drop="main:cobble",
})
+local ores = {"coal","iron","gold","diamond"}
+for id,ore in pairs(ores) do
+ local drop = "main:"..ore.."ore"
+ if ore == "diamond" then drop = "main:diamond" elseif ore == "coal" then drop = "main:coal" end
+
+ minetest.register_node("main:"..ore.."ore", {
+ description = ore:gsub("^%l", string.upper).." Ore",
+ tiles = {"stone.png^"..ore.."ore.png"},
+ groups = {stone = id, hard = id, pickaxe = 1, hand = 4},
+ sounds = main.stoneSound(),
+ --light_source = 14,--debugging ore spawn
+ drop = drop,
+ })
+end
+
minetest.register_node("main:cobble", {
description = "Cobblestone",
tiles = {"cobble.png"},
tiles = {"treeCore.png","treeCore.png","treeOut.png","treeOut.png","treeOut.png","treeOut.png"},
groups = {wood = 2, tree = 1, hard = 1, axe = 1, hand = 3},
sounds = main.woodSound(),
+ --set metadata so treecapitator doesn't destroy houses
+ on_place = function(itemstack, placer, pointed_thing)
+ local pos = pointed_thing.above
+ minetest.item_place_node(itemstack, placer, pointed_thing)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("placed", "true")
+ return(itemstack)
+ end,
+ --treecapitator - move treecapitator into own file using override
+ on_dig = function(pos, node, digger)
+
+ --check if wielding axe?
+
+ local meta = minetest.get_meta(pos)
+ if not meta:contains("placed") then
+ --remove tree
+ for y = -6,6 do
+ --print(y)
+ if minetest.get_node(vector.new(pos.x,pos.y+y,pos.z)).name == "main:tree" then
+ minetest.node_dig(vector.new(pos.x,pos.y+y,pos.z), node, digger)
+ end
+ end
+ else
+ minetest.node_dig(pos, node, digger)
+ end
+ end
})
minetest.register_node("main:wood", {