die_sound = "wool",
- hostile = true,
+ hostile = false,
+ attacked_hostile = true,
attack_type = "projectile",
projectile_type = "weather:snowball",
projectile_timer_cooldown = 1,
hp = 40,
gravity = {x = 0, y = -9.81, z = 0},
movement_type = "walk",
- max_speed = 9,
+ max_speed = 6,
hostile = true,
hostile_cooldown = false,
state = 0,
--projectile_type = "tnt:tnt",
explosion_radius = 6, -- how far away the mob has to be to initialize the explosion
- explosion_power = 14, -- how big the explosion is (radius)
+ explosion_power = 6, -- how big the explosion is (radius)
explosion_time = 3, -- how long it takes for a mob to explode
explosion_blink_timer = 0.1, -- how fast the blinking happens