]> git.lizzy.rs Git - Crafter.git/blobdiff - mods/hunger/init.lua
Overhaul eating
[Crafter.git] / mods / hunger / init.lua
index ed6e02ed1942cdd41d331af4846077bcddd38e35..ad4846e97ad16499a12358885ec03e98b1242033 100644 (file)
-minetest.register_on_joinplayer(function(player)
-       local meta = player:get_meta()
-       player:hud_add({
-               hud_elem_type = "statbar",
-               position = {x = 0.5, y = 1},
-               text = "hunger_icon_bg.png",
-               number = 20,
-               direction = 1,
-               size = {x = 24, y = 24},
-               offset = {x = 24*10, y= -(48 + 50 + 39)},
-       })
-       local hunger_bar = player:hud_add({
-               hud_elem_type = "statbar",
-               position = {x = 0.5, y = 1},
-               text = "hunger_icon.png",
-               number = meta:get_int("hunger"),
-               direction = 1,
-               size = {x = 24, y = 24},
-               offset = {x = 24*10, y= -(48 + 50 + 39)},
-       })
-       meta:set_int("hunger_bar", hunger_bar)
-end)
+local minetest,math,ItemStack = 
+      minetest,math,ItemStack
+local mod_storage             = minetest.get_mod_storage()
+local player_hunger_data      = {} -- array to hold hunger data
+local hunger_class            = {}
+hunger_pointer                = {} -- allow other mods to access local data
+hunger_class.data             = nil
+hunger_class.drowning         = nil
+hunger_class.hp               = nil
+hunger_class.name             = nil
+hunger_class.i_data           = nil
+hunger_class.count            = nil
+hunger_class.food_data        = {}
+hunger_class.pairs            = pairs
+hunger_class.ipairs           = ipairs
+hunger_class.get_connected    = minetest.get_connected_players
+hunger_class.get_group        = minetest.get_item_group
+
+--this is the max exhaustion a player will get before their
+--satiation goes down and rolls over
+hunger_class.exhaustion_peak  = 512
+--when satiation runs out this is when the hunger peak variable
+--is used, everytime the player rolls over this their hunger ticks down
+--based on what they're doing
+hunger_class.hunger_peak      = 128
 
+-- creates volitile data for the game to use
+hunger_class.set_data = function(player,data)
+       hunger_class.name = player:get_player_name()
+       if not player_hunger_data[hunger_class.name] then
+               player_hunger_data[hunger_class.name] = {}
+       end
 
