]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/init.lua
Chickens now drop eggs and feathers
[Crafter.git] / mods / mob / init.lua
index 2076cf3ea27b58e16bcb99d871aad0c51b1d789f..abcc7fe51f08476550d469706a5b95f959e34cfc 100644 (file)
@@ -75,6 +75,70 @@ mobs.register_mob(
 )
 
 
+mobs.register_mob(
+       {
+        mobname = "chicken",
+        physical = true,
+        collide_with_objects = false,
+        collisionbox = {-0.225, 0, -0.225, 0.225, 0.675, 0.225},
+        visual = "mesh",
+        visual_size = {x = 3, y = 3},
+        mesh = "chicken.b3d",
+        textures = {
+                --blank out the first two to create adult pig
+               "chicken.png"
+        },
+        
+        --these are used to anchor a point to the head position
+
+
+        -----
+        head_bone = "head",
+        debug_head_pos = false,
+        rotational_correction = -math.pi/2,
+        head_directional_offset = 0.2, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
+        head_height_offset = 0.82, --added to the base y position
+        --use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
+        head_position_correction = vector.new(0,1.8,-0.89),
+        --this is used to tell the game the orientation of the bone (swaps x to and y, then z and y)
+        head_coord = "vertical",
+        flip_pitch = true,
+        -----
+        
+        is_visible = true,
+        pointable = true,
+        automatic_face_movement_dir = 90,
+        automatic_face_movement_max_rotation_per_sec = 300,
+        makes_footstep_sound = false,
+        hp = 10,
+        gravity = {x = 0, y = -9.81, z = 0},
+        movement_type = "walk",
+        max_speed = 5,
+        state = 0,
+        view_distance = 15,
+        
+        item_drop = {"mob:egg","mob:feather"}, 
+        standing_frame = {x=20,y=20},
+        moving_frame = {x=0,y=20},
+        animation_multiplier = 15,
+        ----
+        ----
+        death_rotation = "z",
+        
+        hurt_sound = "chicken_hurt",
+        die_sound = "chicken_die",
+        
+        
+        hostile = false,
+        attacked_hostile = false,
+        attack_type = "punch",
+        group_attack = true,
+        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
+        --explosion_power = 7, -- how big the explosion has to be
+        --explosion_time = 3, -- how long it takes for a mob to explode
+       }
+)
+
 mobs.register_mob(
        {
         mobname = "snowman",
@@ -226,59 +290,6 @@ mobs.register_mob(
 )
 
 
---[[
-mobs.register_mob(
-       {
-        mobname = "chicken",
-        physical = true,
-        collide_with_objects = false,
-        collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
-        visual = "mesh",
-        visual_size = {x = 3, y = 3},
-        mesh = "chicken.b3d",
-        textures = {
-                --if you're wondering what mob this is, it's a chicken
-               "chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png"
-        },
-        is_visible = true,
-        pointable = true,
-        automatic_face_movement_dir = -90.0,
-        automatic_face_movement_max_rotation_per_sec = 300,
-        makes_footstep_sound = false,
-        hp = 10,
-        gravity = {x = 0, y = -9.81, z = 0},
-        movement_type = "walk",
-        max_speed = 5,
-        hostile = false,
-        state = 0,
-        view_distance = 15,
-        
-        item_drop = "mob:raw_porkchop", 
-        standing_frame = {x=0,y=0},
-        moving_frame = {x=5,y=15},
-        animation_multiplier = 5,
-        ----
-         
-        has_head = true, --remove this when mesh based head rotation is implemented
-        head_visual = "mesh",
-        head_visual_size = {x = 1.1, y = 1.1},
-        head_mesh = "pig_head.x",
-        head_textures ={"head.png","nose.png"},
-        head_mount = vector.new(0,1.2,1.9),
-        
-        death_rotation = "z",
-        
-        hurt_sound = "pig",
-        die_sound = "pig_die",
-        
-        attack_type = "punch",
-        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
-        --explosion_power = 7, -- how big the explosion has to be
-        --explosion_time = 3, -- how long it takes for a mob to explode
-       }
-)
-]]--
-
 mobs.register_mob(
        {
        mobname = "big_slime",
@@ -302,7 +313,7 @@ mobs.register_mob(
        movement_type = "jump",
        make_jump_noise = true,
        max_speed = 5,
-       hostile = false,
+       hostile = true,
        state = 0,
        view_distance = 20,
        death_rotation = "z",
@@ -391,61 +402,6 @@ mobs.register_mob(
 )
 
 --[[
-mobs.register_mob(
-       {
-        mobname = "flying_pig",
-        physical = true,
-        collide_with_objects = false,
-        collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
-        visual = "mesh",
-        visual_size = {x = 3, y = 3},
-        mesh = "pig.x",
-        textures = {
-               "flying_pig_body.png","flying_pig_leg.png","flying_pig_leg.png","flying_pig_leg.png","flying_pig_leg.png"
-       },
-        is_visible = true,
-        pointable = true,
-        automatic_face_movement_dir = -90.0,
-        automatic_face_movement_max_rotation_per_sec = 300,
-        makes_footstep_sound = false,
-        hp = 10,
-        gravity = {x = 0, y = -1, z = 0},
-        movement_type = "jump",
-        max_speed = 5,
-        hostile = true,
-        state = 0,
-        view_distance = 50,
-        item_drop = "main:gold",
-        item_minimum = 4,
-        item_amount = 5,
-         
-        standing_frame = {x=0,y=0},
-        moving_frame = {x=5,y=15},
-        animation_multiplier = 5,
-        ----
-         
-        has_head = true, --remove this when mesh based head rotation is implemented
-        head_visual = "mesh",
-        head_visual_size = {x = 1.1, y = 1.1},
-        head_mesh = "pig_head.x",
-        head_textures ={"flying_pig_head.png","flying_pig_nose.png"},
-        head_mount = vector.new(0,1.2,1.9),
-        
-        death_rotation = "z",
-        
-        hurt_sound = "pig",
-        die_sound = "pig_die",
-        
-        attack_type = "projectile",
-        projectile_timer_cooldown = 5,
-        projectile_type = "tnt:tnt",
-        
-        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
-        --explosion_power = 7, -- how big the explosion has to be
-        --explosion_time = 3, -- how long it takes for a mob to explode
-       }
-)
-
 
 
 mobs.register_mob(
@@ -529,7 +485,7 @@ mobs.register_mob(
         hostile = true,
         hostile_cooldown = false,
         state = 0,
-        view_distance = 20,
+        view_distance = 32,
         item_drop = "mob:gunpowder",
          
         standing_frame = {x=0,y=0},
@@ -595,7 +551,7 @@ mobs.register_mob(
         hostile = true,
         hostile_cooldown = false,
         state = 0,
-        view_distance = 20,
+        view_distance = 40,
         item_drop = "mob:gunpowder",
 
         damage_color = "blue",
@@ -676,7 +632,7 @@ mobs.register_mob(
         movement_type = "walk",
         max_speed = 6,
         state = 0,
-        view_distance = 15,
+        view_distance = 32,
         
         item_drop = "mob:string", 
         standing_frame = {x=21,y=21},