-local minetest = minetest
-local mod_storage = minetest.get_mod_storage()
-local player_hunger_data = {} -- array to hold hunger data
-local hunger_class = {}
-hunger_pointer = {} -- allow other mods to access local data
-
--- creates volitile data for the game to use
-hunger_class.set_data = function(player,data)
- local name = player:get_player_name()
- if not player_hunger_data[name] then
- player_hunger_data[name] = {}
- end
+local minetest,math = minetest,math
- for index,i_data in pairs(data) do
- player_hunger_data[name][index] = i_data
- end
+local mod_storage = minetest.get_mod_storage()
+local pool = {}
- if data.hunger then
- hud_manager.change_hud({
- player = player ,
- hud_name = "hunger",
- element = "number",
- data = data.hunger
- })
- end
-end
-
--- indexes hunger data and returns it
-hunger_class.get_data = function(player,requested_data)
- local name = player:get_player_name()
- if player_hunger_data[name] then
- local data_list = {}
- local count = 0
- for index,i_data in pairs(requested_data) do
- if player_hunger_data[name][i_data] then
- data_list[i_data] = player_hunger_data[name][i_data]
- count = count + 1
- end
- end
- if count > 0 then
- return(data_list)
- else
- return(nil)
- end
- end
- return(nil)
-end
-- loads data from mod storage
-hunger_class.load_data = function(player)
- local name = player:get_player_name()
+local name
+local temp_pool
+local load_data = function(player)
+ name = player:get_player_name()
+ pool[name] = {}
+ temp_pool = pool[name]
if mod_storage:get_int(name.."h_save") > 0 then
- return({
- hunger = mod_storage:get_int(name.."hunger" ),
- satiation = mod_storage:get_int(name.."satiation" ),
- exhaustion = mod_storage:get_int(name.."exhaustion" ),
- regeneration_interval = mod_storage:get_int(name.."regeneration_interval")
- })
+ temp_pool.hunger = mod_storage:get_int(name.."hunger" )
+ temp_pool.satiation = mod_storage:get_int(name.."satiation" )
+ temp_pool.exhaustion = mod_storage:get_int(name.."exhaustion" )
+ temp_pool.regeneration_interval = mod_storage:get_int(name.."regeneration_interval")
else
- return({
- hunger = 20,
- satiation = 20,
- regeneration_interval = 0,
- exhaustion = 0
- })
+ temp_pool.hunger = 20
+ temp_pool.satiation = 20
+ temp_pool.regeneration_interval = 0
+ temp_pool.exhaustion = 0
end
end
-- saves data to be utilized on next login
-hunger_class.save_data = function(player)
- local name
- if type(player) ~= "string" and player:is_player() then
- name = player:get_player_name()
- elseif type(player) == "string" then
- name = player
- end
- if player_hunger_data[name] then
- for index,integer in pairs(player_hunger_data[name]) do
- mod_storage:set_int(name..index,integer)
- end
+local name
+local temp_pool
+local save_data = function(name)
+ if type(name) ~= "string" and name:is_player() then
+ name = name:get_player_name()
end
+ temp_pool = pool[name]
+
+ mod_storage:set_int(name.."hunger", temp_pool.hunger )
+ mod_storage:set_int(name.."satiation", temp_pool.satiation )
+ mod_storage:set_int(name.."exhaustion", temp_pool.exhaustion )
+ mod_storage:set_int(name.."regeneration_interval",temp_pool.regeneration_interval)
- player_hunger_data[name] = nil
-end
+ mod_storage:set_int(name.."h_save",1)
--- is used for shutdowns to save all data
-hunger_class.save_all = function()
- for name,data in pairs(player_hunger_data) do
- hunger_class.save_data(name)
- end
+ pool[name] = nil
end
--- allows other mods to set hunger data
-hunger_pointer.set_data = function(player,data)
- local name = player:get_player_name()
- if not player_hunger_data[name] then
- player_hunger_data[name] = {}
+-- is used for shutdowns to save all data
+local save_all = function()
+ for name,_ in pairs(pool) do
+ save_data(name)
end
+end
- for index,i_data in pairs(data) do
- player_hunger_data[name][index] = i_data
- end
