]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/api/timers.lua
Make mob spawning work better
[Crafter.git] / mods / mob / api / timers.lua
index 84ae2da3273dfd2ecdc2a6cca10b657c857a6978..1e8135bf7fd0cd5a461dfa751a6e78f7ba45471f 100644 (file)
@@ -1,3 +1,9 @@
+local
+minetest,math
+=
+minetest,math
+local pos
+local light
 mobs.create_timer_functions = function(def,mob_register)
        --this controls how fast the mob punches
        mob_register.manage_punch_timer = function(self,dtime)
@@ -13,12 +19,23 @@ mobs.create_timer_functions = function(def,mob_register)
 
        --this controls the hostile state
        if def.hostile == true or def.attacked_hostile == true then
-               mob_register.manage_hostile_timer = function(self,dtime)
-                       if self.hostile_timer > 0 then
-                               self.hostile_timer = self.hostile_timer - dtime
+               if def.hostile_cooldown == true then
+                       mob_register.manage_hostile_timer = function(self,dtime)
+                               if self.hostile_timer > 0 then
+                                       self.hostile_timer = self.hostile_timer - dtime
+                               end
+                               if self.hostile_timer <= 0 then
+                                       self.hostile = false
+                               end
                        end
-                       if self.hostile_timer <= 0 then
-                               self.hostile = false
+               end
+       else
+               mob_register.manage_scared_timer = function(self,dtime)
+                       if self.scared_timer > 0 then
+                               self.scared_timer = self.scared_timer - dtime
+                       end
+                       if self.scared_timer <= 0 then
+                               self.scared = false
                        end
                end
        end
@@ -35,17 +52,35 @@ mobs.create_timer_functions = function(def,mob_register)
 
        mob_register.manage_explode_timer = function(self,dtime)
                self.tnt_timer = self.tnt_timer - dtime
+               self.tnt_tick_timer = self.tnt_tick_timer  - dtime
+               if self.tnt_tick_timer <= 0 and not self.dead then
+                       self.tnt_tick_timer = self.explosion_blink_timer
+                       self.tnt_mod_state = math.abs(self.tnt_mod_state-1)
+                       if self.tnt_mod_state == 0 then
+                               self.object:set_texture_mod("")
+                       else
+                               self.object:set_texture_mod("^[colorize:"..self.explosion_blink_color..":130")
+                       end
+                       --print(self.object:get_texture_mod())
+                       --self.object:set_texture_mod("^[colorize:red:130")
+               end
                if self.tnt_timer <= 0 and not self.dead then
                        
                        self.object:set_texture_mod("^[colorize:red:130")
                        
-                       local pos = self.object:get_pos()
-                       --direction.y = direction.y + 1
-                       
-                       tnt(pos,7)
-                       self.death_animation_timer = 1
-                       self.dead = true
-                       self.tnt_timer = 100
+                       pos = self.object:get_pos()
+                       self.object:remove()
+                       tnt(pos,self.explosion_power,self.explosion_type)
+               end
+       end
+
+       if def.custom_timer then
+               mob_register.do_custom_timer = function(self,dtime)
+                       self.c_timer = self.c_timer + dtime
+                       if self.c_timer >= self.custom_timer then
+                               self.c_timer = 0 
+                               self.custom_timer_function(self,dtime)
+                       end
                end
        end
 
@@ -53,6 +88,24 @@ mobs.create_timer_functions = function(def,mob_register)
                self.projectile_timer = self.projectile_timer - dtime
        end
 
+       if def.friendly_in_daylight then
+               mob_register.handle_friendly_in_daylight_timer = function(self,dtime)
+                       self.friendly_in_daylight_timer = self.friendly_in_daylight_timer + dtime
+                       if self.friendly_in_daylight_timer >= 2 then
+                               self.friendly_in_daylight_timer = 0
+                               pos = self.object:get_pos()
+                               light = minetest.get_node_light(pos)
+                               if pos and light and light >= 13 then --1 greater than torch light
+                                       if self.following == false then
+                                               self.hostile = false
+                                       end
+                               else
+                                       self.hostile = true
+                               end
+                       end
+               end
+       end
+
        --this stops the pig from flying into the air
        mob_register.manage_jump_timer = function(self,dtime)
                if self.jump_timer > 0 then