]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/api/data_handling.lua
Make mobs navigate even better
[Crafter.git] / mods / mob / api / data_handling.lua
index 9afa35b9750d384f856ca028bce74b80905d30a4..3b8753170fe69047b60a6ad2ae7458014cb9f843 100644 (file)
@@ -1,6 +1,12 @@
+local
+vector,minetest,math,pairs
+=
+vector,minetest,math,pairs
 --
 mobs.create_data_handling_functions = function(def,mob_register)
-       mob_register.get_staticdata = function(self)
+
+       --mob_register.get_staticdata = function(self)
+               --[[
                return minetest.serialize({
                        --range = self.range,
                        hp = self.hp,
@@ -17,16 +23,13 @@ mobs.create_data_handling_functions = function(def,mob_register)
                        scared = self.scared,
                        scared_timer = self.scared_timer,
                        c_mob_data = self.c_mob_data,
+                       on_fire = self.on_fire,
                })
-       end
+               ]]--
+       --end
 
-
-       mob_register.on_activate = function(self, staticdata, dtime_s)
-               global_mob_amount = global_mob_amount + 1
-               --print("Mobs Spawned. Current Mobs: "..global_mob_amount)
-               self.object:set_armor_groups({immortal = 1})
-               --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
-               self.object:set_acceleration(def.gravity)
+       mob_register.on_activate = function(self)--, staticdata, dtime_s)
+               --[[
                if string.sub(staticdata, 1, string.len("return")) == "return" then
                        local data = minetest.deserialize(staticdata)
                        if data and type(data) == "table" then
@@ -45,10 +48,14 @@ mobs.create_data_handling_functions = function(def,mob_register)
                                self.scared = data.scared
                                self.scared_timer = data.scared_timer                           
                                self.c_mob_data = data.c_mob_data
+                               self.on_fire = data.on_fire
                        end
                end
-               
+               ]]--
                --set up mob
+               self.object:set_armor_groups({immortal = 1})
+               --self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
+               self.object:set_acceleration(def.gravity)
                self.object:set_animation(def.standing_frame, 0, 0, true)
                self.current_animation = 0
                self.object:set_hp(self.hp)
@@ -65,7 +72,15 @@ mobs.create_data_handling_functions = function(def,mob_register)
                if self.custom_on_activate then
                        self.custom_on_activate(self)
                end
-               --self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
+
+               if self.on_fire == true then
+                       start_fire(self.object)
+               end
+
+               --use this to handle the global mob table
+               --minetest.after(0,function()
+               --      self.deactivating = true
+               --end)
        end
 
        --this is the info on the mob