--Create an initial hand tool
minetest.register_item(":", {
- type = "none",
- wield_image = "wieldhand.png",
- wield_scale = {x=1,y=1,z=2.5},
- tool_capabilities = {
- full_punch_interval = 0.9,
- max_drop_level = 0,
- groupcaps = {
- stone = {times={[4]=32.00, [3]=26.50, [2]=20.70,[1]=16.5}, uses=0, maxlevel=0},
- dirt = {times={[4]=11.0,[3]=8.4,[2]=6.40,[1]=4.2}, uses=0, maxlevel=1},
- sand = {times={[4]=11.0,[3]=8.4,[2]=6.40,[1]=4.2}, uses=0, maxlevel=1},
- wood = {times={[4]=11.5,[3]=8.5,[2]=6.70,[1]=5.5}, uses=0, maxlevel=1},
- leaves = {times={[4]=4.5,[3]=3.2,[2]=2.20,[1]=1.2}, uses=0, maxlevel=0},
- instant = {times={[1]=0.1,},uses=0,maxlevel=1},
- },
- damage_groups = {fleshy=1},
- }
+ type = "none",
+ wield_image = "nothing.png",
+ wield_scale = {x=1,y=1,z=2.5},
})
-
-- This is a fake node that should never be placed in the world
local def = minetest.registered_items[""]
minetest.register_node("hand:player", {
- description = "",
- tiles = {"player.png"},
- visual_scale = 1,
- wield_scale = {x=1,y=1,z=1},
- paramtype = "light",
- drawtype = "mesh",
- mesh = "hand.b3d",
- -- Prevent construction
- node_placement_prediction = "",
- on_construct = function(pos)
- minetest.log("error", "Tried to place hand at "..minetest.pos_to_string(pos))
- minetest.remove_node(pos)
- end,
- drop = "",
- on_drop = function()
- return ""
- end,
- groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
- range = def.range,
+ description = "",
+ tiles = {"player.png"},
+ visual_scale = 1,
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level = 0,
+ groupcaps = {
+ stone = {times={[1]=7.5,[2]=16,[3]=32,[4]=64,[5]=128}, uses=0, maxlevel=1}, --
+ dirt = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ snow = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ grass = {times={[1]=0.9,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ sand = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ wood = {times={[1]=3,[2]=6,[3]=9,[4]=12,[5]=15}, uses=0, maxlevel=1}, --
+ leaves ={times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ wool = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ glass = {times={[1]=0.5,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+ netherrack = {times={[1]=0.4,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
+
+ unbreakable = {times={[1]=63072000000000}, uses=0, maxlevel=1}, -- 2 million years
+
+ --instant = {times={[1]=0.1,},uses=0,maxlevel=1},
+ dig_immediate = {times={[2]=0,[3]=0,[1]=0,},uses=0,maxlevel=1},
+ },
+ damage_groups = {damage=1},
+ },
+ wield_scale = {x=1,y=1,z=1},
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "hand.b3d",
+ -- Prevent construction
+ node_placement_prediction = "",
+ on_construct = function(pos)
+ minetest.log("error", "Tried to place hand at "..minetest.pos_to_string(pos))
+ minetest.remove_node(pos)
+ end,
+ drop = "",
+ on_drop = function()
+ return ""
+ end,
+ groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
+ range = def.range,
+})
+
+minetest.register_node("hand:creative", {
+ description = "",
+ tiles = {"player.png"},
+ visual_scale = 1,
+ tool_capabilities = {
+ full_punch_interval = 0.9,
+ max_drop_level = 0,
+ groupcaps = {
+ stone = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ dirt = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ snow = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ grass = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ sand = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ wood = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ leaves ={times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ wool = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ glass = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0}, uses=0, maxlevel=1},
+ netherrack = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0},uses=0, maxlevel=1},
+ unbreakable = {times={[1]=0,[2]=0,[3]=0,[4]=0,[5]=0},uses=0, maxlevel=1},
+ dig_immediate = {times={[2]=0,[3]=0,[1]=0,},uses=0, maxlevel=1},
+ },
+ damage_groups = {damage=1},
+ },
+ wield_scale = {x=1,y=1,z=1},
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "hand.b3d",
+ -- Prevent construction
+ node_placement_prediction = "",
+ on_construct = function(pos)
+ minetest.log("error", "Tried to place hand at "..minetest.pos_to_string(pos))
+ minetest.remove_node(pos)
+ end,
+ drop = "",
+ on_drop = function()
+ return ""
+ end,
+ groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
+ range = def.range,
})
--Create a hand list and then enable the hand node
minetest.register_on_joinplayer(function(player)
- player:get_inventory():set_size("hand", 1)
- player:get_inventory():set_stack("hand", 1, "hand:player")
+ player:get_inventory():set_size("hand", 1)
+ player:get_inventory():set_stack("hand", 1, "hand:player")
end)