table.footstep = table.footstep or
{name = "sand", gain = 0.2}
table.dug = table.dug or
- {name = "", gain = 1.0}
+ {name = "sand", gain = 0.3}
table.place = table.place or
- {name = "sand", gain = 0.5}
+ {name = "sand", gain = 0.3}
--default.node_sound_defaults(table)
return table
end
--default.node_sound_defaults(table)
return table
end
+function main.dirtSound(table)
+ table = table or {}
+ table.dig = table.dig or
+ {name = "dirt",gain=0.5}
+ table.footstep = table.footstep or
+ {name = "dirt", gain = 0.3}
+ table.dug = table.dug or
+ {name = "dirt", gain = 1.0}
+ table.place = table.place or
+ {name = "dirt", gain = 0.5}
+ --default.node_sound_defaults(table)
+ return table
+end