mob_register.mob = true
mob_register.hostile = def.hostile
+mob_register.hostile_cooldown = def.hostile_cooldown
mob_register.hostile_timer = 0
mob_register.timer = 0
if self.dead == false and self.death_animation_timer == 0 then
self.move(self,dtime)
-
+ --self.debug_nametag(self,dtime)
self.manage_hurt_color_timer(self,dtime)
self.set_animation(self)
end
self.manage_punch_timer(self,dtime)
- --self.debug_nametag(self,dtime)
else
self.manage_death_animation(self,dtime)
self.move_head(self,nil,dtime)