+-- an easy translation pool
+local satiation_pool = {
+ [0] = 1,
+ [0.5] = 3,
+ [1] = 6,
+ [2] = 8,
+ [3] = 1
+}
+-- ticks up the exhaustion when counting down satiation
+local tick_up_satiation = function(state,exhaustion)
+ return(exhaustion + satiation_pool[state])
+end
- if data.hunger then
- hud_manager.change_hud({
- player = player ,
- hud_name = "hunger",
- element = "number",
- data = data.hunger
- })
- end
+-- an easy translation pool
+local hunger_pool = {
+ [0] = 1,
+ [0.5] = 2,
+ [1] = 3,
+ [2] = 4,
+ [3] = 1
+}
+-- ticks up the exhaustion when counting down hunger
+local tick_up_hunger = function(state,exhaustion)
+ return(exhaustion + hunger_pool[state])
end
--- allows other mods to index hunger data
-hunger_pointer.get_data = function(player,requested_data)
- local name = player:get_player_name()
- if player_hunger_data[name] then
- local data_list = {}
- local count = 0
- for index,i_data in pairs(requested_data) do
- if player_hunger_data[name][i_data] then
- data_list[i_data] = player_hunger_data[name][i_data]
- count = count + 1
- end
- end
- if count > 0 then
- return(data_list)
- else
- return(nil)
- end
- end
- return(nil)
+-- allows other mods to set hunger data
+local name
+get_player_hunger = function(player)
+ name = player:get_player_name()
+ return(pool[name].hunger)
end
+
-- saves specific users data for when they relog
minetest.register_on_leaveplayer(function(player)
- hunger_class.save_data(player)
+ save_data(player)
end)
-- save all data to mod storage on shutdown
minetest.register_on_shutdown(function()
- hunger_class.save_all()
+ save_all()
end)
-- create new data for hunger per player
+local name
minetest.register_on_joinplayer(function(player)
- local name = player:get_player_name()
- local data = hunger_class.load_data(player)
-
- hunger_class.set_data(player,data)
-
+ name = player:get_player_name()
+ load_data(player)
hud_manager.add_hud(player,"hunger_bg",{
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
number = 20,
direction = 1,
size = {x = 24, y = 24},
- offset = {x = 24*10, y= -(48 + 50 + 39)},
+ offset = {x = 24*10, y= -(48 + 24 + 39)},
})
hud_manager.add_hud(player,"hunger",{
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "hunger_icon.png",
- number = data.hunger,
+ number = pool[name].hunger,
direction = 1,
size = {x = 24, y = 24},
- offset = {x = 24*10, y= -(48 + 50 + 39)},
+ offset = {x = 24*10, y= -(48 + 24 + 39)},
})
end)
-- resets the players hunger settings to max
+local name
+local temp_pool
minetest.register_on_respawnplayer(function(player)
- hunger_class.set_data(player,{
- hunger = 20,
- satiation = 20,
- regeneration_interval = 0,
- exhaustion = 0,
+ name = player:get_player_name()
+ temp_pool = pool[name]
+ temp_pool.hunger = 20
+ temp_pool.satiation = 20
+ temp_pool.regeneration_interval = 0
+ temp_pool.exhaustion = 0
+ hud_manager.change_hud({
+ player = player ,
+ hud_name = "hunger",
+ element = "number",
+ data = temp_pool.hunger
})
end)
--- an easy translation pool
-hunger_class.satiation_pool = {
- [0] = 1,
- [0.5] = 3,
- [1] = 6,
- [2] = 8,
- [3] = 1
-}
--- ticks up the exhaustion when counting down satiation
-hunger_class.tick_up_satiation = function(m_data,exhaustion)
- return(exhaustion + hunger_class.satiation_pool[m_data])
-end
-
--- an easy translation pool
-hunger_class.hunger_pool = {
- [0] = 1,
- [0.5] = 2,
- [1] = 3,
- [2] = 4,
- [3] = 1
-}
--- ticks up the exhaustion when counting down hunger
-hunger_class.tick_up_hunger = function(m_data,exhaustion)
- return(exhaustion + hunger_class.hunger_pool[m_data])
-end
-
-
---this is the max exhaustion a player will get before their
---satiation goes down and rolls over
-local exhaustion_peak = 384
---when satiation runs out this is when the hunger peak variable
---is used, everytime the player rolls over this their hunger ticks down