-minetest.register_on_newplayer(function(player)
-       local meta = player:get_meta()
-       --give players new hunger when they join
-       if meta:get_int("hunger") == 0 then
-               meta:set_int("hunger", 20)
-               meta:set_int("satiation", 5)
-               meta:set_int("exhaustion_tick", 0)
+       for index,i_data in hunger_class.pairs(data) do
+               player_hunger_data[hunger_class.name][index] = i_data
        end
-       
+
+       if data.hunger then
+               hud_manager.change_hud({
+                       player    =  player ,
+                       hud_name  = "hunger",
+                       element   = "number",
+                       data      =  data.hunger
+               })
+       end
+end
+
+-- dynamic indexing
+hunger_class.get_data = function(player,requested_data)
+       hunger_class.name = player:get_player_name()
+       if player_hunger_data[hunger_class.name] then
+               hunger_class.i_data = {}
+               hunger_class.count  = 0
+               for _,i_data in hunger_class.pairs(requested_data) do
+                       if player_hunger_data[hunger_class.name][i_data] then
+                               hunger_class.i_data[i_data] = player_hunger_data[hunger_class.name][i_data]
+                               hunger_class.count = hunger_class.count + 1
+                       end
+               end
+
+               if hunger_class.count > 0 then
+                       return(hunger_class.i_data)
+               else
+                       return(nil)
+               end
+       end
+       return(nil)
+end
+
+-- removes hunger data
+hunger_class.terminate = function(player)
+       hunger_class.name = player:get_player_name()
+       if player_hunger_data[hunger_class.name] then
+               player_hunger_data[hunger_class.name] = nil
+       end
+end
+
+-- loads data from mod storage
+hunger_class.load_data = function(player)
+       hunger_class.name = player:get_player_name()
+       if mod_storage:get_int(hunger_class.name.."h_save") > 0 then
+               return({
+                               hunger                = mod_storage:get_int(hunger_class.name.."hunger"               ),
+                               satiation             = mod_storage:get_int(hunger_class.name.."satiation"            ),
+                               exhaustion            = mod_storage:get_int(hunger_class.name.."exhaustion"           ),
+                               regeneration_interval = mod_storage:get_int(hunger_class.name.."regeneration_interval")
+                         })
+       else
+               return({
+                               hunger                = 20,
+                               satiation             = 20,
+                               regeneration_interval = 0,
+                               exhaustion            = 0
+                         })
+       end
+end
+
+-- saves data to be utilized on next login
+hunger_class.save_data = function(player)
+       if type(player) ~= "string" and player:is_player() then
+               hunger_class.name = player:get_player_name()
+       elseif type(player) == "string" then
+               hunger_class.name = player
+       end
+       if player_hunger_data[hunger_class.name] then
+               for index,integer in hunger_class.pairs(player_hunger_data[hunger_class.name]) do
+                       mod_storage:set_int(hunger_class.name..index,integer)
+               end
+       end
+
+       mod_storage:set_int(hunger_class.name.."h_save", 1)
+
+       player_hunger_data[hunger_class.name] = nil
+end
+
+-- is used for shutdowns to save all data
+hunger_class.save_all = function()
+       for name,data in hunger_class.pairs(player_hunger_data) do
+               hunger_class.save_data(name)
+       end
+end
+
+-- an easy translation pool
+hunger_class.satiation_pool = {
+       [0]   = 1,
+       [0.5] = 3,
+       [1]   = 6,
+       [2]   = 8,
+       [3]   = 1
+}
+-- ticks up the exhaustion when counting down satiation
+hunger_class.tick_up_satiation = function(m_data,exhaustion)
+       return(exhaustion + hunger_class.satiation_pool[m_data])
+end
+
+-- an easy translation pool
+hunger_class.hunger_pool = {
+       [0]   = 1,
+       [0.5] = 2,
+       [1]   = 3,
+       [2]   = 4,
+       [3]   = 1
+}
+-- ticks up the exhaustion when counting down hunger
+hunger_class.tick_up_hunger = function(m_data,exhaustion)
+       return(exhaustion + hunger_class.hunger_pool[m_data])
+end
+
+-- allows other mods to set hunger data
+hunger_pointer.set_data = function(player,data)
+       hunger_class.name = player:get_player_name()
+       if not player_hunger_data[hunger_class.name] then
+               player_hunger_data[hunger_class.name] = {}
+       end
+
+       for index,i_data in hunger_class.pairs(data) do
+               player_hunger_data[hunger_class.name][index] = i_data
+       end
+
+       if data.hunger then
+               hud_manager.change_hud({
+                       player    =  player ,
+                       hud_name  = "hunger",
+                       element   = "number",
+                       data      =  data.hunger
+               })
+       end
+end
+
+-- allows other mods to index hunger data
+hunger_pointer.get_data = function(player,requested_data)
+       hunger_class.name = player:get_player_name()
+       if player_hunger_data[hunger_class.name] then
+               hunger_class.i_data = {}
+               hunger_class.count  = 0
+               for _,i_data in hunger_class.pairs(requested_data) do
+                       if player_hunger_data[hunger_class.name][i_data] then
+                               hunger_class.i_data[i_data] = player_hunger_data[hunger_class.name][i_data]
+                               hunger_class.count = hunger_class.count + 1
+                       end
+               end
+               if hunger_class.count > 0 then
+                       return(hunger_class.i_data)
+               else
+                       return(nil)
+               end
+       end
+       return(nil)
+end
+
+-- saves specific users data for when they relog
+minetest.register_on_leaveplayer(function(player)
+       hunger_class.save_data(player)
+       hunger_class.terminate(player)
 end)
 
-minetest.register_on_respawnplayer(function(player)
-       local meta = player:get_meta()
-       meta:set_int("hunger", 20)
-       meta:set_int("satiation", 5)
-       meta:set_int("exhaustion_tick", 0)
-       meta:set_int("dead", 0)
-       local hunger_bar = meta:get_int("hunger_bar")
-       player:hud_change(hunger_bar, "number", 20)
+-- save all data to mod storage on shutdown
+minetest.register_on_shutdown(function()
+       hunger_class.save_all()
 end)
 
