---get point where particle spawner is added
-local function get_offset(wdir)
- local z = 0
- local x = 0
- if wdir == 4 then
- z = 0.25
- elseif wdir == 2 then
- x = 0.25
- elseif wdir == 5 then
- z = -0.25
- elseif wdir == 3 then
- x = -0.25
- end
- return {x = x, y = 0.27, z = z}
-end
-
---remove smoke and fire
-local function delete_ps(pos)
- local meta = minetest.get_meta(pos)
- minetest.delete_particlespawner(meta:get_int("psf"))
- minetest.delete_particlespawner(meta:get_int("pss"))
-end
-
---add in smoke and fire
-local function create_ps(pos)
- local dir = get_offset(minetest.get_node(pos).param2)
- local ppos = vector.add(dir,pos)
- local meta = minetest.get_meta(pos)
- local psf = minetest.add_particlespawner({
- amount = 2,
- time = 0,
- minpos = ppos,
- maxpos = ppos,
- minvel = vector.new(0,0,0),
- maxvel = vector.new(0,0,0),
- minacc = {x=0, y=0, z=0},
- maxacc = {x=0, y=0, z=0},
- minexptime = 1,
- maxexptime = 1,
- minsize = 3,
- maxsize = 3,
- collisiondetection = false,
- vertical = true,
- texture = "redstone_torch_animated.png",
- animation = {type = "vertical_frames",
-
- aspect_w = 16,
- -- Width of a frame in pixels
-
- aspect_h = 16,
- -- Height of a frame in pixels
+local minetest,vector = minetest,vector
- length = 0.2,
- -- Full loop length
- },
- })
- local pss = minetest.add_particlespawner({
- amount = 2,
- time = 0,
- minpos = ppos,
- maxpos = ppos,
- minvel = vector.new(-0.1,0.1,-0.1),
- maxvel = vector.new(0.1,0.3,0.1),
- minacc = vector.new(0,0,0),
- maxacc = vector.new(0,0,0),
- minexptime = 1,
- maxexptime = 2,
- minsize = 1,
- maxsize = 2,
- collisiondetection = false,
- vertical = false,
- texture = "smoke.png",
- })
- meta:set_int("psf", psf)
- meta:set_int("pss", pss)
-end
-
---reload smoke and flame on load
---[[
-minetest.register_lbm({
- name = "redstone:torch",
- nodenames = {"redstone:torch_floor","redstone:torch_wall"},
- run_at_every_load = true,
- action = function(pos, node)
- create_ps(pos)
- end,
-})
-]]--
-- Item definitions
minetest.register_craftitem("redstone:torch", {
description = "Redstone Torch",
wield_image = "redstone_torch.png",
wield_scale = {x = 1, y = 1, z = 1 + 1/16},
liquids_pointable = false,
- power = 9,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
tiles = {"redstone_torch.png"},
paramtype = "light",
paramtype2 = "none",
- power = 9,
sunlight_propagates = true,
drop = "redstone:torch",
walkable = false,
light_source = 13,
- groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,connect_to_raillike=1},
+ groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,},
legacy_wallmounted = true,
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
+
on_construct = function(pos)
- --create_ps(pos)
+ redstone.inject(pos,{torch=9})
redstone.update(pos)
end,
after_destruct = function(pos, oldnode)
- redstone.update(pos,oldnode)
- end,
- on_destruct = function(pos)
- --delete_ps(pos)
+ redstone.inject(pos,nil)
+ redstone.update(pos)
end,
sounds = main.woodSound(),
})
sunlight_propagates = true,
walkable = false,
light_source = 13,
- power = 9,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,connect_to_raillike=1},
+ groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,},
drop = "redstone:torch",
selection_box = {
type = "wallmounted",
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
on_construct = function(pos)
- --create_ps(pos)
+ redstone.inject(pos,{torch=9})
redstone.update(pos)
end,
after_destruct = function(pos, oldnode)
- --redstone.update(pos,oldnode)
- end,
- on_destruct = function(pos)
- delete_ps(pos)
+ redstone.inject(pos,nil)
+ redstone.update(pos)
end,
