end
if inv:get_stack("armor_torso",1):get_name() == "" then
- armor_class.recalculate_armor(player)
- armor_class.set_armor_gui(player)
+ recalculate_armor(player)
+ set_armor_gui(player)
player:set_physics_override({gravity=1.25})
if sound_handling_loop[player_name] then
--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})