--This makes the mob walk at a certain speed and jump
if def.movement_type == "walk" then
- mob_register.move = function(self,dtime)
+ mob_register.move = function(self,dtime,moveresult)
self.manage_jump_timer(self,dtime)
self.timer = self.timer - dtime
-
+
--jump
- self.jump(self)
+ self.jump(self,moveresult)
--swim
self.swim(self,dtime)
acceleration = vector.multiply(acceleration, 0.05)
self.object:add_velocity(acceleration)
end
- mob_register.jump = function(self)
- local vel = self.object:get_velocity()
- if self.jump_timer <= 0 then
- if (vel.x == 0 and self.direction ~= 0) or (vel.z == 0 and self.direction ~= 0) then
- if vel.y == 0 and self.oldvely and self.oldvely <= 0 then
+ mob_register.jump = function(self,moveresult)
+ if moveresult and moveresult.touching_ground and self.direction then
+ local pos = self.object:get_pos()
+ pos.y = pos.y+0.1
+
+ if self.path_data and table.getn(self.path_data) > 0 then
+ --smart jump
+ local y = math.floor(pos.y+0.5)
+ local vel = self.object:get_velocity()
+ if y < self.path_data[1].y then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ elseif self.path_data[2] and y < self.path_data[2].y then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ elseif self.path_data[3] and y < self.path_data[3].y then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ elseif ((vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0)) then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ end
+ else
+ --assume collisionbox is even x and z
+ local modifier = self.object:get_properties().collisionbox[4]*3
+
+
+ local pos2 = vector.add(vector.multiply(self.direction,modifier),pos)
+
+ local ray = minetest.raycast(pos, pos2, false, false)
+
+ local pointed_thing
+
+ if ray then
+ pointed_thing = ray:next()
+ end
+
+ if pointed_thing then
+ if minetest.get_nodedef(minetest.get_node(pointed_thing.under).name, "walkable") then
+ --print("jump")
+ local vel = self.object:get_velocity()
+ --self.jump_timer = 1+math.random()
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ else
+ --print("velocity check")
+ local vel = self.object:get_velocity()
+ if (vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0) then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ end
+ end
+ else
+ --print("velcheck 2")
local vel = self.object:get_velocity()
- self.jump_timer = 1+math.random()
- if self.hostile == true then
- self.jump_timer = 0.5
+ if (vel.x == 0 and self.direction.x ~= 0) or (vel.z == 0 and self.direction.z ~= 0) then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
end
- self.object:set_velocity(vector.new(vel.x,5,vel.z))
end
end
end
- --if vel.y == 0 and self.oldvely and self.oldvely < 0 then
- -- self.object:set_velocity(vector.new(0,0,0))
- --end
- self.oldvely = vel.y
end
elseif def.movement_type == "jump" then
- mob_register.move = function(self,dtime)
+ mob_register.move = function(self,dtime,moveresult)
self.manage_jump_timer(self,dtime)
self.timer = self.timer - dtime
--jump
- self.jump(self)
+ self.jump(self,moveresult)
--swim
self.swim(self,dtime)
end
end
- mob_register.jump = function(self)
- local vel = self.object:get_velocity()
- if self.jump_timer <= 0 then
- if vel.y == 0 and self.oldvely and self.oldvely <= 0 then --use <= on self.oldvely to make slime make landing sound
- minetest.sound_play("slime_splat", {object=self.object, gain = 1.0, max_hear_distance = 10,pitch = math.random(80,100)/100})
+ mob_register.jump = function(self,moveresult)
+ if moveresult and moveresult.touching_ground and self.direction then
+ if self.jump_timer <= 0 then
+ if self.make_jump_noise then
+ minetest.sound_play("slime_splat", {object=self.object, gain = 1.0, max_hear_distance = 10,pitch = math.random(80,100)/100})
+ end
local vel = self.object:get_velocity()
- self.jump_timer = 1+math.random()
- if self.hostile == true then
+ self.object:set_velocity(vector.new(vel.x,5,vel.z))
+ if self.following == true then
self.jump_timer = 0.5
+ else
+ self.jump_timer = 1+math.random()
end
- local goal = vector.multiply(self.direction,self.speed)
- self.object:set_velocity(vector.new(goal.x,5,goal.z))
+ else
+ self.object:set_velocity(vector.new(0,0,0))
end
end
- if vel.y == 0 and self.oldvely and self.oldvely < 0 then
- self.object:set_velocity(vector.new(0,0,0))
- end
- self.oldvely = vel.y
end
end
+ if def.pathfinds then
+ mob_register.pathfinding = function(self,dtime)
+ if self.following and self.following_pos then
+ self.pathfinding_timer = self.pathfinding_timer + dtime
+ if self.pathfinding_timer > 1 or not self.path_data then
+ self.pathfinding_timer = 0
+
+ local path = minetest.find_path(self.object:get_pos(),self.following_pos,self.view_distance*2,1,1,"A*")
+ if path then--or (self.path_data and table.getn(self.path_data) < 3)) then
+ self.path_data = path
+ end
+ if self.path_data and table.getn(self.path_data) <= 4 then
+ self.path_data = nil
+ end
+
+ if self.path_data then
+ for index,pos_data in pairs(self.path_data) do
+ --print(dump(pos_data))
+ minetest.add_particle({
+ pos = pos_data,
+ velocity = {x=0, y=0, z=0},
+ acceleration = {x=0, y=0, z=0},
+ expirationtime = 1,
+ size = 1,
+ texture = "dirt.png",
+ })
+ end
+ end
+ end
+ end
+ local selfpos = self.object:get_pos()
+ local pos1 = vector.new(selfpos.x,0,selfpos.z)
+ if self.path_data and table.getn(self.path_data) > 0 and vector.distance(pos1,vector.new(self.path_data[1].x,0,self.path_data[1].z)) < 1 then
+ --shift whole list down
+ for i = 2,table.getn(self.path_data) do
+ self.path_data[i-1] = self.path_data[i]
+ end
+ self.path_data[table.getn(self.path_data)] = nil
+ end
+ end
+ end
return(mob_register)
end