]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/init.lua
Add in capes
[Crafter.git] / mods / mob / init.lua
index 13e285dff7a1713bb22e56ee0f84cc272f1216d8..73df7a3399e573f2f47dd0c1d5d99ad4eeee8adc 100644 (file)
@@ -74,6 +74,147 @@ mobs.register_mob(
        }
 )
 
+mobs.register_mob(
+       {
+        mobname = "sheep",
+        physical = true,
+        collide_with_objects = false,
+        collisionbox = {-0.37, 0, -0.37, 0.37, 0.85, 0.37},
+        visual = "mesh",
+        visual_size = {x = 3, y = 3},
+        mesh = "sheep.b3d",
+        textures = {
+               "sheep_head_wool.png","sheep_wool.png","sheep.png"
+               --"sheep_head_shaved.png","nothing.png","sheep.png"
+        },
+        
+        --these are used to anchor a point to the head position
+
+
+        -----
+        head_bone = "head",
+        debug_head_pos = false,
+        head_directional_offset = 0.571, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
+        head_height_offset = 1.15, --added to the base y position
+        --use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
+        head_position_correction = vector.new(0,4.1,-0.86),
+        --this is used to tell the game the orientation of the bone (swaps x to and y, then z and y)
+        head_coord = "horizontal",
+        -----
+        
+        is_visible = true,
+        pointable = true,
+        automatic_face_movement_dir = 0,
+        automatic_face_movement_max_rotation_per_sec = 300,
+        makes_footstep_sound = false,
+        hp = 10,
+        gravity = {x = 0, y = -9.81, z = 0},
+        movement_type = "walk",
+        max_speed = 5,
+        state = 0,
+        view_distance = 15,
+        
+        item_drop = "mob:raw_porkchop", 
+        standing_frame = {x=0,y=0},
+        moving_frame = {x=0,y=40},
+        animation_multiplier = 20,
+        ----
+        ----
+        death_rotation = "x",
+        
+        hurt_sound = "sheep",
+        die_sound = "sheep",
+        
+        
+        hostile = false,
+        attacked_hostile = false,
+        attack_type = "punch",
+        group_attack = true,
+
+        c_mob_data = {sheared = false},
+
+        custom_on_activate = function(self)
+               --print(dump(self.c_mob_data))
+               if self.c_mob_data.sheared == true then
+                       self.object:set_properties({textures = {"sheep_head_shaved.png","nothing.png","sheep.png"}})
+               end
+        end,
+
+        custom_on_punch = function(self)
+               if self.c_mob_data.sheared == false then
+                       self.object:set_properties({textures = {"sheep_head_shaved.png","nothing.png","sheep.png"}})
+                       self.c_mob_data = {sheared=true}
+                       local pos = self.object:get_pos()
+                       pos.y = pos.y + 0.5
+                       minetest.throw_item(pos,{name="weather:snow_block"})
+               end
+       end
+       }
+)
+
+mobs.register_mob(
+       {
+        mobname = "chicken",
+        physical = true,
+        collide_with_objects = false,
+        collisionbox = {-0.225, 0, -0.225, 0.225, 0.675, 0.225},
+        visual = "mesh",
+        visual_size = {x = 3, y = 3},
+        mesh = "chicken.b3d",
+        textures = {
+                --blank out the first two to create adult pig
+               "chicken.png"
+        },
+        
+        --these are used to anchor a point to the head position
+
+
+        -----
+        head_bone = "head",
+        debug_head_pos = false,
+        rotational_correction = -math.pi/2,
+        head_directional_offset = 0.2, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
+        head_height_offset = 0.82, --added to the base y position
+        --use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
+        head_position_correction = vector.new(0,1.8,-0.89),
+        --this is used to tell the game the orientation of the bone (swaps x to and y, then z and y)
+        head_coord = "vertical",
+        flip_pitch = true,
+        -----
+        
+        is_visible = true,
+        pointable = true,
+        automatic_face_movement_dir = 90,
+        automatic_face_movement_max_rotation_per_sec = 300,
+        makes_footstep_sound = false,
+        hp = 10,
+        gravity = {x = 0, y = -9.81, z = 0},
+        movement_type = "walk",
+        max_speed = 5,
+        state = 0,
+        view_distance = 15,
+        
+        item_drop = {"mob:egg","mob:feather"}, 
+        standing_frame = {x=20,y=20},
+        moving_frame = {x=0,y=20},
+        animation_multiplier = 15,
+        ----
+        ----
+        death_rotation = "z",
+        
+        hurt_sound = "chicken_hurt",
+        die_sound = "chicken_die",
+        
+        
+        hostile = false,
+        attacked_hostile = false,
+        attack_type = "punch",
+        group_attack = true,
+        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
+        --explosion_power = 7, -- how big the explosion has to be
+        --explosion_time = 3, -- how long it takes for a mob to explode
+       }
+)
 
