Client.map = WorldSystem.Map()
Client.player = PlayerSystem.LocalPlayer()
-Client.player:set_position(glm.vec3(8, 20, 8))
+Client.player:set_position(glm.vec3(8, 8, 8))
+
Dragonblocks:add_task(function()
- repeat
+ while true do
coroutine.yield("FPS:" .. math.floor(Dragonblocks.tps or 0))
- until false
+ end
end)
-RenderEngine:render_loop(true)
+--RenderEngine:render_loop(true)