function main.stoneSound(table)
- table = table or {}
- table.dig = table.dig or
- {name = "stone",gain=0.3}
- table.footstep = table.footstep or
- {name = "stone", gain = 0.2}
- table.dug = table.dug or
- {name = "stone", gain = 1.0}
- table.place = table.place or
- {name = "stone", gain = 1.0}
- --default.node_sound_defaults(table)
- return table
+ table = table or {}
+ table.dig = table.dig or
+ {name = "stone",gain=0.2}
+ table.footstep = table.footstep or
+ {name = "stone", gain = 0.1}
+ table.dug = table.dug or
+ {name = "stone", gain = 1.0}
+ table.placing = table.placing or
+ {name = "stone", gain = 1.0}
+ --default.node_sound_defaults(table)
+ return table
end
function main.woodSound(table)
- table = table or {}
- table.dig = table.dig or
- {name = "wood",gain=0.3}
- table.footstep = table.footstep or
- {name = "wood", gain = 0.2}
- table.dug = table.dug or
- {name = "wood", gain = 1.0}
- table.place = table.place or
- {name = "wood", gain = 1.0}
- --default.node_sound_defaults(table)
- return table
+ table = table or {}
+ table.dig = table.dig or
+ {name = "wood",gain=0.3}
+ table.footstep = table.footstep or
+ {name = "wood", gain = 0.2}
+ table.dug = table.dug or
+ {name = "wood", gain = 1.0}
+ table.placing = table.placing or
+ {name = "wood", gain = 1.0}
+ --default.node_sound_defaults(table)
+ return table
end
function main.sandSound(table)
- table = table or {}
- table.dig = table.dig or
- {name = "sand",gain=0.09}
- table.footstep = table.footstep or
- {name = "sand", gain = 0.07}
- table.dug = table.dug or
- {name = "sand", gain = 0.09}
- table.place = table.place or
- {name = "sand", gain = 0.09}
- table.fall = table.fall or
- {name = "sand", gain = 0.01}
- --default.node_sound_defaults(table)
- return table
+ table = table or {}
+ table.dig = table.dig or
+ {name = "sand",gain=0.09}
+ table.footstep = table.footstep or
+ {name = "sand", gain = 0.07}
+ table.dug = table.dug or
+ {name = "sand", gain = 0.09}
+ table.placing = table.placing or
+ {name = "sand", gain = 0.09}
+ table.fall = table.fall or
+ {name = "sand", gain = 0.01}
+ --default.node_sound_defaults(table)
+ return table
end
function main.grassSound(table)
- table = table or {}
- table.dig = table.dig or
- {name = "leaves",gain=0.3}
- table.footstep = table.footstep or
- {name = "leaves", gain = 0.2}
- table.dug = table.dug or
- {name = "leaves", gain = 1.0}
- table.place = table.place or
- {name = "leaves", gain = 0.5}
- --default.node_sound_defaults(table)
- return table
+ table = table or {}
+ table.dig = table.dig or
+ {name = "leaves",gain=0.2}
+ table.footstep = table.footstep or
+ {name = "leaves", gain = 0.2}
+ table.dug = table.dug or
+ {name = "leaves", gain = 0.5}
+ table.placing = table.placing or
+ {name = "leaves", gain = 0.2}
+ --default.node_sound_defaults(table)
+ return table
end
function main.dirtSound(table)
- table = table or {}
- table.dig = table.dig or
- {name = "dirt",gain=0.5}
- table.footstep = table.footstep or
- {name = "dirt", gain = 0.3}
- table.dug = table.dug or
- {name = "dirt", gain = 1.0}
- table.place = table.place or
- {name = "dirt", gain = 0.5}
- --default.node_sound_defaults(table)
- return table
+ table = table or {}
+ table.dig = table.dig or
+ {name = "dirt",gain=0.5}
+ table.footstep = table.footstep or
+ {name = "dirt", gain = 0.3}
+ table.dug = table.dug or
+ {name = "dirt", gain = 1.0}
+ table.placing = table.placing or
+ {name = "dirt", gain = 0.5}
+ --default.node_sound_defaults(table)
+ return table
+end
+function main.woolSound(table)
+ table = table or {}
+ table.dig = table.dig or
+ {name = "wool",gain=0.5}
+ table.footstep = table.footstep or
+ {name = "wool", gain = 0.3}
+ table.dug = table.dug or
+ {name = "wool", gain = 1.0}
+ table.placing = table.placing or
+ {name = "wool", gain = 0.5}
+ --default.node_sound_defaults(table)
+ return table
end