 mobs.register_mob(
        {
@@ -92,7 +233,7 @@ mobs.register_mob(
 
 
         -----
-        --head_bone = "head",
+        --head_bone = "Bone",
         debug_head_pos = false,
         head_directional_offset = 0, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
         head_height_offset = 1.625, --added to the base y position
@@ -105,7 +246,7 @@ mobs.register_mob(
         
         is_visible = true,
         pointable = true,
-        automatic_face_movement_dir = 0,
+        automatic_face_movement_dir = -90,
         automatic_face_movement_max_rotation_per_sec = 300,
         makes_footstep_sound = false,
         hp = 10,
@@ -115,13 +256,13 @@ mobs.register_mob(
         state = 0,
         view_distance = 15,
         
-        item_drop = "weather:snowball"
+        item_drop = {"weather:snowball","main:coal","mob:carrot","main:stick"}
         standing_frame = {x=0,y=0},
         moving_frame = {x=0,y=0},
         animation_multiplier = 10,
         ----
         ----
-        death_rotation = "x",
+        death_rotation = "z",
         
         hurt_sound = "wool",
         die_sound = "wool",
@@ -132,6 +273,29 @@ mobs.register_mob(
         projectile_type = "weather:snowball",
         projectile_timer_cooldown = 1,
 
+        custom_function = function(self,dtime,moveresult)
+               if moveresult and moveresult.touching_ground then
+                       local pos = vector.floor(vector.add(self.object:get_pos(),0.5))
+
+                       if self.custom_old_pos and not vector.equals(pos,self.custom_old_pos) then
+                               if minetest.get_nodedef(minetest.get_node(pos).name,"buildable_to") == true and minetest.get_nodedef(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name,"buildable_to") == false then
+                                       minetest.set_node(pos,{name="weather:snow"})
+                               end
+                       end
+                       self.custom_old_pos = pos
+               end
+        end,
+
+        custom_timer = 0.75,
+        custom_timer_function = function(self,dtime)
+               if weather_type and weather_type ~= 1 then
+                       self.object:punch(self.object, 2, 
+                               {
+                               full_punch_interval=1.5,
+                               damage_groups = {damage=2},
+                               })
+               end
+        end,
        }
 )
 
@@ -203,59 +367,6 @@ mobs.register_mob(
 )
 
 
---[[
-mobs.register_mob(
-       {
-        mobname = "chicken",
-        physical = true,
-        collide_with_objects = false,
-        collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
-        visual = "mesh",
-        visual_size = {x = 3, y = 3},
-        mesh = "chicken.b3d",
-        textures = {
-                --if you're wondering what mob this is, it's a chicken
-               "chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png"
-        },
-        is_visible = true,
-        pointable = true,
-        automatic_face_movement_dir = -90.0,
-        automatic_face_movement_max_rotation_per_sec = 300,
-        makes_footstep_sound = false,
-        hp = 10,
-        gravity = {x = 0, y = -9.81, z = 0},
-        movement_type = "walk",
-        max_speed = 5,
-        hostile = false,
-        state = 0,
-        view_distance = 15,
-        
-        item_drop = "mob:raw_porkchop", 
-        standing_frame = {x=0,y=0},
-        moving_frame = {x=5,y=15},
-        animation_multiplier = 5,
-        ----
-         
-        has_head = true, --remove this when mesh based head rotation is implemented
-        head_visual = "mesh",
-        head_visual_size = {x = 1.1, y = 1.1},
-        head_mesh = "pig_head.x",
-        head_textures ={"head.png","nose.png"},
-        head_mount = vector.new(0,1.2,1.9),
-        
-        death_rotation = "z",
-        
-        hurt_sound = "pig",
-        die_sound = "pig_die",
-        
-        attack_type = "punch",
-        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
-        --explosion_power = 7, -- how big the explosion has to be
-        --explosion_time = 3, -- how long it takes for a mob to explode
-       }
-)
-]]--
-
 mobs.register_mob(
        {
        mobname = "big_slime",
@@ -268,6 +379,7 @@ mobs.register_mob(
        textures = {
                "slime.png"
        },
+       collision_boundary = 2.5,
        is_visible = true,
        pointable = true,
        automatic_face_movement_dir = 90,
@@ -285,6 +397,7 @@ mobs.register_mob(
        hurt_sound = "slime_die",
        die_sound = "slime_die",
        attack_type = "punch",
+       attack_damage = 6,
        custom_on_death = function(self)
                local pos = self.object:get_pos()
                for i = 1,4 do
@@ -322,6 +435,7 @@ mobs.register_mob(
        death_rotation = "z",
        hurt_sound = "slime_die",
        die_sound = "slime_die",
+       attack_damage = 2,
        attack_type = "punch",
        custom_on_death = function(self)
                local pos = self.object:get_pos()
@@ -361,15 +475,18 @@ mobs.register_mob(
        death_rotation = "z",
        hurt_sound = "slime_die",
        die_sound = "slime_die",
+       attack_damage = 1,
        attack_type = "punch",
        item_drop = "mob:slimeball"
        }
 )
 
