+local minetest = minetest
--class
mobs = {}
automatic_face_movement_dir = def.automatic_face_movement_dir,
automatic_face_movement_max_rotation_per_sec = def.automatic_face_movement_max_rotation_per_sec,
makes_footstep_sound = def.makes_footstep_sound,
+ static_save = false,
}
self.custom_function_begin(self,dtime)
end
+ flow(self)
self.collision_detection(self)
if self.fall_damage then
self.fall_damage(self)