---based on what they're doing
-local hunger_peak = 64
-
-local function hunger_update()
+local exhaustion_peak = 512
+local hunger_peak = 128
+local temp_pool
+local state
+local input
+local hp
+local drowning
+hunger_update = function()
for _,player in ipairs(minetest.get_connected_players()) do
--do not regen player's health if dead - this will be reused for 1up apples
if player:get_hp() > 0 then
-
- local data = hunger_class.get_data(player,{
- "hunger","satiation","exhaustion","regeneration_interval"
- })
-
+ name = player:get_player_name()
+ temp_pool = pool[name]
+
--movement state
- local m_data = movement_pointer.get_data(player,{"state"})
- if m_data then
- m_data = m_data.state
- end
-
- --we must seperate these two values
- if m_data == 0 then
- local input = player:get_player_control()
+ state = get_player_state(player)
+
+ -- if player is moving in state 0 add 0.5
+ if state == 0 then
+ input = player:get_player_control()
if input.jump or input.right or input.left or input.down or input.up then
- m_data = 0.5
+ state = 0.5
end
end
-
- -- count up the exhaustion of the player moving around
-
-- count down invisible satiation bar
- if data.satiation > 0 and data.hunger >= 20 then
- data.exhaustion = hunger_class.tick_up_satiation(m_data,data.exhaustion)
- if data.exhaustion >= exhaustion_peak then
- data.satiation = data.satiation - 1
- data.exhaustion = data.exhaustion - exhaustion_peak
+ if temp_pool.satiation > 0 and temp_pool.hunger >= 20 then
+
+ temp_pool.exhaustion = tick_up_satiation(state, temp_pool.exhaustion)
+
+ if temp_pool.exhaustion > exhaustion_peak then
+
+ temp_pool.satiation = temp_pool.satiation - 1
+
+ temp_pool.exhaustion = temp_pool.exhaustion - exhaustion_peak
--reset this to use for the hunger tick
- if data.satiation == 0 then
- data.exhaustion = 0
+ if temp_pool.satiation == 0 then
+ temp_pool.exhaustion = 0
end
- hunger_class.set_data(player,{satiation=data.satiation})
end
- hunger_class.set_data(player,{exhaustion=data.exhaustion})
-- count down hunger bars
- elseif data.hunger > 0 then
- data.exhaustion = hunger_class.tick_up_hunger(m_data,data.exhaustion)
+ elseif temp_pool.hunger > 0 then
+
+ temp_pool.exhaustion = tick_up_hunger(state,temp_pool.exhaustion)
- if data.exhaustion >= hunger_peak then
+ if temp_pool.exhaustion >= hunger_peak then
--don't allow hunger to go negative
- if data.hunger > 0 then
- data.exhaustion = 0
- data.hunger = data.hunger - 1
- hunger_class.set_data(player,{hunger=data.hunger})
+ if temp_pool.hunger > 0 then
+
+ temp_pool.exhaustion = temp_pool.exhaustion - hunger_peak
+
+ temp_pool.hunger = temp_pool.hunger - 1
+
end
+
+ hud_manager.change_hud({
+ player = player ,
+ hud_name = "hunger",
+ element = "number",
+ data = temp_pool.hunger
+ })
end
- hunger_class.set_data(player,{exhaustion=data.exhaustion})
+
-- hurt the player if hunger bar empty
- elseif data.hunger <= 0 then
- data.exhaustion = data.exhaustion + 1
- local hp = player:get_hp()
- if hp > 0 and data.exhaustion >= 2 then
- player:set_hp(hp-1)
- data.exhaustion = 0
- end
- hunger_class.set_data(player,{exhaustion=data.exhaustion})
+ elseif temp_pool.hunger <= 0 then
+
+ temp_pool.exhaustion = temp_pool.exhaustion + 1
+
+ hp = player:get_hp()
+
+ if hp > 0 and temp_pool.exhaustion >= 2 then
+ player:set_hp( hp - 1 )
+ temp_pool.exhaustion = 0
+ end
end
- --[[
- local hp = player:get_hp()
+
+ hp = player:get_hp()
+
+ drowning = is_player_drowning(player)
+
--make regeneration happen every second
- if meta:get_int("drowning") == 0 and meta:get_int("on_fire") == 0 and hunger >= 20 and hp < 20 then
- local regeneration_interval = meta:get_int("regeneration_interval")
- --print(regeneration_interval,"--------------------------")
- regeneration_interval = regeneration_interval + 1
- if regeneration_interval >= 2 then
- player:set_hp(hp+1)
