-local minetest,math,io,vector,table,pairs = minetest,math,io,vector,table,pairs
+local
+minetest,math,io,vector,table,pairs
+=
+minetest,math,io,vector,table,pairs
local http = minetest.request_http_api()
local id = "Lua Skins Updater"
end
-- only create classes if requirements are met
+local pool = {}
+local temppath = minetest.get_worldpath()
-local skins = {} -- skins class
-skins.new_temp_path = nil
-skins.name = nil
-skins.player = nil
-skins.file = nil
-skins.temppath = minetest.get_worldpath()
-skins.get_player = minetest.get_player_by_name
-skins.open = io.open
-local player_skin_table = {}
-skins_pointer = {}
-
--- sets skin texture
-skins.set_skin = function(player,skin)
- skins.name = player:get_player_name()
- player_skin_table[skins.name] = skin
-end
-
--- gets skin texture
-skins.get_skin = function(player)
- skins.name = player:get_player_name()
- if player_skin_table[skins.name] then
- return(player_skin_table[skins.name])
- else
- return("player.png")
- end
-end
-
-
--- sets skin texture
-skins_pointer.set_skin = function(player,skin)
- skins.name = player:get_player_name()
- player_skin_table[skins.name] = skin
-end
-
--- gets skin texture
-skins_pointer.get_skin = function(player)
- skins.name = player:get_player_name()
- if player_skin_table[skins.name] then
- return(player_skin_table[skins.name])
- else
- return("player.png")
- end
+local name
+function get_skin(player)
+ name = player:get_player_name()
+ return(pool[name] or "player.png")
end
-- Fancy debug wrapper to download an URL
end
-- gets github raw data of skin
-fetch_function = function(name)
+local new_temp_path
+local file
+local player
+local fetch_function = function(name)
fetch_url("https://raw.githubusercontent.com/"..name.."/crafter_skindex/master/skin.png", function(data)
if data then
- skins.new_temp_path = skins.temppath .. "/skin_"..name..".png"
-
- skins.file = skins.open(skins.new_temp_path, "wb")
- skins.file:write(data)
- skins.file:close()
+ new_temp_path = temppath .. DIR_DELIM .. "/skin_"..name..".png"
- -- set the player's skin
- skins.player = skins.get_player(name)
+ file = io.open(new_temp_path, "wb")
+ file:write(data)
+ file:close()
- minetest.dynamic_add_media(skins.new_temp_path)
- skins.file = "skin_"..name..".png" -- reuse the data
+ minetest.dynamic_add_media(new_temp_path)
+
+ file = "skin_"..name..".png" -- reuse the data
+
+ player = minetest.get_player_by_name(name)
- skins.player:set_properties({textures = {skins.file, "blank_skin.png"}})
+ player:set_properties({textures = {file, "blank_skin.png"}})
- skins.set_skin(skins.player,skins.file)
+ pool[name] = file
- armor_class.recalculate_armor(skins.player) --redundancy
+ recalculate_armor(player)
end
end)
end)
+local name
minetest.register_on_joinplayer(function(player)
-
cape_handler.add_cape(player)
minetest.after(0,function()
fetch_function(player:get_player_name())
- armor_class.recalculate_armor(player)
+ recalculate_armor(player)
end)
end)