]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/minecart/init.lua
Add in prototype furnace engine
[Crafter.git] / mods / minecart / init.lua
index 85e57522f06a2ef2432a4572fd50053e3081d568..670fce60ac07766f03495e5b3823adbe48ad4a7b 100644 (file)
---[[
+local pool = {}
 
-Basic idealogy
+local player_pool = {}
 
-goal - > go to goal - > check all this and repeat
 
+local dirs = {
+       {x= 1,y= 0,z= 0},
+       {x=-1,y= 0,z= 0},
 
-minecart does check axis dir then -1 1 on opposite axis (x and z)
+       {x= 1,y= 1,z= 0}, 
+       {x=-1,y= 1,z= 0},
 
-minecart checks in front and above 
+       {x= 1,y=-1,z= 0},
+       {x=-1,y=-1,z= 0},
 
-minecart checks in front and below
+       {x= 0,y= 0,z= 1},
+       {x= 0,y= 0,z=-1},
 
-if in front above start moving up
-
-if in front below start moving down
-
-minecart checks if rail in front then if not check sides and if none then stop
-
-if a rail in front of minecart then when past center of node center, turn towards the available rail and then recenter self onto rail on the new axis
+       {x= 0,y= 1,z= 1},
+       {x= 0,y= 1,z=-1},
 
+       {x= 0,y=-1,z= 1},
+       {x= 0,y=-1,z=-1},
+}
 
-keep it simple stupid
+local function coupling_particles(pos,truth)
+       local color = "red"
+       if truth then
+               color = "green"
+       end
 
-make cart make noise
+       minetest.add_particlespawner({
+               amount = 15,
+               time = 0.001,
+               minpos = pos,
+               maxpos = pos,
+               minvel = vector.new(-10,-10,-10),
+               maxvel = vector.new(10,10,10),
+               minacc = {x=0, y=0, z=0},
+               maxacc = {x=0, y=0, z=0},
+               minexptime = 1.1,
+               maxexptime = 1.5,
+               minsize = 1,
+               maxsize = 2,
+               collisiondetection = false,
+               collision_removal = false,
+               vertical = false,
+               texture = "couple_particle.png^[colorize:"..color..":200",
+               glow = 14,
+       })
+end
 
-]]--
-local path = minetest.get_modpath("minecart")
-dofile(path.."/rail.lua")
+local function data_injection(pos,data)
+       if data then
+               pool[minetest.hash_node_position(pos)] = true
+       else
+               pool[minetest.hash_node_position(pos)] = nil
+       end
+end
 
+local function speed_limiter(self,speed)
+       local test = self.object:get_velocity()--vector.multiply(self.velocity,new_vel)
 
+       if test.x > speed then
+               test.x = speed
+       elseif test.x < -speed then
+               test.x = -speed
+       end
+       if test.z > speed then
+               test.z = speed
+       elseif test.z < -speed then
+               test.z = -speed         
+       end
+       self.object:set_velocity(test)
+end
 
-local function is_rail(x,y,z)
-       return(minetest.get_node_group(minetest.get_node(vector.new(x,y,z)).name,"rail")>0)
+local function create_axis(pos)
+       local possible_dirs = {}
+       for _,dir in pairs(dirs) do
+               local pos2 = vector.add(pos,dir)
+               if pool[minetest.hash_node_position(pos2)] then
+                       table.insert(possible_dirs,dir)
+               end
+       end
+       return(possible_dirs)
 end
 
-local minecart = {
-       initial_properties = {
-               physical = false, -- otherwise going uphill breaks
-               collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
-               visual = "mesh",
-               mesh = "minecart.b3d",
-               visual_size = {x=1, y=1},
-               textures = {"minecart.png"},
-               automatic_face_movement_dir = 90.0,
-       },
+local function collision_detect(self)
+       if not self.axis_lock then return end
+       local pos = self.object:get_pos()
+       for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
+               if object:is_player() then
+                       local pos2 = object:get_pos()
+                       if self.axis_lock == "x" then
+
+                               local velocity = (1-vector.distance(vector.new(pos.x,0,0),vector.new(pos2.x,0,0)))*5
+                               local dir = vector.direction(vector.new(pos2.x,0,0),vector.new(pos.x,0,0))
+                               local new_vel = vector.multiply(dir,velocity)
+                               self.object:add_velocity(new_vel)
+                               self.dir = dir
+                       elseif self.axis_lock == "z" then
+                               local velocity = (1-vector.distance(vector.new(0,0,pos.z),vector.new(0,0,pos2.z)))*5
+                               local dir = vector.direction(vector.new(0,0,pos2.z),vector.new(0,0,pos.z))
+                               local new_vel = vector.multiply(dir,velocity)
+                               self.object:add_velocity(new_vel)
+                               self.dir = dir
+                       end
+                       return
+               end
+       end
+end
 
