-print("Initializing nodes")
+local minetest,pairs = minetest,pairs
+--ore def with required tool
+local tool = {"main:woodpick","main:coalpick","main:stonepick","main:ironpick","main:lapispick","main:goldpick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"}
+local ores = {
+["coal"]={"main:woodpick","main:coalpick","main:stonepick","main:ironpick","main:lapispick","main:goldpick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["iron"]={"main:coalpick","main:stonepick","main:ironpick","main:lapispick","main:goldpick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["lapis"]={"main:ironpick","main:lapispick","main:goldpick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["gold"]={"main:ironpick","main:lapispick","main:goldpick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["diamond"]={"main:ironpick","main:lapispick","main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["emerald"]={"main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["sapphire"]={"main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+["ruby"]={"main:diamondpick","main:emeraldpick","main:sapphirepick","main:rubypick"},
+}
-minetest.register_node("main:stone", {
- description = "Stone",
- tiles = {"stone.png"},
- groups = {stone = 1, hard = 1, pickaxe = 1, hand = 4},
- sounds = main.stoneSound(),
- drop="main:cobble",
-})
+local drops ={
+ ["coal"]={"main:coal"},
+ ["iron"]={"main:ironore"},
+ ["lapis"]={"main:lapis"},
+ ["gold"]={"main:goldore"},
+ ["diamond"]={"main:diamond"},
+ ["emerald"]={"main:emerald"},
+ ["sapphire"]={"main:sapphire"},
+ ["ruby"]={"main:ruby"},
+}
+
+local levels = {
+ ["coal"]=1,
+ ["iron"]=2,
+ ["lapis"]=3,
+ ["gold"]=3,
+ ["diamond"]=4,
+ ["emerald"]=5,
+ ["sapphire"]=6,
+ ["ruby"]=7,
+}
+
+
+local level = 0
+local experience
+for ore,tool_required in pairs(ores) do
+ level = levels[ore]
+
+ if ore == "iron" or ore == "gold" then
+ experience = 0
+ else
+ experience = level
+ end
+
+ minetest.register_node("main:"..ore.."block", {
+ description = ore:gsub("^%l", string.upper).." Block",
+ tiles = {ore.."block.png"},
+ groups = {stone = level, pathable = 1},
+ sounds = main.stoneSound(),
+ --light_source = 14,--debugging ore spawn
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool_required,
+ items = {"main:"..ore.."block"},
+ },
+ },
+ },
+ })
-local ores = {"coal","iron","gold","diamond"}
-for id,ore in pairs(ores) do
minetest.register_node("main:"..ore.."ore", {
description = ore:gsub("^%l", string.upper).." Ore",
tiles = {"stone.png^"..ore.."ore.png"},
- groups = {stone = id, hard = id, pickaxe = 1, hand = 4},
+ groups = {stone = level, pathable = 1,experience=experience},
+ sounds = main.stoneSound(),
+ --light_source = 14,--debugging ore spawn
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool_required,
+ items = drops[ore],
+ },
+ },
+ },
+ })
+ minetest.register_node(":nether:"..ore.."ore", {
+ description = "Nether "..ore:gsub("^%l", string.upper).." Ore",
+ tiles = {"netherrack.png^"..ore.."ore.png"},
+ groups = {netherrack = level, pathable = 1, experience = experience},
sounds = main.stoneSound(),
+ light_source = 7,
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool_required,
+ items = drops[ore],
+ },
+ },
+ },
+ after_destruct = function(pos, oldnode)
+ if math.random() > 0.95 then
+ minetest.sound_play("tnt_ignite",{pos=pos,max_hear_distance=64})
+ minetest.after(1.5, function(pos)
+ tnt(pos,5)
+ end,pos)
+ end
+ end,
})
end
+minetest.register_node("main:stone", {
+ description = "Stone",
+ tiles = {"stone.png"},
+ groups = {stone = 1, hand = 1,pathable = 1},
+ sounds = main.stoneSound(),