sounds = main.woodSound(),
})
-minetest.register_craft({
- output = "redstone:torch 4",
- recipe = {
- {"redstone:dust"},
- {"main:stick"}
- }
-})
-
-
-
-
-
-
-
-
-
-
-
-
-minetest.register_craftitem("redstone:blink_torch", {
- description = "Redstone Blink Torch",
- inventory_image = "redstone_torch.png",
- wield_image = "redstone_torch.png",
- wield_scale = {x = 1, y = 1, z = 1 + 1/16},
- liquids_pointable = false,
- power = 8,
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
-
- local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above))
-
- local fakestack = itemstack
- local retval = false
- if wdir < 1 then
- return itemstack
- elseif wdir == 1 then
- retval = fakestack:set_name("redstone:blink_torch_floor_1")
- else
- retval = fakestack:set_name("redstone:blink_torch_wall_1")
- end
- if not retval then
- return itemstack
- end
- itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
- itemstack:set_name("redstone:blink_torch")
-
- if retval then
- minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0})
- end
-
- return itemstack
- end
-})
-for i = 0,1 do
- local coloring = 160*(1-i)
- -- BLINK TORCH
-
- minetest.register_node("redstone:blink_torch_floor_"..i, {
- inventory_image = "redstone_torch.png",
- wield_image = "redstone_torch.png",
- wield_scale = {x = 1, y = 1, z = 1 + 2/16},
- drawtype = "mesh",
- mesh = "torch_floor.obj",
- tiles = {"redstone_torch.png^[colorize:black:"..coloring},
- paramtype = "light",
- paramtype2 = "none",
- power = 8*i,
- sunlight_propagates = true,
- drop = "redstone:torch",
- walkable = false,
- light_source = i*13,
- groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,connect_to_raillike=1,blinker_torch = 1},
- legacy_wallmounted = true,
- selection_box = {
- type = "fixed",
- fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
- },
- on_construct = function(pos)
- redstone.update(pos)
- end,
- after_destruct = function(pos, oldnode)
- redstone.update(pos,oldnode)
- end,
- sounds = main.woodSound(),
- })
-
- minetest.register_node("redstone:blink_torch_wall_"..i, {
- inventory_image = "redstone_torch.png",
- wield_image = "redstone_torch.png",
- wield_scale = {x = 1, y = 1, z = 1 + 1/16},
- drawtype = "mesh",
- mesh = "torch_wall.obj",
- tiles = {"redstone_torch.png^[colorize:black:"..coloring},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = 13*i,
- power = 8*i,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,connect_to_raillike=1,blinker_torch = 1},
- drop = "redstone:torch",
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
- },
- on_construct = function(pos)
- redstone.update(pos)
- end,
- after_destruct = function(pos, oldnode)
- redstone.update(pos,oldnode)
- end,
- sounds = main.woodSound(),
- })
-
-end
-
-
-minetest.register_abm{
- label = "Torch Blink",
- nodenames = {"group:blinker_torch"},
- --neighbors = {"group:redstone"},
- interval = 0.4,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- --minetest.set_node(pos,{name=node.name:sub(1, -2)..0})
- --redstone.update(pos)
- print("tests")
- local inversion = math.abs(tonumber(node.name:sub(#node.name, #node.name))-1) --never do this
- minetest.set_node(pos,{name=node.name:sub(1, #node.name-1)..inversion})
- redstone.update(pos)
+minetest.register_lbm({
+ name = "redstone:torch_init",
+ nodenames = {"redstone:torch_wall","redstone:torch_floor"},
+ run_at_every_load = true,
+ action = function(pos)
+ redstone.inject(pos,{torch=9})
end,
-}
-minetest.register_craft({
- output = "redstone:blink_torch 4",
- recipe = {
- {"redstone:dust"},
- {"redstone:dust"},
- {"main:stick"}
- }
-})
-
+})
\ No newline at end of file