RenderEngine:init()
RenderEngine.bininear_filter = false
- RenderEngine.mipmap = false
+ RenderEngine.mipmap = true
RenderEngine.mouse_sensitivity = 0.7
- --RenderEngine.pitch_move = true
+ RenderEngine.pitch_move = false
RenderEngine.mesh_effect_grow_time = 0.25
- RenderEngine.mesh_effect_flyin_time = 0.5
- RenderEngine.mesh_effect_flyin_offset = 20
+ RenderEngine.mesh_effect_flyin_time = 0.25
+ RenderEngine.mesh_effect_flyin_offset = 10
RenderEngine.mesh_effect_rotate_speed = 1
RenderEngine:set_wireframe(false)
RenderEngine:set_sky("#87CEEB")
+ RenderEngine:toggle_fullscreen()
+
BlockSystem:init_textures()
end
-function graphics:create_chunk_meshes(chunk)
- local mesh = RenderEngine.ChunkMesh()
- mesh:set_pos(glm.vec3(0, 0, 0))
- mesh:set_size(glm.vec3(1, 1, 1))
- mesh:set_texture(BlockSystem:get_def("game:dirt").texture)
- mesh:create_vertices(chunk)
- mesh:set_effect(RenderEngine.Mesh.EFFECT_FLYIN)
- mesh:add_to_scene()
-end
-
return graphics