state = 0,
view_distance = 15,
- item_drop = "mob:egg",
+ item_drop = {"mob:egg","mob:feather"},
standing_frame = {x=20,y=20},
moving_frame = {x=0,y=20},
animation_multiplier = 15,
state = 0,
view_distance = 15,
- item_drop = "weather:snowball",
+ item_drop = {"weather:snowball","main:coal","mob:carrot","main:stick"},
standing_frame = {x=0,y=0},
moving_frame = {x=0,y=0},
animation_multiplier = 10,
hurt_sound = "slime_die",
die_sound = "slime_die",
attack_type = "punch",
+ attack_damage = 6,
custom_on_death = function(self)
local pos = self.object:get_pos()
for i = 1,4 do
death_rotation = "z",
hurt_sound = "slime_die",
die_sound = "slime_die",
+ attack_damage = 2,
attack_type = "punch",
custom_on_death = function(self)
local pos = self.object:get_pos()
death_rotation = "z",
hurt_sound = "slime_die",
die_sound = "slime_die",
+ attack_damage = 1,
attack_type = "punch",
item_drop = "mob:slimeball"
}
hostile = true,
friendly_in_daylight = true,
attacked_hostile = true,
+ attack_damage = 3,
attack_type = "punch",
group_attack = true,