]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/main/sounds.lua
remove server debug
[Crafter.git] / mods / main / sounds.lua
index 65c89f4d9dc1dafdc9b890cb2d830f088ca4c6cc..dd21947d6ebd2f396f6dea1d9a24b683d7b2c1b4 100644 (file)
@@ -1,71 +1,84 @@
 function main.stoneSound(table)
-      table = table or {}
-      table.dig = table.dig or
-                  {name = "stone",gain=0.3}
-      table.footstep = table.footstep or
-                  {name = "stone", gain = 0.2}
-      table.dug = table.dug or
-                  {name = "stone", gain = 1.0}
-      table.place = table.place or
-                  {name = "stone", gain = 1.0}
-      --default.node_sound_defaults(table)
-      return table
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "stone",gain=0.2}
+       table.footstep = table.footstep or
+                       {name = "stone", gain = 0.1}
+       table.dug = table.dug or
+                       {name = "stone", gain = 1.0}
+       table.placing = table.placing or
+                       {name = "stone", gain = 1.0}
+       --default.node_sound_defaults(table)
+       return table
 end
 
 function main.woodSound(table)
-      table = table or {}
-      table.dig = table.dig or
-                  {name = "wood",gain=0.3}
-      table.footstep = table.footstep or
-                  {name = "wood", gain = 0.2}
-      table.dug = table.dug or
-                  {name = "wood", gain = 1.0}
-      table.place = table.place or
-                  {name = "wood", gain = 1.0}
-      --default.node_sound_defaults(table)
-      return table
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "wood",gain=0.3}
+       table.footstep = table.footstep or
+                       {name = "wood", gain = 0.2}
+       table.dug = table.dug or
+                       {name = "wood", gain = 1.0}
+       table.placing = table.placing or
+                       {name = "wood", gain = 1.0}
+       --default.node_sound_defaults(table)
+       return table
 end
 
 
 function main.sandSound(table)
-      table = table or {}
-      table.dig = table.dig or
-                  {name = "sand",gain=0.09}
-      table.footstep = table.footstep or
-                  {name = "sand", gain = 0.07}
-      table.dug = table.dug or
-                  {name = "sand", gain = 0.09}
-      table.place = table.place or
-                  {name = "sand", gain = 0.09}
-      table.fall = table.fall or
-                  {name = "sand", gain = 0.01}
-      --default.node_sound_defaults(table)
-      return table
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "sand",gain=0.09}
+       table.footstep = table.footstep or
+                       {name = "sand", gain = 0.07}
+       table.dug = table.dug or
+                       {name = "sand", gain = 0.09}
+       table.placing = table.placing or
+                       {name = "sand", gain = 0.09}
+       table.fall = table.fall or
+                       {name = "sand", gain = 0.01}
+       --default.node_sound_defaults(table)
+       return table
 end
 
 function main.grassSound(table)
-      table = table or {}
-      table.dig = table.dig or
-                  {name = "leaves",gain=0.3}
-      table.footstep = table.footstep or
-                  {name = "leaves", gain = 0.2}
-      table.dug = table.dug or
-                  {name = "leaves", gain = 1.0}
-      table.place = table.place or
-                  {name = "leaves", gain = 0.5}
-      --default.node_sound_defaults(table)
-      return table
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "leaves",gain=0.2}
+       table.footstep = table.footstep or
+                       {name = "leaves", gain = 0.2}
+       table.dug = table.dug or
+                       {name = "leaves", gain = 0.5}
+       table.placing = table.placing or
+                       {name = "leaves", gain = 0.2}
+       --default.node_sound_defaults(table)
+       return table
 end
 function main.dirtSound(table)
-      table = table or {}
-      table.dig = table.dig or
-                  {name = "dirt",gain=0.5}
-      table.footstep = table.footstep or
-                  {name = "dirt", gain = 0.3}
-      table.dug = table.dug or
-                  {name = "dirt", gain = 1.0}
-      table.place = table.place or
-                  {name = "dirt", gain = 0.5}
-      --default.node_sound_defaults(table)
-      return table
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "dirt",gain=0.5}
+       table.footstep = table.footstep or
+                       {name = "dirt", gain = 0.3}
+       table.dug = table.dug or
+                       {name = "dirt", gain = 1.0}
+       table.placing = table.placing or
+                       {name = "dirt", gain = 0.5}
+       --default.node_sound_defaults(table)
+       return table
+end
+function main.woolSound(table)
+       table = table or {}
+       table.dig = table.dig or
+                       {name = "wool",gain=0.5}
+       table.footstep = table.footstep or
+                       {name = "wool", gain = 0.3}
+       table.dug = table.dug or
+                       {name = "wool", gain = 1.0}
+       table.placing = table.placing or
+                       {name = "wool", gain = 0.5}
+       --default.node_sound_defaults(table)
+       return table
 end