-       rider = nil,
-       punched = false,
-       
-}
+local function direction_snap(self)
+       local dir = self.dir
+       local pitch = 0
+       if dir.y == 1 then pitch = math.pi/4 end
+       if dir.y == -1 then pitch = -math.pi/4 end
+       local yaw = minetest.dir_to_yaw(dir)
+       self.object:set_rotation(vector.new(pitch,yaw,0))
+end
 
-function minecart:on_rightclick(clicker)
-       if not clicker or not clicker:is_player() then
-               return
+local function turn_snap(pos,self,dir,dir2)
+       if self.axis_lock == "x" then
+               if dir.x ~= 0 and dir2.z ~= 0 then
+                       local velocity = self.object:get_velocity()
+                       local inertia = math.abs(velocity.x)
+                       self.object:set_velocity(vector.multiply(dir2,inertia))
+                       self.dir = dir2
+                       self.axis_lock = "z"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
        end
-       local player_name = clicker:get_player_name()
-       if self.rider and player_name == self.rider then
-               self.rider = nil
-               carts:manage_attachment(clicker, nil)
-       elseif not self.rider then
-               self.rider = player_name
-               carts:manage_attachment(clicker, self.object)
-
-               -- player_api does not update the animation
-               -- when the player is attached, reset to default animation
-               
-               --player_api.set_animation(clicker, "stand")
+       if self.axis_lock == "z" then
+               if dir.z ~= 0 and dir2.x ~= 0 then
+                       local velocity = self.object:get_velocity()
+                       local inertia = math.abs(velocity.z)
+                       self.object:set_velocity(vector.multiply(dir2,inertia))
+                       self.dir = dir2
+                       self.axis_lock = "x"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
        end
+       return(false)
 end
 
-function minecart:on_activate(staticdata, dtime_s)
-       self.object:set_armor_groups({immortal=1})
-       if string.sub(staticdata, 1, string.len("return")) ~= "return" then
-               return
-       end
-       local data = minetest.deserialize(staticdata)
-       if type(data) ~= "table" then
-               return
+local function climb_snap(pos,self,dir,dir2)
+       if self.axis_lock == "x" then
+               if dir.x == dir2.x and dir2.y ~= 0 then
+                       local velocity = self.object:get_velocity()
+                       local inertia = math.abs(velocity.x)
+                       self.object:set_velocity(vector.multiply(dir2,inertia))
+                       self.dir = dir2
+                       self.axis_lock = "x"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
        end
-       self.railtype = data.railtype
-       if data.old_dir then
-               self.old_dir = data.old_dir
+       if self.axis_lock == "z" then
+               if dir.z == dir2.z and dir2.y ~= 0 then
+                       local velocity = self.object:get_velocity()
+                       local inertia = math.abs(velocity.z)
+                       self.object:set_velocity(vector.multiply(dir2,inertia))
+                       self.dir = dir2
+                       self.axis_lock = "z"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
        end
+       return(false)
 end
 
-function minecart:get_staticdata()
-       return minetest.serialize({
-       })
-end
-function minecart:on_punch(puncher, time_from_last_punch, tool_capabilities, dir, damage)
-       self.object:remove()
+local function straight_snap(pos,self,dir)
+       if self.axis_lock == "x" then
+               if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
+                       local velocity = self.object:get_velocity()
+                       self.object:set_velocity(vector.new(velocity.x,0,0))
+                       self.dir = vector.new(dir.x,0,0)
+                       self.axis_lock = "x"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
+       end
+       if self.axis_lock == "z" then
+               if dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
+                       local velocity = self.object:get_velocity()
+                       self.object:set_velocity(vector.new(0,0,velocity.z))
+                       self.dir = vector.new(0,0,dir.z)
+                       self.axis_lock = "z"
+                       self.object:set_pos(pos)
+                       direction_snap(self)
+                       return(true)
+               end
+       end
+       return(false)
 end
 
 
+local function coupling_logic(self)
+       
+       if not self.axis_lock then return end
 