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool,
+ items = {"main:cobble"},
+ },
+ },
+ },
+ })
+
minetest.register_node("main:cobble", {
description = "Cobblestone",
tiles = {"cobble.png"},
- groups = {stone = 2, hard = 1, pickaxe = 2, hand = 4},
+ groups = {stone = 1, pathable = 1},
+ sounds = main.stoneSound(),
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool,
+ items = {"main:cobble"},
+ },
+ },
+ },
+})
+
+minetest.register_node("main:mossy_cobble", {
+ description = "Mossy Cobblestone",
+ tiles = {"mossy_cobble.png"},
+ groups = {stone = 1, pathable = 1},
sounds = main.stoneSound(),
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ rarity = 0,
+ tools = tool,
+ items = {"main:mossy_cobble"},
+ },
+ },
+ },
+})
+
+minetest.register_node("main:glass", {
+ description = "Glass",
+ tiles = {"glass.png"},
+ drawtype = "glasslike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {glass = 1, pathable = 1},
+ sounds = main.stoneSound({
+ footstep = {name = "glass_footstep", gain = 0.4},
+ dug = {name = "break_glass", gain = 0.4},
+ }),
+ drop = "",
+})
+
+minetest.register_node("main:ice", {
+ description = "Ice",
+ tiles = {"ice.png"},
+ drawtype = "glasslike",
+ paramtype = "light",
+ sunlight_propagates = true,
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {glass = 1, pathable = 1,slippery=3},
+ sounds = main.stoneSound({
+ footstep = {name = "glass_footstep", gain = 0.4},
+ dug = {name = "break_glass", gain = 0.4},
+ }),
+ use_texture_alpha = false,
+ alpha = 100,
+ drop = "",
+ after_destruct = function(pos, oldnode)
+ minetest.set_node(pos, {name="main:water"})
+ end
+})
+minetest.register_node("main:ice_mapgen", {
+ description = "Ice",
+ tiles = {"ice.png"},
+ drawtype = "normal",
+ sunlight_propagates = true,
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {glass = 1, pathable = 1,slippery=3},
+ sounds = main.stoneSound({
+ footstep = {name = "glass_footstep", gain = 0.4},
+ dug = {name = "break_glass", gain = 0.4},
+ }),
+ use_texture_alpha = false,
+ drop = "",
})
minetest.register_node("main:dirt", {
description = "Dirt",
tiles = {"dirt.png"},
- groups = {dirt = 1, soft = 1, shovel = 1, hand = 1},
- sounds = main.grassSound(),
+ groups = {dirt = 1, soil=1,pathable = 1, farm_tillable=1},
+ sounds = main.dirtSound(),
+ paramtype = "light",
})
minetest.register_node("main:grass", {
description = "Grass",
tiles = {"grass.png"},
- groups = {dirt = 1, soft = 1, shovel = 1, hand = 1},
- sounds = main.grassSound(),
+ groups = {grass = 1, soil=1,pathable = 1, farm_tillable=1},
+ sounds = main.dirtSound(),
drop="main:dirt",
})
minetest.register_node("main:sand", {
description = "Sand",
tiles = {"sand.png"},
- groups = {dirt = 1, sand = 1, soft = 1, shovel = 1, hand = 1},
+ groups = {sand = 1, falling_node = 1,pathable = 1,soil=1},
sounds = main.sandSound(),
})
+minetest.register_node("main:gravel", {
+ description = "Gravel",
+ tiles = {"gravel.png"},
+ groups = {sand = 1, falling_node = 1,pathable = 1},
+ sounds = main.dirtSound(),
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ -- Only drop if using a tool whose name is identical to one
+ -- of these.
+ rarity = 10,
+ items = {"main:flint"},
+ -- Whether all items in the dropped item list inherit the
+ -- hardware coloring palette color from the dug node.
+ -- Default is 'false'.
+ --inherit_color = true,
+ },
+ {
+ -- Only drop if using a tool whose name is identical to one
+ -- of these.
+ --tools = {"main:shears"},
+ rarity = 0,
+ items = {"main:gravel"},
+ -- Whether all items in the dropped item list inherit the
+ -- hardware coloring palette color from the dug node.
+ -- Default is 'false'.