- exhaustion = exhaustion + 32
- meta:set_int("exhaustion", exhaustion)
- meta:set_int("satiation", satiation)
- regeneration_interval = 0
+ if not is_player_on_fire(player) and drowning == 0 and temp_pool.hunger >= 20 and hp < 20 then -- meta:get_int("on_fire") == 0
+
+ temp_pool.regeneration_interval = temp_pool.regeneration_interval + 1
+
+ if temp_pool.regeneration_interval >= 2 then
+
+ player:set_hp( hp + 1 )
+
+ temp_pool.exhaustion = temp_pool.exhaustion + 32
+
+ temp_pool.regeneration_interval = 0
+
end
- meta:set_int("regeneration_interval",regeneration_interval)
--reset the regen interval
else
- meta:set_int("regeneration_interval",0)
+ temp_pool.regeneration_interval = 0
end
- ]]--
end
end
end
minetest.register_on_mods_loaded(function()
- minetest.after(0,function()
+ minetest.after(0.5,function()
hunger_update()
end)
end)
--take away hunger and satiation randomly while mining
+local name
minetest.register_on_dignode(function(pos, oldnode, digger)
if digger and digger:is_player() then
- local data = hunger_class.get_data(digger,{"exhaustion"})
- data.exhaustion = data.exhaustion + math.random(0,2)
- hunger_class.set_data(digger,{exhaustion=data.exhaustion})
+ name = digger:get_player_name()
+ pool[name].exhaustion = pool[name].exhaustion + math.random(0,2)
end
end)
---allow players to eat food
-function minetest.eat_food(player,item)
- local meta = player:get_meta()
-
- local player_hunger = meta:get_int("hunger")
- local player_satiation = meta:get_int("satiation")
-
-
+-- take the eaten food
+local item
+local take_food = function(player)
+ item = player:get_wielded_item()
+ item:take_item()
+ player:set_wielded_item(item)
+end
+
+-- players eat food
+local name
+local temp_pool
+local item
+local satiation
+local hunger
+player_eat_food = function(player,item)
+ name = player:get_player_name()
+ temp_pool = pool[name]
if type(item) == "string" then
item = ItemStack(item)
elseif type(item) == "table" then
item = ItemStack(item.name)
end
-
item = item:get_name()
- local satiation = minetest.get_item_group(item, "satiation")
- local hunger = minetest.get_item_group(item, "hunger")
+ satiation = minetest.get_item_group( item, "satiation" )
+ hunger = minetest.get_item_group( item, "hunger" )
- if player_hunger < 20 then
- player_hunger = player_hunger + hunger
- if player_hunger > 20 then
- player_hunger = 20
- end
- end
- if player_satiation < satiation then
- player_satiation = satiation
+ temp_pool.hunger = temp_pool.hunger + hunger
+
+ if temp_pool.hunger > 20 then
+ temp_pool.hunger = 20
end
- meta:set_int("exhaustion", 0)
- meta:set_int("hunger", player_hunger)
- meta:set_int("satiation", player_satiation)
- local hunger_bar = meta:get_int("hunger_bar")
- player:hud_change(hunger_bar, "number", player_hunger)
- local stack = player:get_wielded_item()
- stack:take_item()
- player:set_wielded_item(stack)
+ -- unlimited
+ -- this makes the game easier
+ temp_pool.satiation = temp_pool.satiation + satiation
+
+ take_food(player)
+
+ hud_manager.change_hud({
+ player = player ,
+ hud_name = "hunger",
+ element = "number",
+ data = temp_pool.hunger
+ })
end
-function minetest.register_food(name,def)
+-- easily allows mods to register food
+minetest.register_food = function(name,def)
minetest.register_craftitem(":"..name, {
description = def.description,
inventory_image = def.texture,
description = "A debug command to test food",
privs = {server = true},
func = function(name)
- local player = minetest.get_player_by_name(name)
- hunger_class.set_data(player,{
- exhaustion = 0,
- hunger = 1,
- satiation = 0
+ local temp_pool = pool[name]
+ temp_pool.exhaustion = 0
+ temp_pool.hunger = 1
+ temp_pool.satiation = 0
+ hud_manager.change_hud({
+ player = minetest.get_player_by_name(name) ,
+ hud_name = "hunger",
+ element = "number",
+ data = temp_pool.hunger
})
-
end
})