end
-- Check each player and apply animations
-minetest.register_globalstep(function()
- for _, player in pairs(minetest.get_connected_players()) do
+minetest.register_globalstep(function(dtime)
+ for _,player in pairs(minetest.get_connected_players()) do
--update the player wielded item model
player_api.set_wielded_item(player)