]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/mob/api/api_hook.lua
disable fall damage for phygs
[Crafter.git] / mods / mob / api / api_hook.lua
index d4913a4b81bdb92f46a99cedd782e7c42bc4e7fb..3c88b35125dc3495b9e4cf577d9270125d3b3b6a 100644 (file)
@@ -13,7 +13,7 @@ mobs.register_mob = function(def)
 
 
 
-mob_register = {}
+local mob_register = {}
 
 ------------------------------------------------
 mob_register.initial_properties = {
@@ -56,6 +56,7 @@ mob_register.dead = false
 
 mob_register.mob = true
 mob_register.hostile = def.hostile
+mob_register.hostile_cooldown = def.hostile_cooldown
 
 mob_register.hostile_timer = 0
 mob_register.timer = 0
@@ -78,6 +79,9 @@ mob_register.hurt_sound = def.hurt_sound
 mob_register.die_sound = def.die_sound
 
 mob_register.attack_type = def.attack_type
+if def.attack_type == "explode" then
+       mob_register.tnt_tick_timer = 0
+end
 mob_register.explosion_radius = def.explosion_radius
 mob_register.explosion_power = def.explosion_power
 mob_register.tnt_timer = nil
@@ -92,20 +96,25 @@ mob_register.attacked_hostile = def.attacked_hostile
 mob_register.projectile_timer = 0
 mob_register.projectile_type = def.projectile_type
 
+mob_register.takes_fall_damage = def.takes_fall_damage or true
 
 mob_register.item_drop = def.item_drop
-mob_register.item_minimum = def.item_minimum or def.item_amount
-mob_register.item_amount = def.item_amount
+mob_register.item_minimum = def.item_minimum or 1
+mob_register.item_max = def.item_max
 
 mob_register.die_in_light = def.die_in_light
 mob_register.die_in_light_level = def.die_in_light_level
 
 mob_register.current_animation = 0
+mob_register.hurt_color_timer = 0
 
 mob_register.mob = true
 
 mob_register.collision_boundary = def.collision_boundary or 1
 
+if def.pathfinds then
+       mob_register.path = {}
+end
 
 mobs.create_movement_functions(def,mob_register)
 mobs.create_interaction_functions(def,mob_register)
@@ -120,10 +129,14 @@ mob_register.on_step = function(self, dtime)
        end
        
        self.collision_detection(self)
-       self.fall_damage(self)
+       if self.fall_damage then
+               self.fall_damage(self)
+       end
        
        if self.dead == false and self.death_animation_timer == 0 then
                self.move(self,dtime)
+               --self.debug_nametag(self,dtime)
+               self.manage_hurt_color_timer(self,dtime)
                self.set_animation(self)
                
                if self.look_around then
@@ -131,7 +144,6 @@ mob_register.on_step = function(self, dtime)
                end
                
                self.manage_punch_timer(self,dtime)
-               --self.debug_nametag(self,dtime)
        else
                self.manage_death_animation(self,dtime)
                self.move_head(self,nil,dtime)