 --[[
+
+
 mobs.register_mob(
        {
-        mobname = "flying_pig",
+        mobname = "creepig",
         physical = true,
         collide_with_objects = false,
         collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
@@ -377,7 +494,7 @@ mobs.register_mob(
         visual_size = {x = 3, y = 3},
         mesh = "pig.x",
         textures = {
-               "flying_pig_body.png","flying_pig_leg.png","flying_pig_leg.png","flying_pig_leg.png","flying_pig_leg.png"
+               "creepig_body.png","creepig_leg.png","creepig_leg.png","creepig_leg.png","creepig_leg.png"
        },
         is_visible = true,
         pointable = true,
@@ -385,15 +502,13 @@ mobs.register_mob(
         automatic_face_movement_max_rotation_per_sec = 300,
         makes_footstep_sound = false,
         hp = 10,
-        gravity = {x = 0, y = -1, z = 0},
-        movement_type = "jump",
-        max_speed = 5,
+        gravity = {x = 0, y = -9.81, z = 0},
+        movement_type = "walk",
+        max_speed = 4,
         hostile = true,
         state = 0,
-        view_distance = 50,
-        item_drop = "main:gold",
-        item_minimum = 4,
-        item_amount = 5,
+        view_distance = 20,
+        item_drop = "mob:cooked_porkchop",
          
         standing_frame = {x=0,y=0},
         moving_frame = {x=5,y=15},
@@ -404,7 +519,7 @@ mobs.register_mob(
         head_visual = "mesh",
         head_visual_size = {x = 1.1, y = 1.1},
         head_mesh = "pig_head.x",
-        head_textures ={"flying_pig_head.png","flying_pig_nose.png"},
+        head_textures ={"creepig_head.png","creepig_nose.png"},
         head_mount = vector.new(0,1.2,1.9),
         
         death_rotation = "z",
@@ -412,79 +527,88 @@ mobs.register_mob(
         hurt_sound = "pig",
         die_sound = "pig_die",
         
-        attack_type = "projectile",
-        projectile_timer_cooldown = 5,
-        projectile_type = "tnt:tnt",
+        attack_type = "explode",
+        --projectile_timer_cooldown = 5,
+        --projectile_type = "tnt:tnt",
         
-        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
-        --explosion_power = 7, -- how big the explosion has to be
-        --explosion_time = 3, -- how long it takes for a mob to explode
+        explosion_radius = 2, -- how far away the mob has to be to initialize the explosion
+        explosion_power = 7, -- how big the explosion has to be
+        explosion_time = 5, -- how long it takes for a mob to explode
+        
+        die_in_light = true,
+        die_in_light_level = 12,
        }
 )
 
-
+]]--
 
 mobs.register_mob(
        {
-        mobname = "creepig",
+        mobname = "creeper",
         physical = true,
         collide_with_objects = false,
-        collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
+        collisionbox = {-0.37,0, -0.37, 0.37, 1.5, 0.37},
         visual = "mesh",
-        visual_size = {x = 3, y = 3},
-        mesh = "pig.x",
+        visual_size = {x = 3.2, y = 3.2},
+        mesh = "creeper.b3d",
         textures = {
-               "creepig_body.png","creepig_leg.png","creepig_leg.png","creepig_leg.png","creepig_leg.png"
+               "creeper.png"
        },
         is_visible = true,
         pointable = true,
-        automatic_face_movement_dir = -90.0,
         automatic_face_movement_max_rotation_per_sec = 300,
         makes_footstep_sound = false,
-        hp = 10,
+        hp = 27,
         gravity = {x = 0, y = -9.81, z = 0},
         movement_type = "walk",
-        max_speed = 4,
+        max_speed = 5.5,
         hostile = true,
+        hostile_cooldown = false,
         state = 0,
-        view_distance = 20,
-        item_drop = "mob:cooked_porkchop",
+        view_distance = 32,
+        item_drop = "mob:gunpowder",
          
