--spawn mob in a square doughnut shaped radius
local chance = 20
-local tick = 0.2
-local timer = 0
--inner and outer part of square donut radius
local inner = 24
-local outer = 128
+local outer = 80
+--the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
+local find_node_height = 32
--for debug testing to isolate mobs
local spawn = true
-local spawn_table = {"pig"}
-local dark_spawn_table = {"slime","creepig"}
-local aether_spawn_table = {"flying_pig"}
+local spawn_table = {"pig","chicken"}
+local snow_spawn_table = {"snowman","creeper","spider",}
+local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"}
+local nether_spawn_table = {"nitro_creeper"}
+local aether_spawn_table = {"phyg"}
-minetest.register_globalstep(function(dtime)
- if spawn then
- timer = timer + dtime
- if timer >= tick and math.random(1,chance) == chance then
- --print("ticking")
- timer = 0
+local function spawn_mobs()
+ --print("---------------------------------------------")
+ if spawn and global_mob_amount < mob_limit then
--check through players
- for _,player in ipairs(minetest.get_connected_players()) do
- --don't spawn near dead players
- if player:get_hp() > 0 then
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local int = {-1,1}
+ local pos = vector.floor(vector.add(player:get_pos(),0.5))
- --local mob_number = math.random(0,2)
-
- local int = {-1,1}
- local pos = vector.floor(vector.add(player:getpos(),0.5))
-
- local x,z
-
- --this is used to determine the axis buffer from the player
- local axis = math.random(0,1)
-
- --cast towards the direction
- if axis == 0 then --x
- x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
- z = pos.z + math.random(-outer,outer)
- else --z
- z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
- x = pos.x + math.random(-outer,outer)
- end
-
- local spawner
- if pos.y >= 21000 then
- spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"aether:grass"})
+ local x,z
+
+ --this is used to determine the axis buffer from the player
+ local axis = math.random(0,1)
+
+ --cast towards the direction
+ if axis == 0 then --x
+ x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
+ z = pos.z + math.random(-outer,outer)
+ else --z
+ z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
+ x = pos.x + math.random(-outer,outer)
+ end
+
+ local spawner = {}
+ if pos.y >= 21000 then
+ spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
+ elseif pos.y <= -10033 and pos.y >= -20112 then
+ spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
+ else
+ spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
+ end
+
+ --print(dump(spawner))
+ if table.getn(spawner) > 0 then
+ local mob_pos = spawner[1]
+ mob_pos.y = mob_pos.y + 1
+ --aether spawning
+ if mob_pos.y >= 21000 then
+ local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
+ --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+ elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
+ local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
+ --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
else
- spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"})
- end
-
- --print(dump(spawner))
- if table.getn(spawner) > 0 then
- local mob_pos = spawner[1]
- --aether spawning
- if mob_pos.y >= 21000 then
- mob_pos.y = mob_pos.y + 1
- local mob_spawning = aether_spawn_table[math.random(1,table.getn(spawn_table))]
- print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ local light_level = minetest.get_node_light(spawner[1])
+ if weather_type == 1 then
+ local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
+ --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+ elseif light_level < 10 then
+ local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
+ --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
-
else
- local light_level = minetest.get_node_light(spawner[1])
- if light_level < 10 then
- mob_pos.y = mob_pos.y + 1
- local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
- print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
- minetest.add_entity(mob_pos,"mob:"..mob_spawning)
- else
- mob_pos.y = mob_pos.y + 1
- local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
- print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
- minetest.add_entity(mob_pos,"mob:"..mob_spawning)
- end
+ local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
+ --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+ minetest.add_entity(mob_pos,"mob:"..mob_spawning)
end
end
end
end
- elseif timer > tick then
- timer = 0
- end
end
-end)
+ minetest.after(6, function()
+ spawn_mobs()
+ end)
+end
+minetest.register_on_mods_loaded(function()
+ minetest.after(0,function()
+ spawn_mobs()
+ end)
+end)
\ No newline at end of file