damage_groups = {damage=hurty},
})
end
+ self.hurt_inside_timer = 0.25
else
self.hurt_inside_timer = self.hurt_inside_timer - dtime
end
mob_register.pathfinding = function(self,dtime)
if self.following and self.following_pos then
self.pathfinding_timer = self.pathfinding_timer + dtime
- if self.pathfinding_timer > 1 then
+ if self.pathfinding_timer > 1 or not self.path_data then
self.pathfinding_timer = 0
- local path = minetest.find_path(self.object:get_pos(),self.following_pos,self.view_distance*2,1,1,"A*_noprefetch")
-
- if path and (not self.path_data or (self.path_data and table.getn(self.path_data) < 3)) then
+ local path = minetest.find_path(self.object:get_pos(),self.following_pos,self.view_distance*2,1,1,"A*")
+ if path then--or (self.path_data and table.getn(self.path_data) < 3)) then
self.path_data = path
end
+ if self.path_data and table.getn(self.path_data) <= 4 then
+ self.path_data = nil
+ end
if self.path_data then
for index,pos_data in pairs(self.path_data) do