         standing_frame = {x=0,y=0},
-        moving_frame = {x=5,y=15},
-        animation_multiplier = 5,
+        moving_frame = {x=0,y=40},
+        animation_multiplier = 20,
         ----
+        pathfinds = true,
+        
+        --these are used to anchor a point to the head position
+        -----
+        automatic_face_movement_dir = 0,
+        head_bone = "head",
+        debug_head_pos = false,
+        --this always has to be slightly positive
+        head_directional_offset = 0.01,
+        head_height_offset = 1.45, --added to the base y position
+        --use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
+        head_position_correction = vector.new(0,2.4,0),
+        head_coord = "vertical",
+        -----
          
-        has_head = true, --remove this when mesh based head rotation is implemented
-        head_visual = "mesh",
-        head_visual_size = {x = 1.1, y = 1.1},
-        head_mesh = "pig_head.x",
-        head_textures ={"creepig_head.png","creepig_nose.png"},
-        head_mount = vector.new(0,1.2,1.9),
         
-        death_rotation = "z",
+        death_rotation = "x",
         
-        hurt_sound = "pig",
-        die_sound = "pig_die",
+        hurt_sound = "creeper_hurt",
+        die_sound = "creeper_hurt",
         
         attack_type = "explode",
         --projectile_timer_cooldown = 5,
         --projectile_type = "tnt:tnt",
         
-        explosion_radius = 2, -- how far away the mob has to be to initialize the explosion
-        explosion_power = 7, -- how big the explosion has to be
-        explosion_time = 5, -- how long it takes for a mob to explode
+        explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
+        explosion_power = 4, -- how big the explosion has to be
+        explosion_time = 3, -- how long it takes for a mob to explode
         
-        die_in_light = true,
-        die_in_light_level = 12,
+        die_in_light = false,
+        --die_in_light_level = 12,
        }
 )
 
-]]--
-
 mobs.register_mob(
        {
-        mobname = "creeper",
+        mobname = "sneeper",
         physical = true,
         collide_with_objects = false,
         collisionbox = {-0.37,0, -0.37, 0.37, 1.5, 0.37},
@@ -492,7 +616,7 @@ mobs.register_mob(
         visual_size = {x = 3.2, y = 3.2},
         mesh = "creeper.b3d",
         textures = {
-               "creeper.png"
+               "sneeper.png"
        },
         is_visible = true,
         pointable = true,
@@ -505,7 +629,7 @@ mobs.register_mob(
         hostile = true,
         hostile_cooldown = false,
         state = 0,
-        view_distance = 20,
+        view_distance = 32,
         item_drop = "mob:gunpowder",
          
         standing_frame = {x=0,y=0},
@@ -526,7 +650,8 @@ mobs.register_mob(
         head_position_correction = vector.new(0,2.4,0),
         head_coord = "vertical",
         -----
-         
+        
+        damage_color = "blue",
         
         death_rotation = "x",
         
@@ -534,6 +659,7 @@ mobs.register_mob(
         die_sound = "creeper_hurt",
         
         attack_type = "explode",
+        explosion_type = "weather:snow_block",
         --projectile_timer_cooldown = 5,
         --projectile_type = "tnt:tnt",
         
@@ -547,7 +673,6 @@ mobs.register_mob(
 )
 
 
-
 mobs.register_mob(
        {
         mobname = "nitro_creeper",
@@ -571,7 +696,7 @@ mobs.register_mob(
         hostile = true,
         hostile_cooldown = false,
         state = 0,
-        view_distance = 20,
+        view_distance = 40,
         item_drop = "mob:gunpowder",
 
         damage_color = "blue",
@@ -615,6 +740,26 @@ mobs.register_mob(
        }
 )
 