+ --inherit_color = true,
+ },
+ }},
+})
+
+local acceptable_soil = {
+ ["main:dirt"] = true,
+ ["main:grass"] = true,
+ ["aether:dirt"] = true,
+ ["aether:grass"] = true,
+}
minetest.register_node("main:tree", {
description = "Tree",
tiles = {"treeCore.png","treeCore.png","treeOut.png","treeOut.png","treeOut.png","treeOut.png"},
- groups = {wood = 2, tree = 1, hard = 1, axe = 1, hand = 3},
+ groups = {wood = 1, tree = 1, pathable = 1, flammable=1},
sounds = main.woodSound(),
+ --set metadata so treecapitator doesn't destroy houses
+ on_place = function(itemstack, placer, pointed_thing)
+ if not pointed_thing.type == "node" then
+ return
+ end
+
+ local sneak = placer:get_player_control().sneak
+ local noddef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
+ if not sneak and noddef.on_rightclick then
+ minetest.item_place(itemstack, placer, pointed_thing)
+ return
+ end
+
+ local pos = pointed_thing.above
+ minetest.item_place_node(itemstack, placer, pointed_thing)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("placed", "true")
+ return(itemstack)
+ end,
+ --treecapitator - move treecapitator into own file using override
+ on_dig = function(pos, node, digger)
+ --bvav_create_vessel(pos,minetest.facedir_to_dir(minetest.dir_to_facedir(minetest.yaw_to_dir(digger:get_look_horizontal()+(math.pi/2)))))
+ --check if wielding axe?
+ --turn treecapitator into an enchantment?
+ local meta = minetest.get_meta(pos)
+ --local tool_meta = digger:get_wielded_item():get_meta()
+ --if tool_meta:get_int("treecapitator") > 0 then
+ if not meta:contains("placed") and string.match(digger:get_wielded_item():get_name(), "axe") then
+ local tool_capabilities = digger:get_wielded_item():get_tool_capabilities()
+
+ local wear = minetest.get_dig_params({wood=1}, tool_capabilities).wear
+
+ local wield_stack = digger:get_wielded_item()
+
+ --remove tree
+ for y = -6,6 do
+ local name = minetest.get_node(vector.new(pos.x,pos.y+y,pos.z)).name
+
+ if name == "main:tree" or name == "redstone:node_activated_tree" then
+ wield_stack:add_wear(wear)
+ minetest.node_dig(vector.new(pos.x,pos.y+y,pos.z), node, digger)
+ minetest.add_particlespawner({
+ amount = 30,
+ time = 0.0001,
+ minpos = {x=pos.x-0.5, y=pos.y-0.5+y, z=pos.z-0.5},
+ maxpos = {x=pos.x+0.5, y=pos.y+0.5+y, z=pos.z+0.5},
+ minvel = vector.new(-1,0,-1),
+ maxvel = vector.new(1,0,1),
+ minacc = {x=0, y=-9.81, z=0},
+ maxacc = {x=0, y=-9.81, z=0},
+ minexptime = 0.5,
+ maxexptime = 1.5,
+ minsize = 0,
+ maxsize = 0,
+ collisiondetection = true,
+ vertical = false,
+ node = {name= name},
+ })
+
+ local name2 = minetest.get_node(vector.new(pos.x,pos.y+y-1,pos.z)).name
+ if acceptable_soil[name2] then
+ minetest.add_node(vector.new(pos.x,pos.y+y,pos.z),{name="main:sapling"})
+ end
+ end
+ end
+ digger:set_wielded_item(wield_stack)
+ else
+ minetest.node_dig(pos, node, digger)
+ end
+
+ end
})
minetest.register_node("main:wood", {
description = "Wood",
tiles = {"wood.png"},
- groups = {wood = 1, hard = 1, axe = 1, hand = 3},
+ groups = {wood = 1, pathable = 1,flammable=1},
sounds = main.woodSound(),
})
paramtype = "light",
is_ground_content = false,
tiles = {"leaves.png"},
- groups = {leaves = 1, plant = 1, axe = 1, hand = 0, leafdecay = 1},
+ groups = {leaves = 1, leafdecay = 1,flammable=1},
sounds = main.grassSound(),
drop = {
max_items = 1,
items= {
{
- -- Only drop if using a tool whose name is identical to one
- -- of these.
tools = {"main:shears"},
- rarity = 2,
- items = {"main:leaves"},
- -- Whether all items in the dropped item list inherit the
- -- hardware coloring palette color from the dug node.
