local mob_register = {}
+register_mob_spawner(def.mobname,def.textures,def.mesh)
+
------------------------------------------------
mob_register.initial_properties = {
physical = def.physical,
automatic_face_movement_dir = def.automatic_face_movement_dir,
automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
makes_footstep_sound = def.makes_footstep_sound,
+ static_save = false,
}
mob_register.fire_table = def.fire_table
+mob_register.sound_pitch_mod_min = def.sound_pitch_mod_min
+mob_register.sound_pitch_mod_max = def.sound_pitch_mod_max
+
+mob_register.sound_pitch_mod_min_die = def.sound_pitch_mod_min_die
+mob_register.sound_pitch_mod_max_die = def.sound_pitch_mod_max_die
+
+
if def.pathfinds then
--mob_register.path = {}
mob_register.pathfinding_timer = 0