--- /dev/null
+#version 330 core\r
+\r
+layout(location = 0) in vec3 aPos;\r
+layout(location = 1) in vec2 aTexCoord;\r
+\r
+out vec2 ourTexCoord;\r
+\r
+uniform mat4 model;\r
+uniform mat4 view;\r
+uniform mat4 projection;\r
+\r
+void main()\r
+{\r
+ gl_Position = projection * view * model * vec4(aPos, 1.0);\r
+ ourTexCoord = aTexCoord;\r
+}\r