]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/spawning.lua
Make mobs navigate even better
[Crafter.git] / mods / mob / spawning.lua
index f43b52acb6ebdef43266c3c65a81342a33919639..29fcb6d14d80ebc17c8913d4ab16b674dcee472f 100644 (file)
+local minetest,vector,math,table = minetest,vector,math,table
+
 --this is where mob spawning is defined
 
 --spawn mob in a square doughnut shaped radius
-local chance = 20
-local tick = 0.2
-local timer = 0
+--the amount of mobs that the game will try to spawn per player
+local spawn_goal_per_player = 10
+--the amount of mobs that the spawner will cap out at
+
+--the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
+local find_node_height = 32
+
+--for debug testing to isolate mobs
+local spawn = true
+
+local spawn_table = {"pig","chicken","sheep"}
+local snow_dark_spawn_table = {"snoider","sneeper",}
+local snow_light_spawn_table = {"snowman"}
+local dark_spawn_table = {"creeper","creeper","creeper","spider","spider","spider","big_slime","medium_slime","small_slime"}
+local nether_spawn_table = {"nitro_creeper"}
+local aether_spawn_table = {"phyg"}
+
+
+local axis
 --inner and outer part of square donut radius
-local inner = 24
-local outer = 128
-
-minetest.register_globalstep(function(dtime)
-      timer = timer + dtime
-      if timer >= tick and math.random(1,chance) == chance then
-            print("ticking")
-            timer = 0
-            --check through players
-            for _,player in ipairs(minetest.get_connected_players()) do
-                  --don't spawn near dead players
-                  if player:get_hp() > 0 then
-                  
-                        --local mob_number = math.random(0,2)
-                        
-                        local int = {-1,1}
-                        local pos = vector.floor(vector.add(player:getpos(),0.5))
-                        
-                        local x,z
-                        
-                        --this is used to determine the axis buffer from the player
-                        local axis = math.random(0,1)
-                        
-                        --cast towards the direction
-                        if axis == 0 then --x
-                              x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
-                              z = pos.z + math.random(-outer,outer)
-                        else --z
-                              z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
-                              x = pos.x + math.random(-outer,outer)
-                        end
-                        
-                        
-                        local spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-32,z), vector.new(x,pos.y+32,z), {"main:grass","main:sand","main:water"})
-                                          
-                        --print(dump(spawner))
-                        if table.getn(spawner) > 0 then
-                              local mob_pos = spawner[1]
-                              mob_pos.y = mob_pos.y + 1
-                              print("Spawning at: "..minetest.pos_to_string(mob_pos))
-                              minetest.add_entity(mob_pos,"mob:pig")
-                        end
-                  end
-            end
-      elseif timer > tick then
-            timer = 0
-      end
-end)
+local inner = 18
+local outer = 50
+local int = {-1,1}
+local position_calculation = function(pos)                             
+       --this is used to determine the axis buffer from the player
+       axis = math.random(0,1)
+
+       --cast towards the direction
+       if axis == 0 then --x
+               pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
+               pos.z = pos.z + math.random(-outer,outer)
+       else --z
+               pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
+               pos.x = pos.x + math.random(-outer,outer)
+       end
+       return(pos)
+end
+
+
+local object_list
+local entity
+local counter
+local get_mobs_in_radius = function(pos)
+       counter = 0
+       object_list = minetest.get_objects_inside_radius(pos, outer)
+       for _,object in ipairs(object_list) do
+               if not object:is_player() then
+                       entity = object:get_luaentity()
+
+                       if entity.is_mob then
+                               counter = counter + 1
+                       end
+               end
+       end
+       return(counter)
+end
+
+
+local pos
+local mobs
+local spawner
+local mob_spawning
+local light_level
+local mob_pos
+local function spawn_mobs(player)
+       pos = player:get_pos()
+
+       mobs = get_mobs_in_radius(pos)
+
+       if mobs > spawn_goal_per_player then
+               return
+       end
+
+       pos = position_calculation(pos)
+
+       spawner = {}
+       if pos.y >= 21000 then
+               spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"aether:grass"})
+       elseif pos.y <= -10033 and pos.y >= -20112 then
+               spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"nether:netherrack"})
+       else
+               spawner = minetest.find_nodes_in_area_under_air(vector.new(pos.x,pos.y-find_node_height,pos.z), vector.new(pos.x,pos.y+find_node_height,pos.z), {"main:grass","main:sand","main:water"})
+       end
+       
+       --print(dump(spawner))
+       if table.getn(spawner) > 0 then
+               mob_pos = spawner[1]
+               mob_pos.y = mob_pos.y + 1
+               --aether spawning
+               if mob_pos.y >= 21000 then
+                       mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
+                       --print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+               elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
+                       mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
+                       --print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+               else
+                       light_level = minetest.get_node_light(spawner[1])
+
+                       if weather_type == 1 then
+                               if light_level < 7 then
+                                       mob_spawning = snow_dark_spawn_table[math.random(1,table.getn(snow_dark_spawn_table))]
+                                       --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               else
+                                       local mob_spawning = snow_light_spawn_table[math.random(1,table.getn(snow_light_spawn_table))]
+                                       --print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               end
+                       else
+                               if light_level < 7 then
+                                       mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
+                                       --print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               else
+                                       mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
+                                       --print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
+                                       minetest.add_entity(mob_pos,"mob:"..mob_spawning)
+                               end
+                       end
+               end
+       end
+end
+
+local function per_player_handling()
+       --check through players
+       for _,player in ipairs(minetest.get_connected_players()) do
+               spawn_mobs(player)
+       end
+
+       minetest.after(10, function()
+               per_player_handling()
+       end)
+end
+
+if spawn then
+       minetest.register_on_mods_loaded(function()
+               minetest.after(0,function()
+                       per_player_handling()
+               end)
+       end)
+end
+
+