- -- Default is 'false'.
- --inherit_color = true,
+ items = {"main:dropped_leaves"},
},
{
- -- Only drop if using a tool whose name is identical to one
- -- of these.
- tools = {"main:shears"},
- rarity = 2,
- items = {"main:stick"},
- -- Whether all items in the dropped item list inherit the
- -- hardware coloring palette color from the dug node.
- -- Default is 'false'.
- --inherit_color = true,
+ rarity = 25,
+ items = {"main:apple"},
},
{
- -- Only drop if using a tool whose name is identical to one
- -- of these.
- tools = {"main:shears"},
- rarity = 6,
- items = {"main:apple"},
- -- Whether all items in the dropped item list inherit the
- -- hardware coloring palette color from the dug node.
- -- Default is 'false'.
- --inherit_color = true,
+ rarity = 20,
+ items = {"main:sapling"},
},
},
},
})
-minetest.register_node("main:waterSource", {
+
+minetest.register_node("main:dropped_leaves", {
+ description = "Leaves",
+ drawtype = "allfaces_optional",
+ waving = 0,
+ walkable = false,
+ climbable = false,
+ paramtype = "light",
+ is_ground_content = false,
+ tiles = {"leaves.png"},
+ groups = {leaves = 1, flammable=1},
+ sounds = main.grassSound(),
+ drop = {
+ max_items = 1,
+ items= {
+ {
+ tools = {"main:shears"},
+ items = {"main:dropped_leaves"},
+ },
+ },
+ },
+})
+
+
+
+
+
+
+minetest.register_node("main:water", {
description = "Water Source",
drawtype = "liquid",
waving = 3,
tiles = {
{
- name = "waterSource.png",
+ name = "water_source.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 2.0,
+ length = 1,
},
},
{
- name = "waterSource.png",
+ name = "water_source.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 2.0,
+ length = 1,
},
},
},
buildable_to = true,
is_ground_content = false,
drop = "",
- drowning = 1,
liquidtype = "source",
- liquid_alternative_flowing = "main:waterFlow",
- liquid_alternative_source = "main:waterSource",
- liquid_viscosity = 1,
+ liquid_alternative_flowing = "main:waterflow",
+ liquid_alternative_source = "main:water",
+ liquid_viscosity = 0,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 1, liquid = 1, cools_lava = 1, bucket = 1, source = 1},
+ groups = {water = 1, liquid = 1, cools_lava = 1, bucket = 1, source = 1,pathable = 1,drowning=1,disable_fall_damage=1,extinguish=1},
--sounds = default.node_sound_water_defaults(),
+
+ --water explodes in the nether
+ on_construct = function(pos)
+ local under = minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name
+ if under == "nether:glowstone" then
+ minetest.remove_node(pos)
+ create_aether_portal(pos)
+ elseif pos.y <= -10033 then
+ minetest.remove_node(pos)
+ tnt(pos,10)
+ end
+ end,
})
-minetest.register_node("main:waterFlow", {
+minetest.register_node("main:waterflow", {
description = "Water Flow",
drawtype = "flowingliquid",
waving = 3,
- tiles = {"water.png"},
+ tiles = {"water_static.png"},
special_tiles = {
{
- name = "waterFlow.png",
+ name = "water_flow.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
{
- name = "waterFlow.png",
+ name = "water_flow.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 0.8,
+ length = 0.5,
},
},
},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {0, 0, 0, 0, 0, 0},
+ },
+ },
alpha = 191,
paramtype = "light",
paramtype2 = "flowingliquid",
buildable_to = true,
is_ground_content = false,
drop = "",
- drowning = 1,
liquidtype = "flowing",
- liquid_alternative_flowing = "main:waterFlow",
- liquid_alternative_source = "main:waterSource",
- liquid_viscosity = 1,
+ liquid_alternative_flowing = "main:waterflow",
+ liquid_alternative_source = "main:water",
+ liquid_viscosity = 0,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
- groups = {water = 1, liquid = 1, notInCreative = 1, cools_lava = 1},
