local on_timer
if i == 0 then
groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,pathable = 1}
- on_punch = function(pos, node, puncher, pointed_thing)
- minetest.set_node(pos, {name="redstone:ore_1"})
- redstone.collect_info(pos)
- local timer = minetest.get_node_timer(pos)
- timer:start(math.random(10,50))
- end
+ --on_punch = function(pos, node, puncher, pointed_thing)
+ -- minetest.set_node(pos, {name="redstone:ore_1"})
+ -- redstone.collect_info(pos)
+ -- local timer = minetest.get_node_timer(pos)
+ -- timer:start(math.random(10,50))
+ --end
else
groups = {stone = 2, hard = 1, pickaxe = 1, hand = 4,pathable = 1,redstone=1,redstone_torch=1,redstone_power=9,experience=8}
- on_timer = function(pos, elapsed)
- minetest.set_node(pos, {name="redstone:ore_0"})
- redstone.collect_info(pos)
- end
+ --on_timer = function(pos, elapsed)
+ -- minetest.set_node(pos, {name="redstone:ore_0"})
+ -- redstone.collect_info(pos)
+ --end
end
minetest.register_node("redstone:ore_"..i, {
description = "Redstone Ore",
},
on_punch = on_punch,
on_timer = on_timer,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- redstone.collect_info(pos)
- end,
+ --after_dig_node = function(pos, oldnode, oldmetadata, digger)
+ -- redstone.collect_info(pos)
+ --end,
})
if i == 0 then
minetest.register_node(":nether:redstone_ore", {