+++ /dev/null
-local minetest,pairs = minetest,pairs
-
-local tmi_master_inventory = {}
-local pool = {}
-local max = 7*7
---2x2 formspec
-local base_inv =
-"size[17.2,8.75]"..
-"background[-0.19,-0.25;9.41,9.49;main_inventory.png]"..
-"listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
-"list[current_player;main;0,4.5;9,1;]".. --hot bar
-"list[current_player;main;0,6;9,3;9]".. --big part
-"list[current_player;craft;2.5,1;2,2;]"..
---armor slots
-"list[current_player;armor_head;0.25,0;1,1;]"..
-"list[current_player;armor_torso;0.25,1;1,1;]"..
-"list[current_player;armor_legs;0.25,2;1,1;]"..
-"list[current_player;armor_feet;0.25,3;1,1;]"..
---craft preview with ring
-"list[current_player;craftpreview;6.1,1.5;1,1;]"..
-"listring[current_player;main]"..
-"listring[current_player;craft]"
---this is the 3x3 crafting table formspec
-local crafting_table_inv =
-"size[17.2,8.75]"..
-"background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"..
-"listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
-"list[current_player;main;0,4.5;9,1;]".. --hot bar
-"list[current_player;main;0,6;9,3;9]".. --big part
-"list[current_player;craft;1.75,0.5;3,3;]"..
---armor slots
-"list[current_player;armor_head;0.25,0;1,1;]"..
-"list[current_player;armor_torso;0.25,1;1,1;]"..
-"list[current_player;armor_legs;0.25,2;1,1;]"..
-"list[current_player;armor_feet;0.25,3;1,1;]"..
---craft preview with ring
-"list[current_player;craftpreview;6.1,1.5;1,1;]"..
-"listring[current_player;main]"..
-"listring[current_player;craft]"
---this is from Linuxdirk, thank you AspireMint for showing me this
-local recipe_converter = function (items, width)
- local usable_recipe = { {}, {}, {} }
-
- -- The recipe is a shapeless recipe so all items are in one table
- if width == 0 then
- usable_recipe = items
- end
-
- -- x _ _
- -- x _ _
- -- x _ _
- if width == 1 then
- usable_recipe[1][1] = items[1] or ''
- usable_recipe[2][1] = items[2] or ''
- usable_recipe[3][1] = items[3] or ''
- end
-
- -- x x _
- -- x x _
- -- x x _
- if width == 2 then
- usable_recipe[1][1] = items[1] or ''
- usable_recipe[1][2] = items[2] or ''
- usable_recipe[2][1] = items[3] or ''
- usable_recipe[2][2] = items[4] or ''
- usable_recipe[3][1] = items[5] or ''
- usable_recipe[3][2] = items[6] or ''
- end
-
- -- x x x
- -- x x x
- -- x x x
- if width == 3 then
- usable_recipe[1][1] = items[1] or ''
- usable_recipe[1][2] = items[2] or ''
- usable_recipe[1][3] = items[3] or ''
- usable_recipe[2][1] = items[4] or ''
- usable_recipe[2][2] = items[5] or ''
- usable_recipe[2][3] = items[6] or ''
- usable_recipe[3][1] = items[7] or ''
- usable_recipe[3][2] = items[8] or ''
- usable_recipe[3][3] = items[9] or ''
- end
- return(usable_recipe)
-end
-
-local map_group_to_item = {
- ["coal"] = "main:coal",
- ["glass"] = "main:glass",
- ["sand"] = "main:sand",
- ["stick"] = "main:stick",
- ["stone"] = "main:cobble",
- ["tree"] = "main:tree",
- ["wood"] = "main:wood"
-}
-
-local get_if_group = function(item)
- if item ~= nil and item:sub(1,6) == "group:" then
- local group_name = item:sub(7, item:len())
- local mapped_item = map_group_to_item[group_name]
- if mapped_item ~= nil then
- return(mapped_item)
- end
- end
- return(item)
-end
-
-
-local base_x = 0.75
-local base_y = -0.5
-local output_constant =
-"listcolors[#8b8a89;#c9c3c6;#3e3d3e;#000000;#FFFFFF]"..
