self.dir = dir
new_vel = vector.multiply(dir,velocity)
else
- new_vel = vector.multiply(velocity_real,-1)
+ new_vel = vector.multiply(velocity_real,-0.1)
end
self.object:add_velocity(new_vel)
elseif self.axis_lock == "z" then
self.dir = dir
new_vel = vector.multiply(dir,velocity)
else
- new_vel = vector.multiply(velocity_real,-1)
+ new_vel = vector.multiply(velocity_real,-0.1)
end
self.object:add_velocity(new_vel)
end