for _,player in ipairs(minetest.get_connected_players()) do
local meta = player:get_meta()
+ local hunger = meta:get_int("hunger")
+
local running = (meta:get_string("player.player_movement_state") == "1")
local bunny_hopping = (meta:get_string("player.player_movement_state") == "2")
local sneaking = (meta:get_string("player.player_movement_state") == "3")
--running FOV modifier
- if running or bunny_hopping then
+ if hunger > 6 and (running or bunny_hopping) then
+ player:set_fov(1.25, true,0.15)
+
if bunny_hopping == true then
- player:set_fov(1.4, true,0.1)
+ --player:set_fov(1.45, true,0.15)
player:set_physics_override({speed=1.75})
else
- player:set_fov(1.2, true,0.1)
+ --player:set_fov(1.25, true,0.15)
player:set_physics_override({speed=1.5})
end
else
- player:set_fov(1, true,0.1)
+ player:set_fov(1, true,0.15)
player:set_physics_override({speed=1})
--meta:set_float("running_timer", 0)
end
--sneaking
if sneaking then
- player:set_fov(0.8, true,0.1)
+ --player:set_fov(0.8, true,0.1)
player:set_eye_offset({x=0,y=-1,z=0},{x=0,y=-1,z=0})
else
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
eating = eating + dtime
eating_timer = eating_timer + dtime
+ local pos = player:get_pos()
+
+ if sneaking then
+ pos.y = pos.y + 1.425
+ else
+ pos.y = pos.y + 1.625
+ end
+
+ local dir = vector.multiply(player:get_look_dir(),0.3)
+ local newpos = vector.add(pos,dir)
+
+ local vel = player:get_player_velocity()
+
local ps = minetest.add_particlespawner({
- amount = 30,
+ amount = 6,
time = 0.00001,
- minpos = {x=-0.2, y=-1.5, z=0.5},
- maxpos = {x=0.2, y=1.7, z=0.5},
- minvel = vector.new(-0.5,0,-0.5),
- maxvel = vector.new(0.5,0,0.5),
+ minpos = {x=newpos.x-0.2, y=newpos.y+0.2, z=newpos.z-0.2},
+ maxpos = {x=newpos.x+0.2, y=newpos.y-0.2, z=newpos.z+0.2},
+ minvel = vector.new(vel.x-0.5,0.2,vel.z-0.5),
+ maxvel = vector.new(vel.x+0.5,0.6,vel.z+0.5),
minacc = {x=0, y=-9.81, z=1},
maxacc = {x=0, y=-9.81, z=1},
minexptime = 0.5,
maxexptime = 1.5,
- minsize = 0.5,
- maxsize = 1,
- attached = player,
+ minsize = 0,
+ maxsize = 0,
+ --attached = player,
collisiondetection = true,
collision_removal = true,
vertical = false,
- texture = "eat_particles_1.png"
+ node = {name= item.."node"},
+ --texture = "eat_particles_1.png"
})
-
+
+
if eating_timer + dtime > 0.25 then
minetest.sound_play("eat", {
to_player = player:get_player_name(),