+       if not self.coupler1 then return end
 
+       if self.dir.y ~= 0 then return end
 
-
---repel from players on track "push"
-function minecart:push(self)
-       local pos = self.object:getpos()
-       for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
-               if object:is_player() then
-                       local player_pos = object:getpos()
-                       pos.y = 0
-                       player_pos.y = 0
-                       
-                       local vel = vector.subtract(pos, player_pos)
-                       vel = vector.normalize(vel)
-                       local distance = vector.distance(pos,player_pos)
-                       
-                       distance = (2-distance)*3
-                       
-                       vel = vector.multiply(vel,distance)
-                       
-                       self.object:setvelocity(vel)
-                       
+       local pos = self.object:get_pos()
+       
+       local pos2 = self.coupler1:get_pos()
+
+       if self.axis_lock == "x" then
+               local velocity_real = self.object:get_velocity()
+               local distance = vector.distance(pos,pos2)
+               local new_vel = vector.new(0,0,0)
+               if distance > 1.5 then
+                       local velocity = (distance-1)
+                       local dir = vector.direction(vector.new(pos.x,0,0),vector.new(pos2.x,0,0))
+                       self.dir = dir
+                       new_vel = vector.multiply(dir,velocity)
+               else
+                       new_vel = vector.multiply(velocity_real,-1)
+               end
+               self.object:add_velocity(new_vel)
+       elseif self.axis_lock == "z" then
+               local velocity_real = self.object:get_velocity()
+               local distance = vector.distance(pos,pos2)
+               local new_vel = vector.new(0,0,0)
+               if distance > 1.5 then
+                       local velocity = (distance-1)
+                       local dir = vector.direction(vector.new(0,0,pos.z),vector.new(0,0,pos2.z))
+                       self.dir = dir
+                       new_vel = vector.multiply(dir,velocity)
+               else
+                       new_vel = vector.multiply(velocity_real,-1)
                end
+               self.object:add_velocity(new_vel)
        end
+
+       return
 end
 
-function minecart:ride_rail(self)
 
-       --floor position!!!!
-       
-       local pos = vector.floor(vector.add(self.object:getpos(),0.5))
-       local speed = 5 --change to the cart speed soon
-       
-       local vel = self.object:getvelocity()
-       local x = math.abs(vel.x)
-       local z = math.abs(vel.z)
-       local xdir
-       local zer
-       local dir = {x=0,y=0,z=0}
-       
-       --check direction
-       --x axis
-       if x > z then
-               if vel.x>0 then xdir=1 elseif vel.x<0 then xdir=-1 end
-               
-               --print(minetest.get_node(vector.new(pos.x,pos.y,pos.z)).name)
-               
-               --go up
-               if is_rail(pos.x+xdir,pos.y+1,pos.z) or (not is_rail(pos.x,pos.y,pos.z) and is_rail(pos.x+xdir,pos.y,pos.z)) then
-                       print("up")
-                       dir.y = speed
-                       dir.x = xdir*speed
-               end
-               
-               --go down
-               if dir.y == 0 and is_rail(pos.x,pos.y-1,pos.z) then
-                       print("down")
-                       dir.y = -speed
-                       dir.x = xdir*speed
-               end
-               
-               --go flat
-               if is_rail(pos.x,pos.y,pos.z) then --currently on rail
-                       print("forward inside")
-                       --correct y position
-                       if dir.y == 0 and self.object:getpos().y ~= pos.y then
-                               print("correcting y")
-                               local posser = self.object:getpos()
-                               self.object:moveto(vector.new(posser.x,pos.y,posser.z))
-                       end
-                       dir.x = xdir*speed
-               end
-       --z axis
-       elseif z > x then
-               if vel.z>0 then zdir=1 elseif vel.z<0 then zdir=-1 end
-               
-               --print(minetest.get_node(vector.new(pos.x,pos.y,pos.z)).name)
-               
-               --go up
-               if is_rail(pos.x,pos.y+1,pos.z+zdir) or (not is_rail(pos.x,pos.y,pos.z) and is_rail(pos.x,pos.y,pos.z+zdir)) then
-                       print("up")
-                       dir.y = speed
-                       dir.z = zdir*speed
-               end
-               
-               --go down
-               if dir.y == 0 and is_rail(pos.x,pos.y-1,pos.z) then
-                       print("down")
-                       dir.y = -speed
-                       dir.z = zdir*speed
+local function rail_brain(self,pos)
+
+
+       if not self.dir then self.dir = vector.new(0,0,0) end
+
+       local pos2 = self.object:get_pos()
+
+       local dir = self.dir
+
+       speed_limiter(self,6)
+
+       if not pool[minetest.hash_node_position(vector.add(pos,dir))] then
+
+               if straight_snap(pos,self,dir) then
+                       return
                end
-               
-               --go flat
-               if is_rail(pos.x,pos.y,pos.z) then --currently on rail
-                       print("forward inside")
-                       --correct y position
-                       if dir.y == 0 and self.object:getpos().y ~= pos.y then
-                               print("correcting y")
-                               local posser = self.object:getpos()
-                               self.object:moveto(vector.new(posser.x,pos.y,posser.z))
+
+               local possible_dirs = create_axis(pos)
+
+               if table.getn(possible_dirs) == 0 then
+                       --stop slow down become physical
+               else
+                       for _,dir2 in pairs(possible_dirs) do
+                               if turn_snap(pos,self,dir,dir2) then
+                                       return
+                               end
+                               if climb_snap(pos,self,dir,dir2) then
+                                       return
+                               end
                        end
-                       dir.z = zdir*speed
                end
+       else
+               coupling_logic(self)
        end
-       --turn
-       if vector.equals(dir,vector.new(0,0,0)) then
-               if x > z then
-                       if is_rail(pos.x,pos.y,pos.z+1) then
-                               dir.z = 1
-                               --recenter on the rail
-                               self.object:moveto(pos)
-                       elseif is_rail(pos.x,pos.y,pos.z-1) then
-                               dir.z = -1
-                               --recenter on the rail
-                               self.object:moveto(pos)
-                       end
-               --[[
-               elseif z > x then
-                       if is_rail(pos.x+1,pos.y,pos.z) then
-                               dir.x = 1
-                               --recenter on the rail
-                               self.object:moveto(pos)
-                       elseif is_rail(pos.x-1,pos.y,pos.z) then
-                               dir.x = -1
-                               --recenter on the rail
-                               self.object:moveto(pos)
+
+end
+
+local minecart = {}
+
+minecart.on_step = function(self,dtime)
+       local pos = vector.round(self.object:get_pos())
+       if not self.axis_lock then
+               local possible_dirs = create_axis(pos)
+               for _,dir in pairs(possible_dirs) do
+                       if dir.x ~=0 then
+                               self.axis_lock = "x"
+                               self.dir = dir
+                               direction_snap(self)
+                               break
+                       elseif dir.z ~= 0 then
+                               self.axis_lock = "z"
+                               self.dir = dir
+                               direction_snap(self)
+                               break
                        end
-                       ]]--
                end
+       else
+               rail_brain(self,pos)
+               --collision_detect(self)
        end
-       --apply
-       --if not vector.equals(dir,vector.new(0,0,0)) then
-       self.object:setvelocity(dir)
-       --end
-       self.olddir=dir
 end
 
