer > 0 then
+
+ opacity = opacity - (dtime*100)
+ minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
+
+ if opacity <= 0 then
+ minetest.localplayer:hud_remove(hud_bg_id)
+ hud_bg_id = nil
+ opacity = 0
+ end
+ else
+ init_sound = nil
end
- elseif hud_bg_id and hud_id then
+ elseif hud_bg_id then
minetest.localplayer:hud_remove(hud_bg_id)
- minetest.localplayer:hud_remove(hud_id)
hud_bg_id = nil
- hud_id = nil
+ opacity = 0
end
--initialize teleport command to server
- if hud_bg_id and hud_id and cool_off_timer == 0 then
- local scale = minetest.localplayer:hud_get(hud_id).scale.x
- if scale == -100 then
+ if hud_bg_id and nether_cool_off_timer == 0 then
+ if opacity >= 255 then
nether:send_all("teleport me")
- --can't use any portal for 6 seconds
- cool_off_timer = 6
+ --can't use any portal for 7 seconds
+ nether_cool_off_timer = 6 --if you read this, you'll notice the nether cool off timer is 6 and this is 7 ;)
+ minetest.after(1,function()
+ local after_newpos = minetest.localplayer:get_pos().y
+ if after_newpos < -10000 and after_newpos > -20000 then
+ --cancel old songs
+ if current_song then
+ minetest.sound_fade(current_song,-0.4,0)
+ end
+
+ minetest.after(math.random(3,5)+math.random(),function()
+ if after_newpos < -10000 and after_newpos > -20000 then
+ --backup in case server lags out
+ if current_song then
+ minetest.sound_fade(current_song,-0.4,0)
+ end
+ local song = 90000+math.random(0,1)
+ --print(song)
+ song_playing = song_table[song].name
+ current_song = minetest.sound_play(song_table[song].name,{gain=song_volume})
+ song_index = song
+
+ end
+ end)
+ elseif song_playing and (song_index == 90000 or song_index == 90001) then
+ minetest.sound_fade(current_song,-0.4,0)
+ song_playing = nil
+ song_index = nil
+ song_tick = 0
+ end
+ end)
end
end
end)