---create torch versions of the nodes
-local function turn_torch_off(pos)
- local found_dust = false
- print("finding dust")
- for x = -1,1 do
- for z = -1,1 do
- if not (math.abs(x)+math.abs(z) > 1) then
- local index_pos = vector.add(pos,vector.new(x,0,z))
- local node = minetest.get_node(index_pos)
- if minetest.get_node_group(node.name,"redstone_dust")>0 then
- local level = string.gsub(minetest.get_node(index_pos).name, "redstone:dust_", "")
- level = tonumber(level)
- print(level)
- if level > 0 then
- found_dust = true
- end
- end
- end
- end
- end
- if found_dust == true then
- for x = -1,1 do
- for z = -1,1 do
- if not (math.abs(x)+math.abs(z) > 1) then
- local index_pos = vector.add(pos,vector.new(x,0,z))
- local node = minetest.get_node(index_pos)
- if node.name == "redstone:torch_wall" then
- minetest.set_node(index_pos,{name="redstone:torch_wall_off",param2=node.param2})
- end
- end
- end
- end
- end
-end
-local function turn_torch_on(pos)
- local found_dust = false
- for x = -1,1 do
- for z = -1,1 do
- if not (math.abs(x)+math.abs(z) > 1) then
- local index_pos = vector.add(pos,vector.new(x,0,z))
- local node = minetest.get_node(index_pos)
- if minetest.get_node_group(node.name,"redstone_dust")>0 and node.name == "redstone:dust_0" then
- found_dust = true
- end
- end
- end
- end
- if found_dust == true then
- for x = -1,1 do
- for z = -1,1 do
- if not (math.abs(x)+math.abs(z) > 1) then
- local index_pos = vector.add(pos,vector.new(x,0,z))
- local node = minetest.get_node(index_pos)
- if node.name == "redstone:torch_wall_off" then
- minetest.set_node(index_pos,{name="redstone:torch_wall",param2=node.param2})
- end
- end
- end
- end
- end
-end
-for name,def in pairs(minetest.registered_nodes) do
- if def.drawtype == "normal" and string.match(name, "main:") then
- local def2 = table.copy(def)
- def2.groups.redstone_activation = 1
- def2.drop = name
- def2.mod_origin = "redstone"
- def2.redstone_activation = function(pos)
- turn_torch_off(pos)
- end
- def2.redstone_deactivation = function(pos)
- turn_torch_on(pos)
- end
- --def2.textures = "dirt.png"
- local newname = "redstone:"..string.gsub(name, "main:", "").."_deactivator"
- def2.name = newname
- minetest.register_node(newname,def2)
- end
-end
-
---get point where particle spawner is added
-local function get_offset(wdir)
- local z = 0
- local x = 0
- if wdir == 4 then
- z = 0.25
- elseif wdir == 2 then
- x = 0.25
- elseif wdir == 5 then
- z = -0.25
- elseif wdir == 3 then
- x = -0.25
- end
- return {x = x, y = 0.27, z = z}
-end
-
---remove smoke and fire
-local function delete_ps(pos)
- local meta = minetest.get_meta(pos)
- minetest.delete_particlespawner(meta:get_int("psf"))
- minetest.delete_particlespawner(meta:get_int("pss"))
-end
-
---add in smoke and fire
-local function create_ps(pos)
- local dir = get_offset(minetest.get_node(pos).param2)
- local ppos = vector.add(dir,pos)
- local meta = minetest.get_meta(pos)
- local psf = minetest.add_particlespawner({
- amount = 2,
- time = 0,
- minpos = ppos,
- maxpos = ppos,
- minvel = vector.new(0,0,0),
- maxvel = vector.new(0,0,0),
- minacc = {x=0, y=0, z=0},
- maxacc = {x=0, y=0, z=0},
- minexptime = 1,
- maxexptime = 1,
- minsize = 3,
- maxsize = 3,
- collisiondetection = false,
- vertical = true,
- texture = "redstone_torch_animated.png",
- animation = {type = "vertical_frames",
-
- aspect_w = 16,
- -- Width of a frame in pixels
+local minetest,vector = minetest,vector
- aspect_h = 16,
- -- Height of a frame in pixels
-
- length = 0.2,
- -- Full loop length
- },
- })
- local pss = minetest.add_particlespawner({
- amount = 2,
- time = 0,
- minpos = ppos,
- maxpos = ppos,
- minvel = vector.new(-0.1,0.1,-0.1),
- maxvel = vector.new(0.1,0.3,0.1),
- minacc = vector.new(0,0,0),
- maxacc = vector.new(0,0,0),
- minexptime = 1,
- maxexptime = 2,
- minsize = 1,
- maxsize = 2,
- collisiondetection = false,
- vertical = false,
