local level = minetest.get_node_group(minetest.get_node(pos).name, "redstone_power")
found_player = true
local pos2 = object:get_pos()
+ pos2 = vector.floor(vector.add(pos2,0.5))
local distance = math.floor(vector.distance(pos2,pos))
distance = math.abs(distance - 9)
+ --print(distance)
if level ~= distance then
minetest.set_node(pos,{name="redstone:player_detector_"..distance})
redstone.collect_info(pos)