+local
+minetest,math
+=
+minetest,math
+local pos
+local light
mobs.create_timer_functions = function(def,mob_register)
--this controls how fast the mob punches
mob_register.manage_punch_timer = function(self,dtime)
end
end
end
+ else
+ mob_register.manage_scared_timer = function(self,dtime)
+ if self.scared_timer > 0 then
+ self.scared_timer = self.scared_timer - dtime
+ end
+ if self.scared_timer <= 0 then
+ self.scared = false
+ end
+ end
end
mob_register.manage_hurt_color_timer = function(self,dtime)
self.object:set_texture_mod("^[colorize:red:130")
- local pos = self.object:get_pos()
- --direction.y = direction.y + 1
-
- tnt(pos,self.explosion_power)
- self.death_animation_timer = 1
- self.dead = true
- self.tnt_timer = 100
+ pos = self.object:get_pos()
+ self.object:remove()
+ tnt(pos,self.explosion_power,self.explosion_type)
+ end
+ end
+
+ if def.custom_timer then
+ mob_register.do_custom_timer = function(self,dtime)
+ self.c_timer = self.c_timer + dtime
+ if self.c_timer >= self.custom_timer then
+ self.c_timer = 0
+ self.custom_timer_function(self,dtime)
+ end
end
end
self.projectile_timer = self.projectile_timer - dtime
end
+ if def.friendly_in_daylight then
+ mob_register.handle_friendly_in_daylight_timer = function(self,dtime)
+ self.friendly_in_daylight_timer = self.friendly_in_daylight_timer + dtime
+ if self.friendly_in_daylight_timer >= 2 then
+ self.friendly_in_daylight_timer = 0
+ pos = self.object:get_pos()
+ light = minetest.get_node_light(pos)
+ if pos and light and light >= 13 then --1 greater than torch light
+ if self.following == false then
+ self.hostile = false
+ end
+ else
+ self.hostile = true
+ end
+ end
+ end
+ end
+
--this stops the pig from flying into the air
mob_register.manage_jump_timer = function(self,dtime)
if self.jump_timer > 0 then