- texture = "smoke.png",
- })
- meta:set_int("psf", psf)
- meta:set_int("pss", pss)
-end
-
---reload smoke and flame on load
---[[
-minetest.register_lbm({
- name = "redstone:torch",
- nodenames = {"redstone:torch_floor","redstone:torch_wall"},
- run_at_every_load = true,
- action = function(pos, node)
- create_ps(pos)
- end,
-})
-]]--
-- Item definitions
minetest.register_craftitem("redstone:torch", {
description = "Redstone Torch",
retval = fakestack:set_name("redstone:torch_floor")
else
retval = fakestack:set_name("redstone:torch_wall")
- local name = minetest.get_node(pointed_thing.under).name
- local def = minetest.registered_nodes[name]
- if def.drawtype == "normal" and string.match(name, "main:") then
- minetest.set_node(pointed_thing.under,{name="redstone:"..string.gsub(name, "main:", "").."_deactivator"})
- end
end
if not retval then
return itemstack
drop = "redstone:torch",
walkable = false,
light_source = 13,
- groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,connect_to_raillike=1},
+ groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,redstone_power=9},
legacy_wallmounted = true,
selection_box = {
type = "fixed",
},
on_construct = function(pos)
- --redstone.torch_activate(pos)
- redstone.collect_info(pos)
+ redstone.inject(pos,{torch=9})
+ redstone.update(pos)
end,
after_destruct = function(pos, oldnode)
- redstone.collect_info(pos)
+ redstone.inject(pos,nil)
+ redstone.update(pos)
end,
sounds = main.woodSound(),
})
walkable = false,
light_source = 13,
power = 9,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,connect_to_raillike=1},
+ groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,redstone_torch=1,redstone_power=9},
drop = "redstone:torch",
selection_box = {
type = "wallmounted",
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
on_construct = function(pos)
- --redstone.torch_activate(pos)
- redstone.collect_info(pos)
+ redstone.inject(pos,{torch=9})
+ redstone.update(pos)
end,
after_destruct = function(pos, oldnode)
- redstone.collect_info(pos)
+ redstone.inject(pos,nil)
+ redstone.update(pos)
end,
sounds = main.woodSound(),
})
-minetest.register_node("redstone:torch_floor_off", {
- inventory_image = "redstone_torch.png",
- wield_image = "redstone_torch.png",
- wield_scale = {x = 1, y = 1, z = 1 + 2/16},
- drawtype = "mesh",
- mesh = "torch_floor.obj",
- tiles = {"redstone_torch.png^[colorize:black:150"},
- paramtype = "light",
- paramtype2 = "none",
- power = 9,
- sunlight_propagates = true,
- drop = "redstone:torch",
- walkable = false,
- light_source = 13,
- groups = {choppy=2, dig_immediate=3, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,connect_to_raillike=1},
- legacy_wallmounted = true,
- selection_box = {
- type = "fixed",
- fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
- },
-
- on_construct = function(pos)
- redstone.collect_info(pos)
- end,
- after_destruct = function(pos, oldnode)
- redstone.collect_info(pos)
- end,
- sounds = main.woodSound(),
-})
-
-minetest.register_node("redstone:torch_wall_off", {
- inventory_image = "redstone_torch.png",
- wield_image = "redstone_torch.png",
- wield_scale = {x = 1, y = 1, z = 1 + 1/16},
- drawtype = "mesh",
- mesh = "torch_wall.obj",
- tiles = {"redstone_torch.png^[colorize:black:150"},
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = 13,
- power = 9,
- groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1,redstone=1,connect_to_raillike=1},
- drop = "redstone:torch",
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
- },
- on_construct = function(pos)
- redstone.collect_info(pos)
- end,
- after_destruct = function(pos, oldnode)
- redstone.collect_info(pos)
+minetest.register_lbm({
+ name = "redstone:torch_init",
+ nodenames = {"redstone:torch_wall","redstone:torch_floor"},
+ run_at_every_load = true,
+ action = function(pos)
+ redstone.inject(pos,{torch=9})
end,
- sounds = main.woodSound(),
-})
-
+})
\ No newline at end of file