---this removes power from node that the button is powering
-local function on_button_destroy(pos)
- local param2 = minetest.get_node(pos).param2
- local dir = minetest.wallmounted_to_dir(param2)
- local pos = vector.add(dir,pos)
- local node = minetest.get_node(pos)
- local name = node.name
- local def = minetest.registered_nodes[name]
-
- if def.drawtype == "normal" and string.match(name, "redstone:node_activated_") then
- name = "main:"..string.gsub(name, "redstone:node_activated_", "")
- minetest.set_node(pos, {name=name})
- redstone.collect_info(pos)
- end
-end
-
+local minetest,table,vector = minetest,table,vector
minetest.register_node("redstone:button_off", {
- description = "Crafting Table",
+ description = "Button",
tiles = {"stone.png"},
groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,dig_immediate=1},
sounds = main.stoneSound(),
},
},
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
- minetest.set_node(pos, {name="redstone:button_on",param2=node.param2})
+ minetest.swap_node(pos, {name="redstone:button_on",param2=node.param2})
+
+ minetest.sound_play("lever", {pos=pos})
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(1.25)
+
local dir = minetest.wallmounted_to_dir(node.param2)
- local c_pos = table.copy(pos)
- local pos = vector.add(dir,pos)
- local name = minetest.get_node(pos).name
- local def = minetest.registered_nodes[name]
-
- if def.drawtype == "normal" and string.match(name, "main:") then
- minetest.sound_play("lever", {pos=pos})
- name = "redstone:node_activated_"..string.gsub(name, "main:", "")
- minetest.set_node(pos,{name=name})
- redstone.collect_info(pos)
- else
- minetest.sound_play("lever", {pos=pos,pitch=0.6})
- end
-
- local timer = minetest.get_node_timer(c_pos)
- timer:start(1)
+
+ redstone.inject(pos,{torch=9})
+ local pos2 = vector.add(dir,pos)
+ redstone.inject(pos2,{torch=9})
+
+ redstone.update(pos)
+ redstone.update(pos2)
+ end,
+ after_destruct = function(pos, oldnode)
+ redstone.inject(pos,nil)
+ local dir = minetest.wallmounted_to_dir(oldnode.param2)
+ local pos2 = vector.add(dir,pos)
+ redstone.inject(pos2,nil)
+
+ redstone.update(pos)
+ redstone.update(pos2)
end,
- on_destruct = on_button_destroy,
})
minetest.register_node("redstone:button_on", {
- description = "Crafting Table",
+ description = "Button",
tiles = {"stone.png"},
groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4,attached_node = 1,dig_immediate=1},
sounds = main.stoneSound(),
},
on_timer = function(pos, elapsed)
minetest.sound_play("lever", {pos=pos,pitch=0.8})
+
local node = minetest.get_node(pos)
- minetest.set_node(pos, {name="redstone:button_off",param2=node.param2})
- on_button_destroy(pos)
+ minetest.swap_node(pos, {name="redstone:button_off",param2=node.param2})
+
+ redstone.inject(pos,nil)
+ local param2 = minetest.get_node(pos).param2
+ local dir = minetest.wallmounted_to_dir(param2)
+ local pos2 = vector.add(dir,pos)
+ redstone.inject(pos2,nil)
+
+ redstone.update(pos)
+ redstone.update(pos2)
+
+ end,
+ after_destruct = function(pos, oldnode)
+ redstone.inject(pos,nil)
+ local dir = minetest.wallmounted_to_dir(oldnode.param2)
+ local pos2 = vector.add(dir,pos)
+ redstone.inject(pos2,nil)
+
+ redstone.update(pos)
+ redstone.update(pos2)
+ end,
+})
+
+minetest.register_lbm({
+ name = "redstone:button_on",
+ nodenames = {"redstone:button_on"},
+ run_at_every_load = true,
+ action = function(pos)
+ local dir = minetest.wallmounted_to_dir(node.param2)
+
+ redstone.inject(pos,{torch=9})
+ local pos2 = vector.add(dir,pos)
+ redstone.inject(pos2,{torch=9})
+
+ minetest.after(0,function()
+ redstone.update(pos)
+ redstone.update(pos2)
+ end)
end,
- on_destruct = on_button_destroy,
})