-minetest.register_on_dieplayer(function(player)
-       local meta = player:get_meta()
-       meta:set_int("dead", 1)
+-- create new data for hunger per player
+minetest.register_on_joinplayer(function(player)
+       hunger_class.name        = player:get_player_name()
+       hunger_class.data        = hunger_class.load_data(player)
+
+       hunger_class.set_data(player,hunger_class.data)
+
+       hud_manager.add_hud(player,"hunger_bg",{
+               hud_elem_type = "statbar",
+               position      = {x = 0.5, y = 1},
+               text          = "hunger_icon_bg.png",
+               number        = 20,
+               direction     = 1,
+               size          = {x = 24, y = 24},
+               offset        = {x = 24*10, y= -(48 + 24 + 39)},
+       })
+       hud_manager.add_hud(player,"hunger",{
+               hud_elem_type = "statbar",
+               position      = {x = 0.5, y = 1},
+               text          = "hunger_icon.png",
+               number        = hunger_class.data.hunger,
+               direction     = 1,
+               size          = {x = 24, y = 24},
+               offset        = {x = 24*10, y= -(48 + 24 + 39)},
+       })
 end)
 
---this is the max exhaustion a player will get before their
---satiation goes down and rolls over
-local exhaustion_peak = 384
---when satiation runs out this is when the hunger peak variable
---is used, everytime the player rolls over this their hunger ticks down
---based on what they're doing
-local hunger_peak = 64
+-- resets the players hunger settings to max
+minetest.register_on_respawnplayer(function(player)
+       hunger_class.set_data(player,{
+               hunger                = 20,
+               satiation             = 20,
+               regeneration_interval = 0,
+               exhaustion            = 0,
+       })
+end)
 
 
 local function hunger_update()
-       for _,player in ipairs(minetest.get_connected_players()) do
-       
-               --get the metas
-               local meta = player:get_meta()
-               
+       for _,player in hunger_class.ipairs(hunger_class.get_connected()) do
                --do not regen player's health if dead - this will be reused for 1up apples
-               if meta:get_int("dead") == 0 then --and meta:get_int("regeneration")
+               if player:get_hp() > 0 then
                
-                       --internal variables
-                       local satiation = meta:get_int("satiation")
-                       local hunger = meta:get_int("hunger")
-                       local exhaustion_tick = meta:get_int("exhaustion_tick")
-                       
-                       print(satiation)
-
-                       --movement states
-                       local movement_state =  meta:get_string("player.player_movement_state")
-                       local running = (movement_state == "1")
-                       local bunny_hopping = (movement_state == "2")
-                       local sneaking = (movement_state == "3")
-                       local standing = false
-                       local walking = false
+
+                       hunger_class.data = hunger_class.get_data(player,{
+                               "hunger","satiation","exhaustion","regeneration_interval"
+                       })
+
+                       print(dump(hunger_class.data))
+
+                       --movement state
+                       local m_data = movement_pointer.get_data(player,{"state"})
+                       if m_data then
+                               m_data = m_data.state
+                       end
                        
-                       --we must seperate these two values because I forgot to
-                       --write in a seperate clientside state for walking/standing
-                       if movement_state == "0" then
+                       -- if player is moving in state 0 add 0.5
+                       if m_data == 0 then
                                local input = player:get_player_control()
                                if input.jump or input.right or input.left or input.down or input.up then
-                                       walking = true
-                               else
-                                       standing = true
+                                       m_data = 0.5
                                end
                        end
                        
-                       --we count up the exhaustion of the player moving around
-                       --based on their states
-                       if satiation > 0 and hunger >= 20 then
-                               if running then
-                                       exhaustion_tick = exhaustion_tick + 6
-                               elseif bunny_hopping then
-                                       exhaustion_tick = exhaustion_tick + 8
-                               elseif sneaking then
-                                       exhaustion_tick = exhaustion_tick + 1
-                                       
-                               elseif walking then
-                                       exhaustion_tick = exhaustion_tick + 3
-                               elseif standing then
-                                       exhaustion_tick = exhaustion_tick + 1
-                               end
-                               
-                               
-                               if exhaustion_tick >= exhaustion_peak then
-                                       satiation = satiation - 1
-                                       exhaustion_tick = exhaustion_tick - exhaustion_peak
+                       
+
+                       -- count down invisible satiation bar
+                       if hunger_class.data.satiation > 0 and hunger_class.data.hunger >= 20 then
+                               hunger_class.data.exhaustion = hunger_class.tick_up_satiation(m_data, hunger_class.data.exhaustion)
+                               if hunger_class.data.exhaustion >= hunger_class.exhaustion_peak then
+
+                                       hunger_class.data.satiation = hunger_class.data.satiation - 1
+                                       hunger_class.data.exhaustion = hunger_class.data.exhaustion - hunger_class.exhaustion_peak
                                        