 
+minecart.on_punch = function(self, puncher)
+       if not puncher:get_wielded_item():get_name() == "minecart:wrench" then
+               return
+       end
+       if self.furnace then
+               self.object:set_velocity(vector.multiply(self.dir,6))
+               minetest.add_particlespawner({
+                       amount = 30,
+                       time = 0,
+                       minpos = vector.new(0,0.5,0),
+                       maxpos = vector.new(0,0.5,0),
+                       minvel = vector.new(0,0,0),
+                       maxvel = vector.new(0,0,0),
+                       minacc = {x=0, y=3, z=0},
+                       maxacc = {x=0, y=5, z=0},
+                       minexptime = 1.1,
+                       maxexptime = 1.5,
+                       minsize = 1,
+                       maxsize = 2,
+                       collisiondetection = false,
+                       collision_removal = false,
+                       vertical = false,
+                       texture = "smoke.png",
+                       attached = self.object
+               })
+       end
 
-function minecart:on_step(dtime)
-       minecart:push(self)
-       minecart:ride_rail(self)
 end
 
-minetest.register_entity("minecart:minecart", minecart)
 
+minecart.on_rightclick = function(self,clicker)
+       local pos = self.object:get_pos()
+       if clicker:get_wielded_item():get_name() == "utility:furnace" then
+               local obj = minetest.add_entity(pos, "minecart:furnace")
+               obj:set_attach(self.object,"",vector.new(0,0,0),vector.new(0,0,0))
+               minetest.sound_play("wrench",{
+                       object = self.object,
+                       gain = 1.0,
+                       max_hear_distance = 64,
+               })
+               coupling_particles(pos,true)
+               self.furnace = true
+               return
+       end
 
+       if not clicker:get_wielded_item():get_name() == "minecart:wrench" then
+               return
+       end
 
