]> git.lizzy.rs Git - dragonblocks3d-lua.git/blobdiff - modules/RenderEngine/shaders/fragment.glsl
Refactoring
[dragonblocks3d-lua.git] / modules / RenderEngine / shaders / fragment.glsl
diff --git a/modules/RenderEngine/shaders/fragment.glsl b/modules/RenderEngine/shaders/fragment.glsl
new file mode 100755 (executable)
index 0000000..8169c5d
--- /dev/null
@@ -0,0 +1,12 @@
+#version 330 core\r
+\r
+in vec2 ourTexCoord;\r
+\r
+out vec4 finalColor;\r
+\r
+uniform sampler2D ourTexture;\r
+\r
+void main()\r
+{\r
+       finalColor = texture(ourTexture, ourTexCoord);\r
+}\r