+local spider_eyes = {}
+
+spider_eyes.initial_properties = {
+       visual = "mesh",
+       mesh = "spider_eyes.b3d",
+       textures = {"spider_eyes.png"},
+       pointable = false,
+       collisionbox = {0, 0, 0, 0, 0, 0}
+}
+spider_eyes.glow = -1
+spider_eyes.on_step = function(self)
+       if not self.owner or not self.owner:get_luaentity() then
+               self.object:remove()
+       else
+               local owner_head_bone = self.owner:get_luaentity().head_bone
+               local position,rotation = self.owner:get_bone_position(owner_head_bone)
+               self.object:set_attach(self.owner, owner_head_bone, vector.new(0,0,0), rotation)
+       end
+end
+minetest.register_entity("mob:spider_eyes",spider_eyes)
 
 mobs.register_mob(
        {
@@ -652,7 +797,7 @@ mobs.register_mob(
         movement_type = "walk",
         max_speed = 6,
         state = 0,
-        view_distance = 15,
+        view_distance = 32,
         
         item_drop = "mob:string", 
         standing_frame = {x=21,y=21},
@@ -671,10 +816,97 @@ mobs.register_mob(
         hostile = true,
         friendly_in_daylight = true,
         attacked_hostile = true,
+        attack_damage = 3,
         attack_type = "punch",
         group_attack = true,
+
+        custom_on_activate = function(self)
+               local eyes = minetest.add_entity(self.object:get_pos(), "mob:spider_eyes")
+               eyes:set_attach(self.object, "body.head", vector.new(0,0,0), vector.new(0,0,0))
+               eyes:get_luaentity().owner = self.object
+               if math.random() > 0.998 then
+                       local obj = minetest.add_entity(self.object:get_pos(),"mob:pig")
+                       local obj2 = minetest.add_entity(self.object:get_pos(),"tnt:tnt")
+                       local obj3 = minetest.add_entity(self.object:get_pos(),"boat:boat")
+
+                       obj2:get_luaentity().timer = 7
+                       obj2:get_luaentity().radius = 7
+
+                       obj:set_attach(self.object,"",vector.new(0,3,0),vector.new(0,90,0))
+                       obj2:set_attach(obj,"",vector.new(0,4.5,0),vector.new(0,90,0))
+                       obj3:set_attach(obj2,"",vector.new(0,6.5,0),vector.new(0,0,0))
+
+                       obj:set_properties({visual_size={x=1,y=1}})
+                       obj2:set_properties({visual_size={x=1/3,y=1/3}})
+               end
+        end
         --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
         --explosion_power = 7, -- how big the explosion has to be
         --explosion_time = 3, -- how long it takes for a mob to explode
        }
-)
\ No newline at end of file
+)
+
+mobs.register_mob(
+       {
+        mobname = "snoider",
+        physical = true,
+        collide_with_objects = false,
+        collisionbox = {-0.37, 0, -0.37, 0.37, 0.85, 0.37},
+        visual = "mesh",
+        visual_size = {x = 3, y = 3},
+        mesh = "spider.b3d",
+        textures = {
+               "snoider.png"
+        },
+        
+        --these are used to anchor a point to the head position
+        -----
+        head_bone = "body.head",
+        debug_head_pos = false,
+        rotational_correction = -math.pi/2,
+        head_directional_offset = 0.3, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
+        head_height_offset = 0.63, --added to the base y position
+        --use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
+        head_position_correction = vector.new(0,1.24,0),
+        --this is used to tell the game the orientation of the bone (swaps x to and y, then z and y)
+        head_coord = "horizontal",
+        -----
+        
+        is_visible = true,
+        pointable = true,
+        automatic_face_movement_dir = 90,
+        automatic_face_movement_max_rotation_per_sec = 300,
+        makes_footstep_sound = false,
+        hp = 30,
+        gravity = {x = 0, y = -9.81, z = 0},
+        movement_type = "walk",
+        max_speed = 6,
+        state = 0,
+        view_distance = 32,
+        
+        item_drop = "mob:string", 
+        standing_frame = {x=21,y=21},
+        moving_frame = {x=0,y=20},
+        animation_multiplier = 20,
+        ----
+        ----
+        death_rotation = "z",
+        
+        hurt_sound = "spider",
+        die_sound = "spider_die",
+        
+        
+        pathfinds = true,
+
+        hostile = true,
+        friendly_in_daylight = true,
+        attacked_hostile = true,
+        attack_damage = 3,
+        attack_type = "punch",
+        group_attack = true,
+
+        --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
+        --explosion_power = 7, -- how big the explosion has to be
+        --explosion_time = 3, -- how long it takes for a mob to explode
+       }
+)