item_drop = "mob:egg",
standing_frame = {x=20,y=20},
moving_frame = {x=0,y=20},
- animation_multiplier = 20,
+ animation_multiplier = 15,
----
----
death_rotation = "z",
)
---[[
-mobs.register_mob(
- {
- mobname = "chicken",
- physical = true,
- collide_with_objects = false,
- collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
- visual = "mesh",
- visual_size = {x = 3, y = 3},
- mesh = "chicken.b3d",
- textures = {
- --if you're wondering what mob this is, it's a chicken
- "chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png"
- },
- is_visible = true,
- pointable = true,
- automatic_face_movement_dir = -90.0,
- automatic_face_movement_max_rotation_per_sec = 300,
- makes_footstep_sound = false,
- hp = 10,
- gravity = {x = 0, y = -9.81, z = 0},
- movement_type = "walk",
- max_speed = 5,
- hostile = false,
- state = 0,
- view_distance = 15,
-
- item_drop = "mob:raw_porkchop",
- standing_frame = {x=0,y=0},
- moving_frame = {x=5,y=15},
- animation_multiplier = 5,
- ----
-
- has_head = true, --remove this when mesh based head rotation is implemented
- head_visual = "mesh",
- head_visual_size = {x = 1.1, y = 1.1},
- head_mesh = "pig_head.x",
- head_textures ={"head.png","nose.png"},
- head_mount = vector.new(0,1.2,1.9),
-
- death_rotation = "z",
-
- hurt_sound = "pig",
- die_sound = "pig_die",
-
- attack_type = "punch",
- --explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
- --explosion_power = 7, -- how big the explosion has to be
- --explosion_time = 3, -- how long it takes for a mob to explode
- }
-)
-]]--
-
mobs.register_mob(
{
mobname = "big_slime",
movement_type = "jump",
make_jump_noise = true,
max_speed = 5,
- hostile = false,
+ hostile = true,
state = 0,
view_distance = 20,
death_rotation = "z",
hostile = true,
hostile_cooldown = false,
state = 0,
- view_distance = 20,
+ view_distance = 32,
item_drop = "mob:gunpowder",
standing_frame = {x=0,y=0},
hostile = true,
hostile_cooldown = false,
state = 0,
- view_distance = 20,
+ view_distance = 40,
item_drop = "mob:gunpowder",
damage_color = "blue",
movement_type = "walk",
max_speed = 6,
state = 0,
- view_distance = 15,
+ view_distance = 32,
item_drop = "mob:string",
standing_frame = {x=21,y=21},