]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/spawning.lua
Implement better path shortcutting when less than 4 steps in path
[Crafter.git] / mods / mob / spawning.lua
index 455590f2782ec54d1cd7faa3d07700647bcaf990..8807a36b6d2a916acdd078f4a95aa730ddd7ea84 100644 (file)
@@ -2,59 +2,82 @@
 
 --spawn mob in a square doughnut shaped radius
 local chance = 20
-local tick = 0.2
-local timer = 0
 --inner and outer part of square donut radius
 local inner = 24
-local outer = 128
+local outer = 80
+--the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
+local find_node_height = 32
 
 --for debug testing to isolate mobs
-local spawn = false
+local spawn = true
 
-minetest.register_globalstep(function(dtime)
-      if spawn then
-      timer = timer + dtime
-      if timer >= tick and math.random(1,chance) == chance then
-            print("ticking")
-            timer = 0
-            --check through players
-            for _,player in ipairs(minetest.get_connected_players()) do
-                  --don't spawn near dead players
-                  if player:get_hp() > 0 then
-                  
-                        --local mob_number = math.random(0,2)
-                        
-                        local int = {-1,1}
-                        local pos = vector.floor(vector.add(player:getpos(),0.5))
-                        
-                        local x,z
-                        
-                        --this is used to determine the axis buffer from the player
-                        local axis = math.random(0,1)
-                        
-                        --cast towards the direction
-                        if axis == 0 then --x
-                              x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
-                              z = pos.z + math.random(-outer,outer)
-                        else --z
-                              z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
-                              x = pos.x + math.random(-outer,outer)
-                        end
-                        
-                        
-                        local spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"})
-                                          
-                        --print(dump(spawner))
-                        if table.getn(spawner) > 0 then
-                              local mob_pos = spawner[1]
-                              mob_pos.y = mob_pos.y + 1
-                              print("Spawning at: "..minetest.pos_to_string(mob_pos))
-                              minetest.add_entity(mob_pos,"mob:pig")
-                        end
-                  end
-            end
-      elseif timer > tick then
-            timer = 0
-      end
-      end
-end)
+local spawn_table = {"pig"}
+local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"}
+local nether_spawn_table = {"nitro_creeper"}
+local aether_spawn_table = {"phyg"}
+
+local function spawn_mobs()
+       print("---------------------------------------------")
+       if spawn and global_mob_amount < mob_limit then
+               --check through players
+               for _,player in ipairs(minetest.get_connected_players()) do                     
+                       local int = {-1,1}
+                       local pos = vector.floor(vector.add(player:get_pos(),0.5))
+                       
+                       local x,z
+                       
+                       --this is used to determine the axis buffer from the player
+                       local axis = math.random(0,1)
+                       
+                       --cast towards the direction
+                       if axis == 0 then --x
+                               x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
+                               z = pos.z + math.random(-outer,outer)
+                       else --z
+                               z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
+                               x = pos.x + math.random(-outer,outer)
+                       end
+                       
+                       local spawner = {}
+                       if pos.y >= 21000 then
+                               spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
+                       elseif pos.y <= -10033 and pos.y >= -20112 then
+                               spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
+                       else
+                               spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
+                       end
+                       
+                       --print(dump(spawner))
+                       if table.getn(spawner) > 0 then
+                               local mob_pos = spawner[1]
+                               mob_pos.y = mob_pos.y + 1
+                               --aether spawning
+                               if mob_pos.y >= 21000 then
+                                       local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
+                                       print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
+                                       local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
+                                       print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               else
+                                       local light_level = minetest.get_node_light(spawner[1])
+                                       if light_level < 10 then
+                                               local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
+                                               print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                               minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                                       else
+                                               local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
+                                               print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                               minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                                       end
+                               end
+                       end
+               end
+       end
+       minetest.after(6, function()
+               spawn_mobs()
+       end)
+end
+
+spawn_mobs()
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