-"list[current_player;main;0,4.5;9,1;]".. --hot bar
-"list[current_player;main;0,6;9,3;9]".. --main inventory
-"button[5,3.5;1,1;toomanyitems.back;back]" --back button
-local output
-local recipe
-local usable_recipe
-local function create_craft_formspec(item)
- --don't do air
- if item == "" then
- return("")
- end
-
- recipe = minetest.get_craft_recipe(item)
-
- usable_table = recipe_converter(recipe.items, recipe.width)
-
- output = output_constant
-
- if recipe.method == "normal" then
- if usable_table then
- --shaped (regular)
- if recipe.width > 0 then
- for x = 1,3 do
- for y = 1,3 do
- item = get_if_group(usable_table[x][y])
- if item then
- output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;"..item..";"..item..";]"
- else
- output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;;;]"
- end
- end
- end
- --shapeless
- else
- local i = 1
- for x = 1,3 do
- for y = 1,3 do
- item = get_if_group(usable_table[i])
- if item then
- output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;"..item..";"..item..";]"
- else
- output = output.."item_image_button["..base_x+y..","..base_y+x..";1,1;;;]"
- end
- i = i + 1
- end
- end
- end
- end
- elseif recipe.method == "cooking" then
- item = recipe.items[1]
- output = output.."item_image_button["..(base_x+2)..","..(base_y+1)..";1,1;"..item..";"..item..";]"
- output = output.."image[2.75,1.5;1,1;default_furnace_fire_fg.png]"
- end
- return(output)
-end
-
-local function cheat_button(name)
- if pool[name] and pool[name].cheating then
- return "button[11.5,7.6;2,2;toomanyitems.cheat;cheat:on]"
- elseif minetest.check_player_privs(name, {give = true}) then
- return "button[11.5,7.6;2,2;toomanyitems.cheat;cheat:off]"
- else
- return ""
- end
-end
-
-
-local form
-local id
-local inv
-local item
-local stack
-local craft_inv
-local name
-local temp_pool
-minetest.register_on_player_receive_fields(function(player, formname, fields)
- name = player:get_player_name()
- temp_pool = pool[name]
-
- if formname == "" then
- form = base_inv
- id = ""
- elseif formname == "crafting" then
- form = crafting_table_inv
- id = "crafting"
- end
-
- --"next" button
- if fields["toomanyitems.next"] then
- temp_pool.page = temp_pool.page + 1
- --page loops back to first
- if temp_pool.page > tmi_master_inventory.page_limit then
- temp_pool.page = 1
- end
- minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- minetest.sound_play("lever", {to_player = name,gain=0.7})
- player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- --"prev" button
- elseif fields["toomanyitems.prev"] then
- temp_pool.page = temp_pool.page - 1
- --page loops back to end
- if temp_pool.page < 1 then
- temp_pool.page = tmi_master_inventory.page_limit
- end
-
- minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- minetest.sound_play("lever", {to_player = name,gain=0.7})
- player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- elseif fields["toomanyitems.back"] then
-
- minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- minetest.sound_play("lever", {to_player = name,gain=0.7})
- --this resets the craft table
- elseif fields.quit then
- inv = player:get_inventory()
- dump_craft(player)
- inv:set_width("craft", 2)
- inv:set_size("craft", 4)
- --reset the player inv
- --minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- elseif fields["toomanyitems.cheat"] then
- --check if the player has the give priv
- if (not temp_pool.cheating and minetest.get_player_privs(name).give == true) or temp_pool.cheating == true then
- temp_pool.cheating = not temp_pool.cheating
-
- minetest.show_formspec(name,id, form..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- minetest.sound_play("lever", {to_player = name,gain=0.7})
- player:set_inventory_formspec(base_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- else
- minetest.chat_send_player(name, "Sorry m8, server says I can't let you do that :(")
