local tnt_boom = function(self,dtime)
self.timer = self.timer - dtime
if not self.shot or not self.redstone_activated then
- vel = self.object:getvelocity()
+ vel = self.object:get_velocity()
vel = vector.multiply(vel,-0.05)
self.object:add_velocity(vector.new(vel.x,0,vel.z))
end