function LocalPlayer:set_position_callback(event)
RenderEngine.camera.pos = self.pos
+ local pos = WorldSystem.Map.get_chunk_pos(self.pos)
+ for x = pos.x - 1, pos.x + 1 do
+ for y = pos.y - 1, pos.y + 1 do
+ for z = pos.z - 1, pos.z + 1 do
+ Client.map:create_chunk_if_not_exists(glm.vec3(x, y, z))
+ end
+ end
+ end
end
function LocalPlayer:move(vec)