+       local name = clicker:get_player_name()
+       if not pool[name] then
+               if not self.coupler2 then
+                       pool[name] = self.object
+                       minetest.sound_play("wrench",{
+                               object = self.object,
+                               gain = 1.0,
+                               max_hear_distance = 64,
+                       })
+                       coupling_particles(pos,true)
+               else
+                       minetest.sound_play("wrench",{
+                               object = self.object,
+                               gain = 1.0,
+                               max_hear_distance = 64,
+                               pitch = 0.7,
+                       })
+                       coupling_particles(pos,false)
+               end
+       else
+               if not (pool[name]:get_luaentity().coupler1 and pool[name]:get_luaentity().coupler1 == self.object or self.coupler2) then
+                       self.coupler1 = pool[name]
+                       pool[name]:get_luaentity().coupler2 = self.object
+                       minetest.sound_play("wrench",{
+                               object = self.object,
+                               gain = 1.0,
+                               max_hear_distance = 64,
+                       })
+                       coupling_particles(pos,true)
+               else
+                       minetest.sound_play("wrench",{
+                               object = self.object,
+                               gain = 1.0,
+                               max_hear_distance = 64,
+                               pitch = 0.7,
+                       })
+                       coupling_particles(pos,false)
+               end
+               pool[name] = nil
+       end
+end
 
+--get old data
+minecart.on_activate = function(self,staticdata, dtime_s)
+       self.object:set_armor_groups({immortal=1})
+       if string.sub(staticdata, 1, string.len("return")) ~= "return" then
+               return
+       end
+       local data = minetest.deserialize(staticdata)
+       if type(data) ~= "table" then
+               return
+       end
+       self.old_pos = self.object:get_pos()
+       self.velocity = vector.new(0,0,0)
+end
 
+minecart.get_staticdata = function(self)
+       return minetest.serialize({
+       })
+end
 
 
 
+minecart.initial_properties = {
+       physical = false, -- otherwise going uphill breaks
+       collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.45, 0.4},--{-0.5, -0.4, -0.5, 0.5, 0.25, 0.5},
+       visual = "mesh",
+       mesh = "minecart.x",
+       visual_size = {x=1, y=1},
+       textures = {"minecart.png"},
+}
+
+       
+
+minetest.register_entity("minecart:minecart", minecart)
 
 
 
@@ -268,6 +454,13 @@ minetest.register_craftitem("minecart:minecart", {
                        return
                end
                
+               local sneak = placer:get_player_control().sneak
+               local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
+               if not sneak and noddef.on_rightclick then
+                       minetest.item_place(itemstack, placer, pointed_thing)
+                       return
+               end
+               
                if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "rail")>0 then
                        minetest.add_entity(pointed_thing.under, "minecart:minecart")
                else
@@ -287,3 +480,96 @@ minetest.register_craft({
                {"main:iron", "main:iron", "main:iron"},
        },
 })
+
+
+
+
+
+minetest.register_node("minecart:rail",{
+       description = "Rail",
+       wield_image = "rail.png",
+       tiles = {
+               "rail.png", "railcurve.png",
+               "railt.png", "railcross.png"
+       },
+       drawtype = "raillike",
+       paramtype = "light",
+       sunlight_propagates = true,
+       is_ground_content = false,
+       walkable = false,
+       node_placement_prediction = "",
+       selection_box = {
+               type = "fixed",
+               fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+       },
+       sounds = main.stoneSound(),
+       after_place_node = function(pos)
+               data_injection(pos,true)
+       end,
+       after_destruct = function(pos)
+               data_injection(pos)
+       end,
+       groups={stone=1,wood=1,rail=1,attached_node=1},
+})
+
+
+minetest.register_lbm({
+       name = "minecart:rail",
+       nodenames = {"minecart:rail"},
+       run_at_every_load = true,
+       action = function(pos)
+               data_injection(pos,true)
+       end,
+})
+
+minetest.register_craft({
+       output = "minecart:rail 32",
+       recipe = {
+               {"main:iron","","main:iron"},
+               {"main:iron","main:stick","main:iron"},
+               {"main:iron","","main:iron"}
+       }
+})
+
+
+minetest.register_food("minecart:wrench",{
+       description = "Train Wrench",
+       texture = "wrench.png",
+})
+
+minetest.register_craft({
+       output = "minecart:wrench",
+       recipe = {
+               {"main:iron", "", "main:iron"},
+               {"main:iron", "main:lapis", "main:iron"},
+               {"", "main:lapis", ""}
+       }
+})
+
+
+
+minetest.register_entity("minecart:furnace", {
+       initial_properties = {
+               visual = "wielditem",
+               visual_size = {x = 0.6, y = 0.6},
+               textures = {},
+               physical = true,
+               is_visible = false,
+               collide_with_objects = false,
+               pointable=false,
+               collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+       },
+       set_node = function(self)
+               self.object:set_properties({
+                       is_visible = true,
+                       textures = {"utility:furnace"},
+               })
+       end,
+
+
+       on_activate = function(self, staticdata)
+               self.object:set_armor_groups({immortal = 1})
+
+               self:set_node()
+       end,
+})