+ groups = {water = 1, liquid = 1, notInCreative = 1, cools_lava = 1,pathable = 1,drowning=1,disable_fall_damage=1,extinguish=1},
--sounds = default.node_sound_water_defaults(),
})
---[[
-
-minetest.register_node("default:lava_source", {
- description = S("Lava Source"),
+minetest.register_node("main:lava", {
+ description = "Lava",
drawtype = "liquid",
tiles = {
{
- name = "default_lava_source_animated.png",
+ name = "lava_source.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 3.0,
+ length = 2.0,
},
},
{
- name = "default_lava_source_animated.png",
+ name = "lava_source.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
- length = 3.0,
+ length = 2.0,
},
},
},
paramtype = "light",
- light_source = default.LIGHT_MAX - 1,
+ light_source = 13,
walkable = false,
pointable = false,
diggable = false,
drop = "",
drowning = 1,
liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
+ liquid_alternative_flowing = "main:lavaflow",
+ liquid_alternative_source = "main:lava",
liquid_viscosity = 7,
liquid_renewable = false,
- damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1},
+ groups = {lava = 3, liquid = 2, igniter = 1, fire=1,hurt_inside=1},
})
-minetest.register_node("default:lava_flowing", {
- description = S("Flowing Lava"),
+minetest.register_node("main:lavaflow", {
+ description = "Flowing Lava",
drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
+ tiles = {"lava_flow.png"},
special_tiles = {
{
- name = "default_lava_flowing_animated.png",
+ name = "lava_flow.png",
backface_culling = false,
animation = {
type = "vertical_frames",
},
},
{
- name = "default_lava_flowing_animated.png",
+ name = "lava_flow.png",
backface_culling = true,
animation = {
type = "vertical_frames",
},
},
},
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {0, 0, 0, 0, 0, 0},
+ },
+ },
paramtype = "light",
paramtype2 = "flowingliquid",
- light_source = default.LIGHT_MAX - 1,
+ light_source = 13,
walkable = false,
pointable = false,
diggable = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
+ liquid_alternative_flowing = "main:lavaflow",
+ liquid_alternative_source = "main:lava",
liquid_viscosity = 7,
liquid_renewable = false,
- damage_per_second = 4 * 2,
+ liquid_range = 3,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
- groups = {lava = 3, liquid = 2, igniter = 1,
- not_in_creative_inventory = 1},
+ groups = {lava = 3, liquid = 2, igniter = 1, fire=1,hurt_inside=1},
})
-]]--
+minetest.register_node("main:ladder", {
+ description = "Ladder",
+ drawtype = "signlike",
+ tiles = {"ladder.png"},
+ inventory_image = "ladder.png",
+ wield_image = "ladder.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ walkable = false,
+ climbable = true,
+ is_ground_content = false,
+ node_placement_prediction = "",
+ selection_box = {
+ type = "wallmounted",
+ --wall_top = = <default>
+ --wall_bottom = = <default>
+ --wall_side = = <default>
+ },
+ groups = {wood = 1, flammable = 1, attached_node=1},
+ sounds = main.woodSound(),
+ on_place = function(itemstack, placer, pointed_thing)
+ --copy from torch
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ local wdir = minetest.dir_to_wallmounted(vector.subtract(pointed_thing.under,pointed_thing.above))
+
+ local fakestack = itemstack
+ local retval = false
+ if wdir > 1 then
+ retval = fakestack:set_name("main:ladder")
+ else
+ return itemstack
+ end
+
+ if not retval then
+ return itemstack
+ end
+
+ itemstack, retval = minetest.item_place(fakestack, placer, pointed_thing, wdir)
+
+ if retval then
+ minetest.sound_play("wood", {pos=pointed_thing.above, gain = 1.0})
+ end
+
+ print(itemstack, retval)
+ itemstack:set_name("main:ladder")
+
+ return itemstack
+ end,
+})