                                        --reset this to use for the hunger tick
-                                       if satiation == 0 then
-                                               exhaustion_tick = 0
+                                       if hunger_class.data.satiation == 0 then
+                                               hunger_class.data.exhaustion = 0
                                        end
-                                       
-                                       meta:set_int("satiation", satiation)
+
+                                       hunger_class.set_data(player,{satiation=hunger_class.data.satiation})
                                end
+                               hunger_class.set_data(player,{exhaustion=hunger_class.data.exhaustion})
+                       -- count down hunger bars
+                       elseif hunger_class.data.hunger > 0 then
+                               hunger_class.data.exhaustion = hunger_class.tick_up_hunger(m_data,hunger_class.data.exhaustion)
                                
-                               meta:set_int("exhaustion_tick", exhaustion_tick)
-                       elseif hunger > 0 then
-                               --this is copied again because this is for future tuning
-                               if running then
-                                       exhaustion_tick = exhaustion_tick + 3
-                               elseif bunny_hopping then
-                                       exhaustion_tick = exhaustion_tick + 4
-                               elseif sneaking then
-                                       exhaustion_tick = exhaustion_tick + 1
-                               elseif walking then
-                                       exhaustion_tick = exhaustion_tick + 2
-                               elseif standing then
-                                       exhaustion_tick = exhaustion_tick + 1
-                               end
-                               if exhaustion_tick >= hunger_peak then
+                               if hunger_class.data.exhaustion >= hunger_class.hunger_peak then
                                        --don't allow hunger to go negative
-                                       if hunger > 0 then
-                                               exhaustion_tick = 0
-                                               hunger = hunger - 1
-                                               meta:set_int("hunger", hunger)
-                                               local hunger_bar = meta:get_int("hunger_bar")
-                                               player:hud_change(hunger_bar, "number", hunger)
+                                       if hunger_class.data.hunger > 0 then
+                                               hunger_class.data.exhaustion = hunger_class.data.exhaustion - hunger_class.hunger_peak
+                                               hunger_class.data.hunger = hunger_class.data.hunger - 1
+                                               hunger_class.set_data(player,{hunger=hunger_class.data.hunger})
                                        end
                                end
-                               meta:set_int("exhaustion_tick", exhaustion_tick)
-                       elseif hunger <= 0 then
-                               exhaustion_tick = exhaustion_tick + 1
-                               
-                               local hp =  player:get_hp()
-                               if hp > 0 and exhaustion_tick >= 2 then
+                               hunger_class.set_data(player,{exhaustion=hunger_class.data.exhaustion})
+                       -- hurt the player if hunger bar empty
+                       elseif hunger_class.data.hunger <= 0 then
+                               hunger_class.data.exhaustion = hunger_class.data.exhaustion + 1
+                               local hp = player:get_hp()
+                               if hp > 0 and hunger_class.data.exhaustion >= 2 then
                                        player:set_hp(hp-1)
-                                       exhaustion_tick = 0
+                                       hunger_class.data.exhaustion = 0
                                end
-                               meta:set_int("exhaustion_tick", exhaustion_tick)
+                               hunger_class.set_data(player,{exhaustion=hunger_class.data.exhaustion})
                        end
                        
                        
-                       local hp = player:get_hp()
+                       hunger_class.hp = player:get_hp()
+                       hunger_class.drowning = drowning_pointer.get_data(player,{"drowning"}).drowning
                        --make regeneration happen every second
-                       if meta:get_int("drowning") == 0 and hunger >= 20 and hp < 20 and satiation > 0 then
-                               local regeneration_interval = meta:get_int("regeneration_interval")
+                       if hunger_class.drowning == 0 and hunger_class.data.hunger >= 20 and hunger_class.hp < 20 then --  meta:get_int("on_fire") == 0 
                                --print(regeneration_interval,"--------------------------")
-                               regeneration_interval = regeneration_interval + 1
-                               if regeneration_interval >= 2 then
-                                       player:set_hp(hp+1)
-                                       exhaustion_tick = exhaustion_tick + 32
-                                       meta:set_int("exhaustion_tick", exhaustion_tick)
-                                       meta:set_int("satiation", satiation)
-                                       regeneration_interval = 0
+                               hunger_class.data.regeneration_interval = hunger_class.data.regeneration_interval + 1
+                               if hunger_class.data.regeneration_interval >= 2 then
+                                       player:set_hp(hunger_class.hp+1)
+                                       hunger_class.data.exhaustion = hunger_class.data.exhaustion + 32
+                                       hunger_class.data.regeneration_interval = 0
+                                       
+                                       hunger_class.set_data(player,{
+                                               regeneration_interval = hunger_class.data.regeneration_interval,
+                                               exhaustion            = hunger_class.data.exhaustion           ,
+                                               satiation             = hunger_class.data.satiation            ,
+                                       })
+                               else
+                                       hunger_class.set_data(player,{regeneration_interval=hunger_class.data.regeneration_interval})
                                end
-                               meta:set_int("regeneration_interval",regeneration_interval)
                        --reset the regen interval
                        else
-                               meta:set_int("regeneration_interval",0)
+                               hunger_class.set_data(player,{regeneration_interval=0})
                        end
-                       
-                       --print("satiation:",satiation,"exhaustion_tick:",exhaustion_tick)
                end
        end
        
