minetest.register_node("main:ice", {
description = "Ice",
tiles = {"ice.png"},
- drawtype = "glasslike",
+ drawtype = "normal",
paramtype = "light",
sunlight_propagates = true,
sunlight_propagates = true,
footstep = {name = "glass_footstep", gain = 0.4},
dug = {name = "break_glass", gain = 0.4},
}),
- use_texture_alpha = false,
- alpha = 100,
+ --use_texture_alpha = false,
+ --alpha = 100,
drop = "",
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name="main:water"})