mob_register.fire_table = def.fire_table
+mob_register.sound_pitch_mod_min = def.sound_pitch_mod_min
+mob_register.sound_pitch_mod_max = def.sound_pitch_mod_max
+
+mob_register.sound_pitch_mod_min_die = def.sound_pitch_mod_min_die
+mob_register.sound_pitch_mod_max_die = def.sound_pitch_mod_max_die
+
+
if def.pathfinds then
--mob_register.path = {}
mob_register.pathfinding_timer = 0
self.custom_function_begin(self,dtime)
end
- flow(self)
self.collision_detection(self)
if self.fall_damage then
self.fall_damage(self)