movement_type = "jump",
make_jump_noise = true,
max_speed = 5,
- hostile = false,
+ hostile = true,
state = 0,
view_distance = 20,
death_rotation = "z",
hostile = true,
hostile_cooldown = false,
state = 0,
- view_distance = 20,
+ view_distance = 32,
item_drop = "mob:gunpowder",
standing_frame = {x=0,y=0},
hostile = true,
hostile_cooldown = false,
state = 0,
- view_distance = 20,
+ view_distance = 40,
item_drop = "mob:gunpowder",
damage_color = "blue",
movement_type = "walk",
max_speed = 6,
state = 0,
- view_distance = 15,
+ view_distance = 32,
item_drop = "mob:string",
standing_frame = {x=21,y=21},