- minetest.sound_play("lever", {to_player = name,gain=0.7,pitch=0.7})
- end
- --this is the "cheating" aka giveme function and craft recipe
- elseif fields and type(fields) == "table" and string.match(next(fields),"toomanyitems.") then
-
- item = string.gsub(next(fields), "toomanyitems.", "")
- stack = ItemStack(item.." 64")
- inv = player:get_inventory()
- if temp_pool.cheating and minetest.get_player_privs(name).give then
-
- --room for item
- if inv and inv:room_for_item("main",stack) then
- inv:add_item("main", stack)
- minetest.sound_play("pickup", {to_player = name,gain=0.7,pitch = math.random(60,100)/100})
- --no room for item
- else
- minetest.chat_send_player(name, "Might want to clear your inventory")
- minetest.sound_play("lever", {to_player = name,gain=0.7,pitch=0.7})
- end
-
- --this is to get the craft recipe
- else
- craft_inv = create_craft_formspec(item)
- if craft_inv and craft_inv ~= "" then
- minetest.show_formspec(name, id, tmi_master_inventory["page_"..temp_pool.page]..craft_inv..cheat_button(name))
- minetest.sound_play("lever", {to_player = name,gain=0.7})
- end
- end
-
- end
-end)
-
-
---run through the items and then set the pages
-local item_counter = 0
-local page = 1
-local x = 0
-local y = 0
-
-minetest.register_on_mods_loaded(function()
-
---sort all items (There is definitely a better way to do this)
-
---get all craftable items
-local all_items_table = {}
-for index,data in pairs(minetest.registered_items) do
- if data.name ~= "" then
- local recipe = minetest.get_craft_recipe(data.name)
- --only put in craftable items
- if recipe.method then
- table.insert(all_items_table,data.name)
- end
- end
-end
-
-table.sort(all_items_table)
-
---dump all the items in
-
-tmi_master_inventory["page_"..page] = "size[17.2,8.75]background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"
-
-for _,item in pairs(all_items_table) do
- tmi_master_inventory["page_"..page] = tmi_master_inventory["page_"..page].."item_image_button["..(9.25+x)..","..y..";1,1;"..item..";toomanyitems."..item..";]"
- x = x + 1
- if x > 7 then
- x = 0
- y = y + 1
- end
- if y > 7 then
- y = 0
- page = page + 1
- tmi_master_inventory["page_"..page] = "size[17.2,8.75]background[-0.19,-0.25;9.41,9.49;crafting_inventory_workbench.png]"
- end
-end
-
---add buttons and labels
-for i = 1,page do
- --set the last page
- tmi_master_inventory["page_"..i] = tmi_master_inventory["page_"..i].."button[9.25,7.6;2,2;toomanyitems.prev;prev]"..
- "button[15.25,7.6;2,2;toomanyitems.next;next]"..
- --this is +1 so it makes more sense
- "label[13.75,8.25;page "..i.."/"..page.."]"
-end
-
-tmi_master_inventory.page_limit = page
-
---override crafting table
-local name
-local temp_pool
-
-minetest.override_item("craftingtable:craftingtable", {
- on_rightclick = function(pos, node, player, itemstack)
- name = player:get_player_name()
- temp_pool = pool[name]
- player:get_inventory():set_width("craft", 3)
- player:get_inventory():set_size("craft", 9)
- minetest.show_formspec(name, "crafting", crafting_table_inv..tmi_master_inventory["page_"..temp_pool.page]..cheat_button(name))
- end
-})
-end)
-
-
---set new players inventory up
-local name
-local temp_pool
-local inv
-minetest.register_on_joinplayer(function(player)
- name = player:get_player_name()
- pool[name] = {}
- temp_pool = pool[name]
-
- temp_pool.page = 1
- temp_pool.cheating = false
-
- inv = player:get_inventory()
- inv:set_width("craft", 2)
- inv:set_width("main", 9)
- inv:set_size("main", 9*4)
- inv:set_size("craft", 4)
-
- player:set_inventory_formspec(base_inv..tmi_master_inventory["page_1"]..cheat_button(name))
-
- player:hud_set_hotbar_itemcount(9)
- player:hud_set_hotbar_image("inventory_hotbar.png")
- player:hud_set_hotbar_selected_image("hotbar_selected.png")
-end)
-
-local name
-minetest.register_on_leaveplayer(function(player)
- name = player:get_player_name()
- pool[name] = nil
-end)