]> git.lizzy.rs Git - dragonblocks3d-lua.git/blobdiff - modules/Client/src/graphics.lua
Dynamic World System
[dragonblocks3d-lua.git] / modules / Client / src / graphics.lua
index a56074b39be0d6ab1ed152f0de3addc28bb833ce..2910355b25982f96df5dce5e1d8510da5ec1b026 100644 (file)
@@ -4,12 +4,12 @@ function graphics:init()
        RenderEngine:init()
        
        RenderEngine.bininear_filter = false
-       RenderEngine.mipmap = false
+       RenderEngine.mipmap = true
        RenderEngine.mouse_sensitivity = 0.7
-       --RenderEngine.pitch_move = true
+       RenderEngine.pitch_move = false
        RenderEngine.mesh_effect_grow_time = 0.25
-       RenderEngine.mesh_effect_flyin_time = 0.5
-       RenderEngine.mesh_effect_flyin_offset = 20
+       RenderEngine.mesh_effect_flyin_time = 0.25
+       RenderEngine.mesh_effect_flyin_offset = 10
        RenderEngine.mesh_effect_rotate_speed = 1
        
        RenderEngine:set_wireframe(false)
@@ -20,17 +20,9 @@ function graphics:init()
        
        RenderEngine:set_sky("#87CEEB")
        
+       RenderEngine:toggle_fullscreen()
+       
        BlockSystem:init_textures()
 end
 
-function graphics:create_chunk_meshes(chunk)
-       local mesh = RenderEngine.ChunkMesh()
-       mesh:set_pos(glm.vec3(0, 0, 0))
-       mesh:set_size(glm.vec3(1, 1, 1))
-       mesh:set_texture(BlockSystem:get_def("game:dirt").texture)
-       mesh:create_vertices(chunk)
-       mesh:set_effect(RenderEngine.Mesh.EFFECT_FLYIN)
-       mesh:add_to_scene()
-end
-
 return graphics