@@ -195,54 +346,56 @@ end)
 --take away hunger and satiation randomly while mining
 minetest.register_on_dignode(function(pos, oldnode, digger)
        if digger and digger:is_player() then
-               local meta = digger:get_meta()
-               local exhaustion_tick = meta:get_int("exhaustion_tick")
-               exhaustion_tick = exhaustion_tick + math.random(0,2)
-               meta:set_int("exhaustion_tick", exhaustion_tick)
+               hunger_class.set_data(digger,{
+                       exhaustion = hunger_class.get_data(digger,{"exhaustion"}).exhaustion + math.random(0,2)
+               })
        end
 end)
 
---allow players to eat food
-function minetest.eat_food(player,item)
-       local meta = player:get_meta()
-       
-       local player_hunger = meta:get_int("hunger")
-       local player_satiation = meta:get_int("satiation")
-       
+-- take the eaten food
+hunger_class.take_food = function(player)
+       hunger_class.data = player:get_wielded_item()
+       hunger_class.data:take_item()
+       player:set_wielded_item(hunger_class.data)
+end
+
+-- players eat food
+hunger_pointer.eat_food = function(player,item)
+       hunger_class.data = hunger_class.get_data(player,{
+               "hunger"   ,
+               "satiation",
+       })      
        
        if type(item) == "string" then
                item = ItemStack(item)
        elseif type(item) == "table" then
                item = ItemStack(item.name)
        end
-       
        item = item:get_name()
        
-       local satiation = minetest.get_item_group(item, "satiation")
-       local hunger = minetest.get_item_group(item, "hunger")
+       hunger_class.food_data.satiation = hunger_class.get_group( item, "satiation" )
+       hunger_class.food_data.hunger    = hunger_class.get_group( item, "hunger"    )
        
-       if player_hunger < 20 then
-               player_hunger = player_hunger + hunger
-               if player_hunger > 20 then
-                       player_hunger = 20
-               end
-       end
-       if player_satiation < satiation then
-               player_satiation =  satiation
+       hunger_class.data.hunger = hunger_class.data.hunger + hunger_class.food_data.hunger
+
+       if hunger_class.data.hunger > 20 then
+               hunger_class.data.hunger = 20
        end
        
-       meta:set_int("exhaustion_tick", 0)
-       meta:set_int("hunger", player_hunger)
-       meta:set_int("satiation", player_satiation)
-       local hunger_bar = meta:get_int("hunger_bar")
-       player:hud_change(hunger_bar, "number", player_hunger)
-       local stack = player:get_wielded_item()
-       stack:take_item()
-       player:set_wielded_item(stack)
-end
+       -- unlimited
+       -- this makes the game easier
+       hunger_class.data.satiation = hunger_class.data.satiation + hunger_class.food_data.satiation
+       
+       hunger_class.set_data(player,{
+               hunger    = hunger_class.data.hunger   ,
+               satiation = hunger_class.data.satiation,
+       })
 
+       hunger_class.take_food(player)
+end
 
-function minetest.register_food(name,def)
+-- easily allows mods to register food
+minetest.register_food = function(name,def)
        minetest.register_craftitem(":"..name, {
                description = def.description,
                inventory_image = def.texture,
@@ -250,28 +403,22 @@ function minetest.register_food(name,def)
        })
 
        minetest.register_node(":"..name.."node", {
-               description = "NIL",
                tiles = {def.texture},
-               groups = {},
-               drop = "",
                drawtype = "allfaces",
-               on_construct = function(pos)
-                       minetest.remove_node(pos)
-               end,
        })
 end
 
+
 minetest.register_chatcommand("hungry", {
        params = "<mob>",
        description = "A debug command to test food",
        privs = {server = true},
        func = function(name)
                local player = minetest.get_player_by_name(name)
-               local meta = player:get_meta()
-               meta:set_int("exhaustion_tick", 0)
-               meta:set_int("hunger", 1)
-               meta:set_int("satiation", 0)
-               local hunger_bar = meta:get_int("hunger_bar")
-               player:hud_change(hunger_bar, "number", 1)
+               hunger_class.set_data(player,{
+                       exhaustion = 0,
+                       hunger     = 1,
+                       satiation  = 0
+               })
        end
 })